Winsalot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (11, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. (61, 8, D) a +2 fustibalus of flaming (62, 1, D) a +0 hand crossbow of velocity (62, 8, D) a +2 plate armour of cold resistance (62, 9, D) a +3 ring mail of fire resistance (63, 0, D) a +2 lajatang of electrocution (63, 8, D) a +2 robe (67, 0, D) the cursed +1 scythe of Ragnarok {vamp, rElec rC+ rN++} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It insulates you from electricity. It greatly protects you from negative energy. It has a curse placed upon it. (67, 2, D) a +0 dagger a +0 robe (68, 0, D) a +0 dagger (68, 3, D) a cursed -2 dagger a +0 robe (69, 0, D) a +0 robe a +0 scale mail of magic resistance (70, 8, D) an uncursed ring of flight (71, 8, D) an uncursed staff of earth (71, 11, D) a hell hound corpse (71, 17, D) the +9 shortbow "Naeh" {elec, Str+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). a +0 dagger a +0 robe (71, 19, D) a +0 flail a cursed +0 leather armour (71, 26, D) a +0 dagger (71, 27, D) a +1 leather armour of positive energy (72, 8, D) an uncursed staff of death (72, 16, D) a +0 dagger (72, 17, D) a cursed -5 ring of intelligence (72, 18, D) a +2 quarterstaff of protection a +0 chain mail an orc skeleton (72, 19, D) an uncursed staff of air a +0 robe (72, 26, D) an uncursed staff of conjuration (73, 1, D) a +7 giant spiked club (73, 16, D) the ring of Meyqi {+Fly rC+} [ring of flight] It protects you from cold. It lets you fly. (73, 17, D) a cursed +0 club a +0 flail an orc corpse (73, 18, D) a +0 flail a +0 ring mail an orc skeleton (73, 27, D) a +3 scale mail of cold resistance (73, 28, D) an uncursed amulet of the acrobat