Winsalot Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 11, D:1) a +0 leather armour (5, 1, D:1) a +0 dagger (8, 15, D:1) 24 poisoned needles (12, 9, D:1) 143 stones (26, 37, D:1) (unseen) (39, 2, D:1) a +0 scale mail (39, 40, D:1) a +0 dagger (41, 3, D:1) a +0 club 3 stones (43, -2, D:1) an uncursed ring of poison resistance (44, 9, D:1) a ration {!d} (44, 44, D:1) a potion of might (45, 8, D:1) 112 bolts (47, 35, D:1) 102 arrows (49, 1, D:1) a potion of brilliance (51, 14, D:1) a potion of might (55, 3, D:1) a ration {!d} Level 2 of the Dungeon (0, 0, D:2) 159 stones (3, -17, D:2) a ration (3, -11, D:2) 138 stones (4, -26, D:2) a +0 club (4, -19, D:2) a +0 club (7, -35, D:2) a cursed -2 dagger (8, -23, D:2) 356 sling bullets (8, 0, D:2) a +0 scale mail (9, -28, D:2) a ration {!d} (9, -18, D:2) a +0 dagger (9, 1, D:2) a +0 dagger (15, -20, D:2) a potion of might (20, -33, D:2) a ration {!d} (20, 0, D:2) 154 bolts (30, -28, D:2) 165 stones (38, -15, D:2) a ration {!d} (40, -15, D:2) a +0 ring mail (43, -9, D:2) a +0 club 187 stones (45, -7, D:2) a +0 hand axe (45, 1, D:2) a +0 ring mail (46, -10, D:2) 121 bolts (47, -29, D:2) 113 stones Level 3 of the Dungeon (1, 2, D:3) a potion of heal wounds (15, -13, D:3) a potion of haste (17, 0, D:3) a +0 robe (19, 9, D:3) 150 bolts (20, -22, D:3) a +0 mace (21, -24, D:3) a +0 cloak (23, -6, D:3) a +0 dagger (23, 8, D:3) 86 poisoned needles (23, 12, D:3) a +0 hand axe (25, 8, D:3) 155 stones (30, -24, D:3) a cursed -3 dagger a +0 robe (34, -14, D:3) a potion of agility (37, 7, D:3) 207 sling bullets (46, -21, D:3) a +0 hand axe (47, -15, D:3) a cursed -2 dagger a +0 leather armour Level 4 of the Dungeon [Shop] Nyifa's Antique Weapon Shoppe a +0 dagger (56 gold) a +1 halberd of freezing (397 gold) a cursed +0 spear (56 gold) a +0 shortbow (84 gold) a cursed -2 rapier (2 gold) a +4 whip of draining (742 gold) a +0 quarterstaff (112 gold) a +0 hand axe (84 gold) the +9 hunting sling of Duty {venom, Dex+2} (1624 gold) It poisons the ammo it fires. It affects your dexterity (+2). a +0 club (28 gold) (3, 1, D:4) a potion of lignification (7, 34, D:4) a ration {!d} (13, 29, D:4) a +0 giant club (24, 13, D:4) a +0 robe (28, -16, D:4) a +0 shortbow 185 arrows (29, -23, D:4) a +0 pair of gloves (30, 3, D:4) 3 stones (34, 3, D:4) a stone (34, 4, D:4) 4 stones 110 bolts (34, 5, D:4) 4 stones (35, 3, D:4) 3 stones (36, 11, D:4) a potion of might (39, -21, D:4) a +0 mace (39, -14, D:4) 161 stones (39, 23, D:4) a +0 leather armour (40, -21, D:4) a +2 dagger of speed (41, -11, D:4) a cursed +0 ring mail a +0 flail (42, -11, D:4) a +2 dagger of holy wrath (42, 2, D:4) a +0 mace (42, 20, D:4) 193 stones (47, 22, D:4) a potion of haste (49, -3, D:4) a +0 dagger a +0 leather armour (49, -2, D:4) a +0 club (50, -19, D:4) 77 poisoned needles (50, 22, D:4) a +2 medium shield of positive energy (51, 0, D:4) a +0 mace (52, -1, D:4) a +0 dagger a +0 animal skin (52, 1, D:4) 42 poisoned tomahawks a +0 mace (57, -19, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Doasoxt's Weapon Shoppe the +6 trident of the Leaping Goat {pierce, Dex+4} (759 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your dexterity (+4). a +0 spear (45 gold) a +0 hand axe (45 gold) 133 arrows (199 gold) a +0 great mace (97 gold) a +0 quarterstaff (60 gold) 161 stones (241 gold) a +2 broad axe of chopping (270 gold) the cursed +1 falchion "Eroegis" {freeze, Dex+6} (405 gold) It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your dexterity (+6). It has a curse placed upon it. a +1 glaive of freezing (280 gold) 198 bolts (297 gold) (0, 0, D:5) a +0 robe (1, 3, D:5) a +0 leather armour (4, 24, D:5) 205 sling bullets (4, 26, D:5) a +0 war axe (13, 6, D:5) a +0 robe (18, 8, D:5) a ration {!d} (22, -16, D:5) (unseen) (24, 2, D:5) a ration {!d} (25, 0, D:5) a +0 short sword a +0 flail a +0 war axe a cursed +0 leather armour (30, 19, D:5) a potion of berserk rage (31, 2, D:5) 190 stones (32, -10, D:5) a +0 whip (32, -9, D:5) a cursed +0 whip a +0 spear (36, 13, D:5) 97 poisoned needles (40, -4, D:5) a +0 spear (40, -2, D:5) a cursed -1 dagger a cursed +0 robe (40, 0, D:5) a +0 halberd (41, -5, D:5) a +0 leather armour (42, 21, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (2, -11, D:6) a +0 leather armour (3, -24, D:6) a +0 whip a +0 ring mail (4, -24, D:6) a +3 trident of freezing a +0 scale mail (5, -24, D:6) a +0 whip a +0 flail (7, -31, D:6) 153 stones (11, -19, D:6) 33 poisoned needles a +0 blowgun (15, 9, D:6) 134 bolts (16, -31, D:6) a +0 quarterstaff (16, 16, D:6) a ration {!d} (19, -10, D:6) a +0 falchion a +0 dagger 3 stones (19, -9, D:6) a +0 whip a +0 dagger a +0 mace (20, -3, D:6) a +0 flail (21, -26, D:6) a +0 robe (35, -20, D:6) a +0 ring mail (37, -12, D:6) a +0 troll leather armour (38, -9, D:6) a +0 short sword (43, 1, D:6) a ration {!d} (57, -22, D:6) (unseen) Level 7 of the Dungeon [Shop] Ohemioce's Jewellery Shoppe an uncursed amulet of regeneration (448 gold) an uncursed ring of wizardry (322 gold) an uncursed ring of poison resistance (280 gold) an uncursed amulet of rage (448 gold) an uncursed ring of poison resistance (280 gold) the ring of the Lotus Blossom {*Corrode rElec rF+ rC+ Dex+4} (683 gold) [ring of insulation] It affects your dexterity (+4). It protects you from fire. It protects you from cold. It insulates you from electricity. It may corrode you when you take damage. a +5 ring of strength (289 gold) a +3 amulet of reflection (273 gold) an uncursed amulet of magic regeneration (350 gold) a +7 ring of strength (541 gold) (3, -10, D:7) a +0 halberd (8, -4, D:7) 119 bolts (11, 2, D:7) 191 stones (15, 1, D:7) a +0 club a +0 halberd (15, 2, D:7) a ration {!d} (24, 23, D:7) a +0 ring mail (25, 21, D:7) a +0 dagger a +0 robe (25, 22, D:7) a +0 flail a +0 ring mail (26, 22, D:7) a +0 mace a +0 quarterstaff a +0 robe (27, 22, D:7) a +0 helmet (29, 22, D:7) a +0 dagger (33, 6, D:7) a +0 flail (39, 2, D:7) a potion of mutation a +0 leather armour (39, 11, D:7) the +4 quarterstaff of Dathrack {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. (39, 13, D:7) a ration (40, 31, D:7) a +0 flail (41, 31, D:7) a +4 spear (42, 14, D:7) a +0 giant club (42, 22, D:7) a +0 dagger (43, 31, D:7) a +1 whip of venom (44, 10, D:7) 86 bolts (49, 3, D:7) a +0 robe (50, 1, D:7) a -2 ring of protection Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (6, 2, D:8) a +0 flail (23, 12, D:8) a +0 troll leather armour (23, 29, D:8) a +0 mace a +0 chain mail (23, 30, D:8) a +0 halberd a +0 chain mail (23, 31, D:8) a cursed +0 club (24, 28, D:8) 4 stones (24, 29, D:8) a +0 trident a +0 plate armour (24, 31, D:8) a +0 leather armour (25, 26, D:8) a +0 giant spiked club (25, 27, D:8) a +3 spear of venom a +0 ring mail (25, 28, D:8) a +0 giant club (25, 29, D:8) a +0 flail (25, 30, D:8) a +2 long sword of flaming a +0 plate armour (25, 31, D:8) 3 stones (26, 26, D:8) a +0 giant club (26, 28, D:8) a +0 trident a +0 ring mail a +0 giant spiked club (26, 29, D:8) a +0 spear a +0 ring mail a cursed +0 buckler (26, 30, D:8) a +0 ring mail (26, 31, D:8) a +0 giant club (32, 35, D:8) a +0 pair of boots (35, 14, D:8) a +0 hand crossbow (35, 22, D:8) a +0 giant club a +0 giant spiked club (35, 33, D:8) a +0 dagger a +0 robe (36, 33, D:8) a +0 dagger a +0 robe (37, 22, D:8) a cursed -1 giant spiked club (37, 40, D:8) 21 poisoned needles (40, -14, D:8) a +0 robe (42, -14, D:8) 71 stones (42, 38, D:8) a +0 dagger a +0 robe (43, 1, D:8) a +0 shortbow 183 arrows (43, 6, D:8) a +0 ring mail a +0 club (43, 7, D:8) a +0 leather armour a +0 chain mail a +0 trident a +0 hand axe a +0 dagger (43, 8, D:8) a cursed -3 dagger a +0 robe a +2 vampiric dagger (43, 9, D:8) a +0 plate armour a +0 scimitar (43, 16, D:8) a +0 giant club (44, 6, D:8) a +0 robe a +0 dagger a +0 robe a +0 dagger (47, 3, D:8) a +0 dagger a +0 ring mail (52, 22, D:8) a potion of curing Level 9 of the Dungeon (0, 0, D:9) a ration (1, 6, D:9) 109 stones Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 rapier (11, 0, Lair:1) an uncursed amulet of magic regeneration (18, 27, Lair:1) a +0 long sword (19, 23, Lair:1) a potion of magic (22, -12, Lair:1) a +0 mace (23, 21, Lair:1) a +0 hunting sling (26, 41, Lair:1) a potion of curing (28, -5, Lair:1) a +0 scale mail (30, 25, Lair:1) a +0 scale mail (35, 27, Lair:1) (unseen) (39, 3, Lair:1) a +0 blowgun (50, -15, Lair:1) 75 stones (51, 11, Lair:1) a +0 long sword (52, 0, Lair:1) a ration {!d} (54, 25, Lair:1) 113 stones (58, 3, Lair:1) a +0 trident (58, 6, Lair:1) (unseen) Level 2 of the Lair of Beasts (0, 0, Lair:2) 31 gold pieces (11, 4, Lair:2) a +0 leather armour (11, 13, Lair:2) 12 gold pieces (12, -1, Lair:2) a +0 war axe (16, 6, Lair:2) a bullfrog corpse (24, 40, Lair:2) a +0 flail (unseen) (25, 30, Lair:2) 14 gold pieces (unseen) (26, 10, Lair:2) a porcupine corpse (34, 38, Lair:2) the +7 long sword of Anxiety {speed, *Rage rPois rC+ Dex+8} Attacks with this weapon are significantly faster. It affects your dexterity (+8). It protects you from cold. It protects you from poison. It may make you go berserk in combat. (unseen) an ice cave (0, 0, IceCv) a polar bear corpse (2, 0, IceCv) a wolf corpse (9, 1, IceCv) a yak corpse a wolf corpse a yak corpse