Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will increase by 21 (2 -> 23). the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) a phantom mirror (49, 36, D) a ration (49, 37, D) the +2 glaive of Awkwardness {drain, rElec rF+ Int+3 Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (-4). It protects you from fire. It insulates you from electricity. (50, 24, D) a +1 chain mail of poison resistance (50, 25, D) a +0 long sword (50, 36, D) a +2 robe of magic resistance (50, 37, D) a cursed +3 spear of freezing a +0 robe a +1 pair of boots of flying (50, 38, D) an uncursed ring of stealth a cursed +3 spear a +0 robe (50, 39, D) a +0 great sword of flaming a +0 chain mail a +0 demon trident (51, 24, D) a +0 long sword (51, 25, D) an uncursed staff of earth (51, 29, D) a +0 halberd (unseen) (51, 36, D) a manual of Crossbows (51, 37, D) an uncursed amulet of regeneration (51, 39, D) a necrophage skeleton (52, 24, D) the cursed +1 steam dragon scales of Eternal Night {rN++ MR- SInv Stlth+} It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. If you switch to wearing this armour, your AC will increase by 1 (2 -> 3). It has a curse placed upon it. (52, 25, D) a +0 flail (52, 29, D) a +1 vorpal flail (unseen) (52, 36, D) a fan of gales (52, 37, D) a +3 great mace of protection (53, 24, D) an uncursed staff of poison (53, 25, D) an uncursed staff of poison (53, 29, D) a +0 mace (unseen) (53, 36, D) an uncursed ring of flight (53, 37, D) the cursed +1 rapier "Rodiddim" {elec, Int+4 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+2). It has a curse placed upon it. (54, 24, D) a lightning rod (4/4) (54, 25, D) a +2 robe of magic resistance (59, 36, D) the ring of Doigg {rElec rPois Str+8 Int-4 Stlth+} [ring of stealth] It affects your strength (+8). It affects your intelligence (-4). It insulates you from electricity. It protects you from poison. It makes you more stealthy. (59, 37, D) the +11 quarterstaff "Dragon's Tongue" {vorpal, rPois rF+ Str+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from fire. It protects you from poison. It lets you see invisible. (60, 36, D) a scroll of brand weapon (60, 37, D) a scroll of brand weapon (61, 8, D) a +2 whip of venom (61, 16, D) an uncursed staff of air (61, 18, D) a cursed -3 long sword a +0 leather armour (61, 20, D) a +0 rapier (61, 21, D) a +0 short sword (61, 36, D) a +0 hand axe of flaming (61, 37, D) a +2 mace of protection (62, 16, D) a cursed staff of energy (62, 17, D) a cursed -4 ring of protection (62, 27, D) the +1 plate armour of Roowigg {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). If you switch to wearing this armour, your AC will increase by 7 (2 -> 9). (62, 36, D) a crystal ball of energy (62, 37, D) the +3 short sword "Hagan" {flame, *Slow +Rage Int+5 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It affects your dexterity (-2). It lets you go berserk. It may slow you when you take damage. (63, 0, D) the +7 plate armour of the Seven Wonders {rPois Dex+3} It affects your dexterity (+3). It protects you from poison. If you switch to wearing this armour, your AC will increase by 13 (2 -> 15). (63, 21, D) a +0 short sword (63, 22, D) a +1 hand axe of flaming (63, 26, D) a +2 robe of fire resistance (63, 36, D) the ring "Ogaomion" {*Slow rPois rC+ Int+4 SInv} [ring of protection from cold] It affects your intelligence (+4). It protects you from cold. It protects you from poison. It lets you see invisible. It may slow you when you take damage. (63, 37, D) a +2 vorpal glaive (64, 16, D) a phial of floods (64, 17, D) an uncursed staff of energy (64, 20, D) a +2 battleaxe of electrocution (64, 26, D) the +4 hand axe of Xavoynit {flame, +Inv rC+++ Int-4 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-4). It renders you almost immune to cold. It lets you turn invisible. It makes you less stealthy. (64, 27, D) an uncursed staff of power (65, 26, D) a fan of gales (68, 0, D) a +2 falchion of flaming (69, 0, D) an uncursed staff of death (70, 10, D) a +0 long sword (71, 11, D) a +0 shortbow a +0 short sword 21 arrows (71, 12, D) a +0 battleaxe a +0 chain mail (71, 13, D) 4 arrows (71, 16, D) a +1 dagger of venom (71, 26, D) a +0 arbalest of flaming (71, 27, D) the ring of Onokaet {+Fly rElec MR+} [ring of flight] It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (71, 28, D) a +0 flail (unseen) (71, 36, D) a crystal ball of energy (71, 37, D) an uncursed staff of cold (72, 8, D) a cursed amulet of inaccuracy (72, 9, D) an uncursed staff of death (72, 16, D) the +10 mace "Ygevvodi" {vorpal, rElec Int-4 Dex+8 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (+8). It insulates you from electricity. It makes you more stealthy. (72, 17, D) a +0 dire flail a +2 hand axe of pain (72, 18, D) a cursed -1 battleaxe (72, 27, D) a manual of Short Blades (72, 28, D) a +2 vorpal war axe a +0 chain mail (72, 36, D) an uncursed ring of protection from magic (72, 37, D) an uncursed amulet of regeneration (73, 16, D) a +0 flail of protection (73, 27, D) a +0 dagger a +0 robe a box of beasts (73, 28, D) a +0 flail (73, 30, D) a +0 trident a +2 plate armour of cold resistance