Winsalot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) 6 rations (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 6, D) an uncursed staff of power (49, 1, D) a +2 shortbow of flaming (49, 12, D) an uncursed staff of death (49, 24, D) a phial of floods (49, 37, D) an uncursed amulet of rage (50, 0, D) the ring of Soenk {+Blink +Fly MR+ Int+4 Dex-2} [ring of protection from magic] It affects your intelligence (+4). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It lets you fly. It lets you blink. (50, 1, D) a +3 falchion of holy wrath (50, 4, D) a +2 battleaxe of freezing (50, 12, D) a +1 mace of protection (50, 13, D) a +2 chain mail of magic resistance (50, 36, D) a book of Conjurations (50, 37, D) an uncursed staff of wizardry (51, 0, D) a fan of gales (2/2) (51, 1, D) a chunk of flesh the Tome of Augmentations and the Entourage Spells Type Level a - Aura of Abjuration Summoning 5 b - Death Channel Charms/Necromancy 6 c - Shadow Creatures Summoning 6 (51, 4, D) a chunk of flesh (51, 5, D) an ice dragon corpse (51, 8, D) a chunk of flesh (51, 9, D) a chunk of flesh (51, 12, D) the +2 plate armour of Leaves {+Blink rN+ MR- Dex+8} It affects your dexterity (+8). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. (51, 25, D) a +0 short sword (51, 29, D) a +2 mace of draining (51, 30, D) a +0 short sword a yellow draconian corpse (skeletalised by now) (51, 36, D) a +2 ring mail of fire resistance (51, 37, D) a +1 arbalest of flaming (52, 0, D) the Guide on Supportive Dark Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Call Imp Summoning 2 c - Dispel Undead Necromancy 5 d - Summon Lightning Spire Summoning/Air 5 e - Monstrous Menagerie Summoning 7 (52, 1, D) the +6 trident of Unpleasantness {flame, rC+ Int+2} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your intelligence (+2). It protects you from cold. (52, 3, D) a rime drake corpse (52, 12, D) the +4 falchion of Departure {speed, rF+ rN+ Stlth+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from negative energy. It makes you more stealthy. (52, 13, D) 4 potions of heal wounds (52, 16, D) a +0 flail (52, 28, D) a +0 dire flail (52, 29, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. (52, 30, D) a quicksilver dragon corpse (skeletalised by now) (52, 31, D) a +0 mace a yellow draconian corpse (skeletalised by now) (52, 36, D) a +3 rapier of holy wrath (52, 37, D) the amulet "Suesud" {Rage rPois rC+ Int-4 Dex+3} [amulet of rage] It affects your intelligence (-4). It affects your dexterity (+3). It protects you from cold. It protects you from poison. (53, 0, D) a +3 short sword of venom (53, 1, D) a +0 battleaxe of freezing (53, 9, D) a chunk of flesh (53, 12, D) an uncursed staff of earth (53, 13, D) the amulet "Isij" {Regen rC+} [amulet of regeneration] It protects you from cold. (53, 14, D) a +0 scimitar a +0 robe (53, 16, D) a +1 scythe of venom (53, 17, D) a +0 morningstar a +0 robe (53, 24, D) a sack of spiders (53, 30, D) a cursed +0 long sword (53, 36, D) an uncursed staff of power (53, 37, D) a cursed staff of conjuration (54, 0, D) an uncursed staff of wizardry (54, 1, D) a +5 ring of protection (54, 13, D) an uncursed staff of fire (54, 25, D) a +0 mace (54, 36, D) the +5 great sword of Gravity {pain, +Rage} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you go berserk. (55, 0, D) a cursed ring of attention (55, 1, D) a sack of spiders (55, 9, D) a +1 battleaxe of freezing (55, 13, D) an uncursed staff of cold (55, 24, D) the +4 rapier "Kikkesse" {vamp, rF+ rC+ SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It protects you from cold. It lets you see invisible. (56, 8, D) Siohycal's Papyrus of Aid and Stones Spells Type Level a - Song of Slaying Charms 2 b - Passwall Transmutation/Earth 2 c - Ozocubu's Armour Charms/Ice 3 d - Piercing Shot Charms 5 e - Time Stop Charms/Translocation 8 f - Lehudib's Crystal Spear Conjuration/Earth 8 (57, 28, D) a +0 trident a +0 dire flail a green draconian corpse (skeletalised by now) (60, 11, D) a +0 rapier (60, 36, D) a +2 leather armour of positive energy (60, 37, D) a +1 chain mail of magic resistance (61, 0, D) a +1 buckler of protection (61, 8, D) a lightning rod (4/4) (61, 16, D) a +0 quarterstaff of protection (61, 26, D) a lightning rod (4/4) (61, 36, D) a +5 hand axe of pain (62, 0, D) a lightning rod (4/4) (62, 9, D) a +1 rapier of speed a +2 leather armour of magic resistance (62, 17, D) the +1 leather armour of Eseipnyf {rF+ Dex-5 Slay+4 Stlth+} It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. It makes you more stealthy. (62, 26, D) a +5 hand axe of flaming (62, 27, D) the +1 robe of the Camelopard {*Contam Str+6} It affects your strength (+6). It causes magical contamination when unequipped. (62, 36, D) an uncursed staff of fire (62, 37, D) an uncursed staff of summoning (63, 0, D) a +0 chain mail of cold resistance (63, 9, D) a +0 dagger a +0 scale mail (63, 16, D) a +1 scimitar of holy wrath (63, 17, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (63, 26, D) a lightning rod (4/4) (63, 37, D) a +2 morningstar of protection (64, 16, D) the +9 plate armour of Mighi {Dex+2} It affects your dexterity (+2). (64, 17, D) a lightning rod (4/4) (64, 26, D) a +1 scimitar of pain (67, 0, D) a +3 vampiric spear (68, 0, D) an uncursed staff of cold (69, 36, D) a phial of floods (70, 36, D) a cursed +7 ring of dexterity (71, 8, D) a +1 rapier of venom (71, 16, D) the ring "Widais" {+Fly rElec rC- MR++ Dex-3} [ring of flight] It affects your dexterity (-3). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (71, 17, D) the cursed ring of Aludonam {-Tele MR++ Dex+4 Slay+3 Stlth--} [ring of attention] It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you much less stealthy. It has a curse placed upon it. (71, 18, D) a +0 vampiric dagger a +0 robe a +0 buckler (71, 27, D) a +0 dagger a +0 robe (71, 36, D) a potion of might (72, 8, D) the +5 shortbow of Sewuel {velocity, rElec Str-5 Int+4} Any arrow fired from it inflicts extra damage. It affects your strength (-5). It affects your intelligence (+4). It insulates you from electricity. (72, 9, D) a lightning rod (4/4) (72, 16, D) the +8 battleaxe of the Philosopher {freeze, +Inv Str+2} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your strength (+2). It lets you turn invisible. (72, 17, D) a +7 giant club (72, 18, D) a +0 rapier a +0 robe a +0 buckler (72, 21, D) a +0 spear (72, 27, D) a +0 dagger (72, 29, D) a +0 whip of flaming a +0 robe (72, 31, D) a cursed -3 halberd a +0 chain mail a cursed -3 ring of evasion (72, 36, D) a +1 quarterstaff of protection (73, 16, D) a +3 morningstar of draining (73, 17, D) an uncursed amulet of rage (73, 19, D) a +0 short sword a +0 robe (73, 26, D) a +0 scale mail of poison resistance (73, 30, D) a +0 club (73, 36, D) an uncursed ring of positive energy (73, 37, D) a cursed amulet of faith (74, 3, D) a +0 flail a +0 chain mail (74, 30, D) a +0 club (75, 1, D) a +0 dagger