Dungeon Sprint DCSS version bcrawl-1.31 (webtiles) character file. Game seed: 11109178150475413752 30783 Winsalot the Conjurer (level 1, -1/10 HPs) Began as a Skeleton Conjurer on Apr 10, 2021. Was an Initiate of Vehumet. Slain by a phantom (5 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:46 (90 turns). Winsalot the Conjurer (Skeleton Conjurer) Turns: 90, Time: 00:00:46 Health: -1/10 AC: 2 Str: 26 XL: 1 Next: 8% Magic: 0/4 EV: 12 Int: 37 God: Vehumet [......] Gold: 0 SH: 0 Dex: 9 Spells: 5/6 levels left rFire . . . SeeInvis . s - +6 Majin-Bo {vamp, *Drain Str+12 Int+24} rCold + . . Gourm . (shield currently unavailable) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, cold resistance 1, deterioration 1, negative energy resistance 3, torment resistance, unbreathing, magic shield, sturdy frame 1, spell healing a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons s - the +6 Majin-Bo (weapon) {vamp, *Drain Str+12 Int+24} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. t - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. u - the +10 dark maul {crush} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. x - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. y - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. z - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) A - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. B - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. C - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. D - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. E - the +0 sword of Power (You found it in the Dungeon) F - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. G - the +7 Singing Sword {slice} (You found it in the Dungeon) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. H - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). Armour a - a +0 robe (worn) v - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. w - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical Staves I - an uncursed staff of power Jewellery g - an uncursed ring of flight h - a +6 ring of dexterity j - a +6 ring of dexterity k - a +6 ring of intelligence l - a +6 ring of intelligence m - a +6 ring of strength n - a +6 ring of strength Wands p - a wand of disintegration (7) q - a wand of iceblast (5) r - a wand of acid (5) Scrolls b - 4 scrolls of amnesia c - 4 scrolls of blinking d - 7 scrolls of fog e - 5 scrolls of remove curse f - 2 scrolls of fear i - 5 scrolls of identify Miscellaneous o - a lightning rod (4/4) Skills: - Level 2.0 Dodging - Level 2.4 Stealth * Level 3.3 Spellcasting * Level 5.0 Conjurations + Level 0.3 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj #####... 1% 2 N/A Iskenderun's Mystic Bla Conj #####... 1% 3 N/A Fulminant Prism Conj/Hex ###....... 16% 4 N/A Irradiate Conj/Tmut ###....... 38% 5 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Lugonu Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You do not eat or drink. You are immune to poison. Your flesh is cold resistant. (rC+) Your body sometimes deteriorates upon taking damage. You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. When hurt, damage is shared between your health and your magic reserves. Your movements are slightly less encumbered by armour. (ER -2) Casting spells heals you. Message History You destroy the jackal skeleton! Vehumet accepts your kill. The iceblast engulfs the phantom! The phantom partially resists. The phantom is heavily damaged. Your Conjurations skill increases to level 5! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line The bolt of acid misses the phantom. The phantom hits you! Ouch! That really hurt! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (heavily damaged) The bolt of acid hits the phantom! The phantom is splashed with acid. The acid corrodes the phantom! The phantom is almost destroyed. The phantom hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.).[.▓ ▓.....▓ ▓..W..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a phantom. Vanquished Creatures A jackal skeleton (D) 1 creature vanquished. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Winsalot the Skeleton Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 2 | D | Found the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} 2 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 2 | D | Found the +10 dark maul {crush} 2 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 2 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 2 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 2 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 2 | D | Found the +6 shillelagh "Devastator" {shatter} 2 | D | Found the +11 plutonium sword {*Contam Stlth-} 2 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 2 | D | Found the +9 sword of Zonguldrok {reap} 2 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 2 | D | Found the +0 sword of Power 2 | D | Found the +7 mace of Variability {chain chaos} 2 | D | Found the +7 Singing Sword {slice} 2 | D | Found the +7 longbow "Piercer" {penet, EV-2} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 29 | D | Banished a spatial maelstrom 45 | D | Became a worshipper of Vehumet 86 | D | Entered arena 2. 86 | D | Noticed a phantom 86 | D | Found a transporter. 89 | D | Reached skill level 5 in Conjurations 90 | D | Slain by a phantom Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.0 Dodging | | 2.0 Stealth | | 2.4 Spellcasting | | 3.3 Evocations | | 0.3 Action || total -------------------------++------- Evoke: Wand || 4