Winsalot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) 6 rations {!d} (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 6, D) an uncursed staff of power (61, 8, D) an uncursed amulet of the gourmand (61, 26, D) a +2 ring mail of poison resistance (62, 1, D) the +2 lajatang of Joicluzo {antimagic, rElec rF+ rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from cold. It insulates you from electricity. (62, 8, D) a +0 dagger a +0 robe (62, 10, D) a +0 club a +0 leather armour a +0 flail an orc corpse (skeletalised by now) (62, 11, D) a +0 falchion (62, 16, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +0 robe (62, 17, D) the ring "Fyghyocso" {SInv Stlth--} [ring of attention] It lets you see invisible. It makes you much less stealthy. (62, 26, D) an uncursed ring of protection from cold (62, 27, D) a +0 chain mail of fire resistance (63, 0, D) a cursed -2 ring of slaying (63, 8, D) a +1 arbalest of freezing (63, 16, D) a +2 short sword of speed (63, 17, D) the ring "Ickumaun" {+Fly Int+2} [ring of flight] It affects your intelligence (+2). It lets you fly. (63, 26, D) a +2 great sword of flaming (63, 27, D) the +9 morningstar of Luweituc {crush, rElec} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It insulates you from electricity. (63, 30, D) a necrophage corpse (64, 16, D) the +6 Hendrick's axe {distort, *noise, frenzy, Dex+6} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+6). (64, 26, D) a +2 longbow of freezing (64, 27, D) the ring "Aqasch" {rN+ MR++ Dex-4 SInv} [ring of see invisible] It affects your dexterity (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (65, 26, D) an uncursed ring of positive energy (67, 0, D) an uncursed staff of wizardry (68, 0, D) the +3 spear of Neurosis {chaos, Int+4 Dex+2 Stlth-} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+4). It affects your dexterity (+2). It makes you less stealthy. (69, 0, D) 4 potions of haste (69, 36, D) a Young Poisoner's Handbook (70, 9, D) a +3 ring of protection (70, 37, D) a +0 large shield of fire resistance (71, 10, D) a cursed +0 great sword a +0 robe (71, 17, D) a +2 short sword of venom (71, 27, D) a fan of gales (1/2) (71, 36, D) a box of beasts (71, 37, D) a +2 dagger of venom a phantom mirror a death scarab corpse (72, 16, D) a potion of might (72, 17, D) an uncursed ring of protection from magic (72, 27, D) 2 scrolls of silence a book of Frost (72, 37, D) an uncursed amulet of the gourmand (72, 41, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (73, 1, D) a +2 vampiric scythe (73, 16, D) the +5 lajatang "Wurogh" {venom, +Rage rC+ MR- SInv} It poisons the flesh of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you go berserk. (73, 17, D) the cursed +0 longbow of the Forest {seek, rPois rF+ rC+} Its attacks will magically seek out their targets, allowing even novice users to hit as often as a master. It protects you from fire. It protects you from cold. It protects you from poison. It has a curse placed upon it. (73, 26, D) a cursed amulet of inaccuracy (73, 27, D) a lightning rod (2/4) (73, 36, D) the +3 warlock's mirror {reflect} (73, 37, D) a +4 mace of protection