Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will increase by 23 (3 -> 26). the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) the +3 dagger of Imbalance {vorpal, rF++ MP-9 SInv} It inflicts extra damage upon your enemies. It greatly protects you from fire. It affects your magic capacity (-9). It lets you see invisible. (49, 36, D) a +2 chain mail of fire resistance (49, 37, D) a +5 flail of venom (50, 24, D) a +0 trident (unseen) (50, 25, D) an uncursed staff of air (50, 36, D) a +2 chain mail of fire resistance (50, 37, D) the cursed +0 spear of Ylaemog {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It has a curse placed upon it. (51, 24, D) the cursed +1 shortbow "Dion" {speed, rF+ rN+ Int+5 Dex-3} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It affects your dexterity (-3). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (51, 27, D) a +0 mace (51, 36, D) the cursed +1 ring mail "Juci" {+Fly MR+ Stlth+} It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. If you switch to wearing this armour, your AC will increase by 3 (3 -> 6). It has a curse placed upon it. (52, 24, D) a sack of spiders (52, 25, D) a +3 ring of evasion (52, 29, D) a +0 scythe of freezing (53, 24, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (53, 25, D) a cursed +4 morningstar (still there?) a book of Death (still there?) (53, 36, D) a +3 ring mail of magic resistance (53, 37, D) a cursed -3 ring of intelligence (54, 24, D) a +1 war axe of freezing (54, 25, D) an uncursed amulet of magic regeneration (54, 36, D) a lightning rod (3/4) (55, 24, D) a +5 amulet of reflection (59, 36, D) the +6 shortbow "Sukhet Laro" {vorpal, rF+ Int+4} Any arrow fired from it inflicts extra damage. It affects your intelligence (+4). It protects you from fire. (60, 37, D) a +0 vampiric war axe (60, 39, D) a guardian serpent corpse (skeletalised by now) (61, 8, D) a +0 battleaxe of electrocution (61, 16, D) a +3 vorpal mace (61, 17, D) a +0 halberd (61, 26, D) an uncursed ring of flight (61, 36, D) a +0 buckler of protection (61, 40, D) a +0 halberd a +0 short sword of flaming a naga corpse (skeletalised by now) (61, 41, D) a water moccasin corpse (skeletalised by now) (62, 8, D) a +1 scale mail of cold resistance (62, 9, D) a +3 great sword of venom (62, 16, D) a +1 scythe of venom (62, 26, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (62, 27, D) a +2 leather armour of positive energy (62, 28, D) a +0 dagger (62, 37, D) an uncursed staff of poison (62, 39, D) a water moccasin corpse (skeletalised by now) (63, 16, D) a +2 plate armour of poison resistance (63, 17, D) a cursed +0 battleaxe a +2 robe of positive energy (63, 18, D) a +0 vorpal battleaxe (63, 26, D) an uncursed staff of summoning (63, 27, D) a +0 falchion (63, 30, D) a +0 glaive (63, 37, D) a +3 quarterstaff of speed (64, 16, D) a +2 hand axe of electrocution (64, 17, D) an uncursed staff of earth (64, 29, D) a cursed +0 trident (64, 31, D) a +0 short sword (65, 29, D) a +1 flail of protection (67, 0, D) an uncursed staff of conjuration (68, 0, D) a sack of spiders (69, 0, D) an uncursed staff of earth (70, 8, D) a +0 club (70, 9, D) a +0 dagger (70, 36, D) a box of beasts (70, 37, D) a +0 vorpal shortbow a yak corpse (skeletalised by now) (70, 42, D) a wolf corpse (skeletalised by now) (71, 9, D) a +0 flail a cursed -1 dagger (71, 10, D) a +4 falchion of flaming a +0 robe (71, 12, D) a +0 eveningstar of protection a +0 scale mail (71, 17, D) a +2 hunting sling of flaming (71, 26, D) a +0 spear (71, 29, D) a +0 rapier (unseen) (71, 37, D) the +4 plate armour "Xeleo" {Int+4 Dex+3 Stlth-} It affects your intelligence (+4). It affects your dexterity (+3). It makes you less stealthy. If you switch to wearing this armour, your AC will increase by 12 (3 -> 15). (72, 8, D) a +3 scale mail of poison resistance (72, 9, D) a +0 dagger (72, 16, D) a +3 antimagic glaive (72, 21, D) a +0 spear a +0 dagger a +0 robe (72, 22, D) a +0 quarterstaff a +0 robe (72, 26, D) an uncursed staff of cold (72, 31, D) a +0 spear (72, 32, D) a +0 rapier a cursed +0 robe (72, 36, D) a +0 chain mail of magic resistance (73, 11, D) a +1 great mace of protection a +0 robe (73, 16, D) an uncursed amulet of rage (73, 17, D) an uncursed staff of cold (73, 20, D) a cursed -2 short sword a +0 robe (73, 22, D) a +0 rapier a +0 robe (73, 26, D) a +2 plate armour of cold resistance (73, 27, D) an uncursed staff of energy (73, 37, D) an uncursed staff of cold (75, 1, D) a +1 mace of holy wrath (75, 2, D) a cursed +5 spear of freezing a +0 robe