Winsalot the Dungeon (0, 50, D) an uncursed staff of power (0, 51, D) a +2 great mace of holy wrath (0, 52, D) a +2 battleaxe of freezing (1, 33, D) a +0 scale mail of cold resistance (1, 34, D) a phial of floods (1, 50, D) a +0 quarterstaff a +0 robe an uncursed staff of cold (1, 51, D) an uncursed staff of death (1, 52, D) a +1 fustibalus of flaming (1, 53, D) a +0 rapier of holy wrath a +0 robe a +0 buckler (2, 16, D) an uncursed ring of protection from cold (2, 32, D) a +4 ring of protection (2, 34, D) an uncursed staff of power (2, 50, D) a +4 scale mail of poison resistance (2, 51, D) a +3 antimagic rapier a +0 animal skin a +1 scimitar of freezing (2, 52, D) a +2 war axe of venom a +0 robe a +0 buckler a +0 demon whip of freezing (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +1 ring mail of fire resistance (3, 15, D) an uncursed ring of see invisible (3, 17, D) +0 storm dragon scales (3, 32, D) a +0 cloak (3, 34, D) an uncursed staff of air (3, 50, D) a fan of gales (2/2) (3, 51, D) a +3 short sword of speed (3, 52, D) a +0 rapier a +0 animal skin an uncursed amulet of magic regeneration (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (4, 14, D) 4 scrolls of enchant weapon (4, 15, D) a +0 fustibalus of freezing (4, 16, D) an uncursed staff of cold (4, 32, D) a +0 morningstar of holy wrath (4, 34, D) a +8 plate armour of ponderousness (4, 50, D) a +4 plate armour of positive energy (4, 51, D) an uncursed staff of conjuration (4, 52, D) a +0 dagger of speed a +0 robe (5, 14, D) an uncursed staff of earth (5, 15, D) an uncursed staff of wizardry (5, 32, D) the cursed +0 dagger of Momeekua {flame, Dex+3 Stlth+} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your dexterity (+3). It makes you more stealthy. It has a curse placed upon it. (5, 33, D) a +0 robe a Grand Grimoire (5, 35, D) a +0 robe (5, 45, D) +0 storm dragon scales (5, 50, D) the cursed ring "Nogyse" {Ice MR+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (5, 51, D) a +0 quarterstaff a +0 animal skin the Catalogue of the Quantum Snowflakes Spells Type Level a - Teleport Other Translocation 3 b - Summon Ice Beast Ice/Summoning 4 c - Metabolic Englaciation Hexes/Ice 5 d - Summon Forest Summoning/Translocation 5 (5, 52, D) a +0 longbow a -1 club 102 arrows a +1 hand crossbow of flaming (6, 14, D) a +5 spear of venom (6, 15, D) the ring "Efytip" {+Blink +Fly} [ring of flight] It lets you fly. It lets you blink. (6, 16, D) a +2 shortbow of velocity (6, 32, D) the ring of the Present {+Blink MP+9} [ring of magical power] It affects your magic capacity (+9). It lets you blink. (6, 34, D) a +0 robe a +2 shortbow of flaming (6, 50, D) a +0 quarterstaff a +0 animal skin a lamp of fire (6, 51, D) a +0 club a +0 longbow 141 arrows a +4 dagger of electrocution (6, 52, D) an uncursed staff of summoning a +0 robe (6, 55, D) a +0 robe (7, 14, D) a +0 long sword of protection (7, 16, D) an uncursed ring of flight (7, 24, D) a +0 robe an uncursed ring of poison resistance (7, 32, D) a phial of floods (7, 33, D) an uncursed staff of poison a +0 robe (7, 34, D) a book of Flames (7, 50, D) a +0 flail a +0 animal skin the ring "Peimal" {*Slow rN+ MR+ Slay+4} [ring of positive energy] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It may slow you when you take damage. (7, 51, D) a +3 falchion of flaming a +0 robe (7, 52, D) +5 ice dragon scales (8, 16, D) a +2 trident of piercing a +0 robe (8, 33, D) an uncursed ring of see invisible (8, 34, D) a +0 glaive of freezing (8, 50, D) a lightning rod (4/4) (8, 51, D) a +1 lajatang of speed a +0 robe the cursed amulet of the Heavens {Inacc Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+3). It has a curse placed upon it. (8, 52, D) a +5 quick blade a +0 robe a +0 buckler a fan of gales (2/2) (8, 53, D) a +2 flail of holy wrath a +0 robe a +0 buckler of reflection (9, 14, D) a +2 trident of piercing (9, 15, D) a +0 robe the Disquisition on Frigorific Stones Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Summon Ice Beast Ice/Summoning 4 c - Simulacrum Ice/Necromancy 6 (9, 16, D) a +2 quarterstaff of protection (9, 23, D) an uncursed staff of poison a +1 robe of cold resistance a +4 ring of intelligence 4 scrolls of enchant armour (9, 24, D) +0 storm dragon scales (9, 25, D) +0 storm dragon scales (9, 32, D) a +1 plate armour of cold resistance (9, 34, D) a +1 whip of flaming (9, 50, D) a +8 quick blade a +2 arbalest of freezing a +0 robe a +0 buckler (9, 51, D) a +0 robe a box of beasts (9, 52, D) a book of Geomancy (10, 0, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 15, D) a lamp of fire (10, 18, D) the cursed +1 trident of Doom {speed, +Rage rF+ Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from fire. It lets you go berserk. It has a curse placed upon it. (10, 34, D) the +5 hand crossbow of Pyromania {velocity, -Tele +Fly rElec Dex+7} Any bolt fired from it inflicts extra damage. It affects your dexterity (+7). It insulates you from electricity. It lets you fly. It prevents most forms of teleportation. (10, 36, D) a +0 robe (10, 50, D) a +2 flail of holy wrath a +0 robe a +0 buckler of reflection a lamp of fire (10, 51, D) a +3 shortbow of freezing (10, 52, D) a +0 quarterstaff a +0 animal skin a book of Battle (11, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. (11, 14, D) an uncursed staff of death (11, 15, D) a lightning rod (4/4) (11, 32, D) a +2 war axe of flaming (11, 33, D) a +1 pair of gloves of dexterity (11, 34, D) a +0 leather armour of fire resistance (11, 36, D) a +0 robe (11, 50, D) a +0 scimitar of slicing a +0 robe (11, 51, D) a +4 rapier of electrocution a +0 robe a +0 buckler of reflection the ring of Secrets {*Slow rPois rC- Int+6 Dex+9} [ring of intelligence] It affects your intelligence (+6). It affects your dexterity (+9). It makes you vulnerable to cold. It protects you from poison. It may slow you when you take damage. (11, 52, D) a +2 demon whip of venom a +0 robe a +0 buckler of reflection a Grand Grimoire (12, 15, D) a fan of gales (2/2) (12, 16, D) a +0 hand crossbow of flaming (12, 32, D) an uncursed amulet of regeneration (12, 33, D) an uncursed staff of power (12, 34, D) a lightning rod (4/4) (12, 50, D) the Incunabulum of Curses and Dislocation Spells Type Level a - Slow Hexes 1 b - Apportation Translocation 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Shackle Hexes 2 e - Metabolic Englaciation Hexes/Ice 5 f - Dispersal Translocation 6 (12, 51, D) a +3 vampiric morningstar a +0 robe (12, 52, D) a cursed -3 ring of strength (13, 32, D) the +7 chain mail "Ibeus" {MR+ Dex+5 Stlth+} It affects your dexterity (+5). It affects your resistance to hostile enchantments. It makes you more stealthy. (13, 33, D) a +2 trident of pain (13, 34, D) a fan of gales (2/2) (13, 50, D) the amulet "Aculefo" {Acrobat Str+2 Slay+5} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). an uncursed ring of magical power a +5 amulet of reflection an uncursed amulet of the acrobat an uncursed ring of see invisible a +6 ring of intelligence an uncursed ring of poison resistance an uncursed amulet of rage a +0 robe (13, 51, D) a +0 hunting sling of velocity (13, 52, D) a +0 robe a +4 blowgun (14, 50, D) the +8 flail "Nutewkur" {freeze, +Rage +Fly MP+9 Dex-5} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your dexterity (-5). It affects your magic capacity (+9). It lets you fly. It lets you go berserk. a +0 robe (14, 51, D) a book of the Earth (14, 52, D) a +3 flail of crushing a +0 robe (18, 49, D) a +0 giant spiked club a book of Transfigurations (18, 50, D) a +2 cloak of magic resistance (19, 0, D) an uncursed staff of fire (19, 16, D) a +2 leather armour of magic resistance (19, 17, D) the ring "Ubobipni" {Ice rN+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (19, 32, D) an uncursed staff of wizardry (19, 33, D) a +0 plate armour of poison resistance (19, 35, D) a +0 glaive of chopping (19, 48, D) an uncursed amulet of guardian spirit (19, 49, D) a +0 giant spiked club an uncursed staff of air (19, 50, D) a +0 dire flail a +0 arbalest 126 bolts a +0 chain mail a fan of gales (2/2) (19, 51, D) a +0 battleaxe a +0 chain mail (20, 0, D) an uncursed ring of stealth (20, 1, D) an uncursed staff of power (20, 16, D) a +1 falchion of flaming (20, 32, D) an uncursed staff of earth (20, 33, D) the +0 robe of the Sparrow {Regen+ Dex+3} It affects your dexterity (+3). It increases your rate of regeneration. (20, 34, D) a +0 hand axe (20, 48, D) a +0 short sword a cursed +0 plate armour a +0 scale mail of fire resistance (20, 49, D) a +7 blowgun (20, 50, D) a +0 mace the Tome of Evil and Cold Spells Type Level a - Animate Skeleton Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Ice Form Ice/Transmutation 4 d - Ozocubu's Refrigeration Ice 6 e - Borgnjor's Vile Clutch Necromancy/Earth 6 (20, 52, D) a +0 falchion (21, 0, D) a +1 hand axe of holy wrath (21, 1, D) a +4 hunting sling of flaming (21, 16, D) a +0 hand axe (21, 17, D) an uncursed ring of positive energy (21, 18, D) a +0 glaive (21, 34, D) a +0 scale mail of positive energy (21, 35, D) a +0 morningstar (21, 48, D) the +1 chain mail of the Sea {rC++ Str-4} It affects your strength (-4). It greatly protects you from cold. (21, 49, D) a +2 war axe of freezing a +0 plate armour an uncursed staff of conjuration (21, 50, D) a +0 long sword 82 poisoned tomahawks a +0 plate armour a sack of spiders (21, 51, D) a +0 short sword a +0 chain mail (21, 52, D) a +0 dire flail a +0 plate armour (22, 1, D) the ring "Plog" {rF++ rN+ Int+2} [ring of positive energy] It affects your intelligence (+2). It greatly protects you from fire. It protects you from negative energy. (22, 16, D) a +2 fustibalus of flaming (22, 17, D) a +3 scale mail of magic resistance (22, 32, D) a lamp of fire (22, 33, D) a lightning rod (4/4) (22, 34, D) the +2 robe "Tyjunaoc" {rPois rCorr Dex+4} It affects your dexterity (+4). It protects you from poison. It provides partial protection from all sources of acid and corrosion. the +7 war axe "Qek Ryf" {protect, Str+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+3). (22, 48, D) 38 large rocks an uncursed staff of earth (22, 49, D) a +1 pair of gloves of dexterity (22, 50, D) a +0 dire flail a +0 great mace a phantom mirror (22, 51, D) a +0 dagger a +2 robe of magic recovery (23, 0, D) the cursed +0 plate armour "Wixteriseo" {rC+++ Dex-4 Stlth+} It affects your dexterity (-4). It renders you almost immune to cold. It makes you more stealthy. It has a curse placed upon it. (23, 16, D) a +0 dagger a +2 broad axe of pain (23, 17, D) a +0 glaive a +1 short sword of protection (23, 18, D) a +2 spear of venom (23, 33, D) a +2 pair of gloves of archery (23, 34, D) a +0 short sword a book of Clouds (23, 37, D) a +0 cloak (23, 38, D) a +0 scimitar (23, 39, D) a +0 scimitar (23, 48, D) a +0 scimitar a +0 chain mail a +0 plate armour (23, 49, D) a +0 glaive a +0 chain mail a +0 scimitar of freezing (23, 50, D) a +0 short sword a +0 plate armour an uncursed staff of earth (24, 1, D) the ring of Uhuuw {MR+ Dex+7} [ring of dexterity] It affects your dexterity (+7). It affects your resistance to hostile enchantments. (24, 16, D) a +4 chain mail of magic resistance (24, 17, D) a +0 hand axe (24, 32, D) a lamp of fire (24, 33, D) a lightning rod (4/4) (24, 34, D) a +0 rapier a +0 cloak a +0 flail an uncursed ring of insulation an uncursed staff of wizardry (24, 36, D) a +0 glaive an uncursed ring of see invisible a +1 war axe of chopping a +1 cloak a +0 large shield (24, 37, D) a +1 hand axe of electrocution a +0 battleaxe (24, 38, D) a +0 mace (24, 39, D) a +0 hand axe a cursed -2 long sword a +2 cloak (24, 48, D) a sack of spiders (24, 49, D) a +0 battleaxe a +2 chain mail of cold resistance a +0 troll leather armour (24, 50, D) the +1 robe of Hedonism {rPois rN+ MP+9} It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). (24, 51, D) a +2 great sword a cursed +0 plate armour (24, 52, D) a cursed -3 dagger a +0 robe (25, 18, D) +0 gold dragon scales an uncursed ring of wizardry (25, 34, D) a phial of floods (25, 35, D) a +0 great mace a +0 cloak (25, 36, D) a cursed +0 mace (25, 37, D) a +0 halberd a +0 glaive a +0 cloak (25, 48, D) an uncursed staff of earth (25, 49, D) a +0 dire flail a +0 plate armour the ring of Yesterday {Dex+3 SInv} [ring of see invisible] It affects your dexterity (+3). It lets you see invisible. (25, 50, D) a +2 long sword a +0 plate armour an uncursed ring of protection from fire the +1 cloak of Perpetual Drought {Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). (25, 51, D) the +6 flail "Ucseniag" {freeze, MR+ Dex+5} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your dexterity (+5). It affects your resistance to hostile enchantments. a +0 ring mail (25, 52, D) a +0 mace a cursed +0 chain mail (26, 0, D) an uncursed staff of earth (26, 1, D) an uncursed ring of resist corrosion (26, 16, D) a +0 short sword a +2 hand axe of electrocution (26, 17, D) a +6 rapier of venom (26, 33, D) a +3 plate armour of poison resistance (26, 34, D) a +0 dire flail a +8 ring of dexterity a +0 short sword (26, 36, D) a +2 rapier of draining (26, 48, D) a book of Minor Magic (26, 49, D) a +2 great sword of draining a +1 chain mail of poison resistance a +0 scimitar a +0 plate armour (26, 50, D) a +0 scimitar (26, 51, D) 63 large rocks (26, 52, D) a +0 troll leather armour (26, 53, D) a +1 antimagic war axe a +0 plate armour (27, 1, D) a +2 long sword of pain (27, 16, D) the cursed +1 storm dragon scales of Dishonour {rElec Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It has a curse placed upon it. (27, 17, D) a +0 dire flail a phial of floods (27, 32, D) a fan of gales (2/2) (27, 33, D) a fan of gales (2/2) (27, 34, D) a +0 scimitar a +7 hand crossbow of velocity (27, 35, D) a +0 whip a +0 cloak a +0 morningstar of holy wrath (27, 48, D) a book of Clouds (27, 49, D) a +0 trident a +0 plate armour an uncursed staff of death (27, 50, D) a +0 troll leather armour a fan of gales (2/2) (27, 53, D) a +0 long sword a +0 chain mail (28, 1, D) the +6 hand axe "Olocurr" {chop, rPois} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from poison. (28, 16, D) quicksilver dragon scales a +2 ring mail of cold resistance (28, 17, D) an uncursed ring of see invisible (28, 18, D) +0 gold dragon scales (28, 32, D) a +5 blowgun (28, 33, D) a +0 morningstar (28, 34, D) a +0 short sword a +1 battleaxe of freezing (28, 35, D) a +4 quarterstaff of speed (28, 48, D) an uncursed staff of air (28, 49, D) 48 large rocks the +6 rapier "Killer Bee's Bane" {pierce, *Slow rF- Str+7 SInv} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+7). It makes you vulnerable to fire. It lets you see invisible. It may slow you when you take damage. (28, 50, D) a +3 war axe a cursed +0 plate armour an uncursed staff of conjuration (28, 52, D) a +0 dagger a +1 robe of the Archmagi (29, 0, D) the +3 morningstar of the Five Bones {venom, Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). (29, 1, D) an uncursed staff of wizardry (29, 16, D) a sack of spiders (29, 32, D) a +0 battleaxe (29, 33, D) an uncursed staff of wizardry (29, 48, D) an uncursed amulet of regeneration (29, 49, D) a +3 long sword of holy wrath the +9 ice dragon scales of the Dice {*Slow rElec rF- rC++ Str+2 Int+2} It affects your strength (+2). It affects your intelligence (+2). It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It may slow you when you take damage. a +2 large shield a sack of spiders (29, 50, D) a +0 giant club a Young Poisoner's Handbook (29, 52, D) a +0 giant club (30, 48, D) a +0 halberd quicksilver dragon scales the +2 scale mail of Compression {rF+++ rN+ Int-5 Slay+3} It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It renders you almost immune to fire. It protects you from negative energy. (30, 49, D) a book of Party Tricks (30, 50, D) a +0 great mace a +0 chain mail a manual of Long Blades (31, 48, D) a +0 chain mail (31, 49, D) a +3 scimitar a +0 chain mail a book of Necromancy (31, 50, D) a +0 dire flail a +0 plate armour a +0 glaive of protection (31, 52, D) a +0 dagger a +0 robe (32, 48, D) a +0 plate armour (32, 49, D) a +0 short sword a +6 fustibalus of velocity a +4 plate armour a +2 robe (32, 50, D) a lightning rod (4/4) (33, 49, D) a phial of floods (unseen) (33, 50, D) a +0 dagger a +0 robe an uncursed ring of see invisible (34, 28, D) an uncursed ring of positive energy (35, 0, D) an uncursed staff of power (35, 14, D) a +2 chain mail of fire resistance (35, 15, D) the +6 fustibalus "Nuxukliw" {elec, +Fly rPois rF- Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from poison. It lets you fly. (35, 28, D) the ring "Jierafru" {Ice +Inv} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It lets you turn invisible. (35, 29, D) an uncursed ring of stealth (36, 1, D) an uncursed ring of see invisible (36, 14, D) a +2 great sword of holy wrath (36, 15, D) an uncursed staff of conjuration (36, 28, D) a +2 scimitar of flaming (36, 29, D) a lamp of fire (37, 1, D) a +0 dagger (37, 5, D) a cursed +4 halberd a +0 robe a cursed +1 halberd a +0 robe (37, 14, D) a +1 mace of protection (37, 15, D) a +2 war axe of electrocution (37, 28, D) a +2 robe of magic resistance (37, 29, D) an uncursed staff of cold (38, 0, D) an uncursed staff of wizardry (38, 1, D) the cursed ring of the Tarantula {rC+ Str+3 Dex-5 Stlth--} [ring of attention] It affects your strength (+3). It affects your dexterity (-5). It protects you from cold. It makes you much less stealthy. It has a curse placed upon it. (38, 5, D) a +0 dagger a +0 robe (38, 15, D) a lightning rod (4/4) (38, 28, D) a +2 robe of magic resistance (38, 29, D) an uncursed staff of conjuration (38, 48, D) a +0 vampiric rapier (38, 49, D) an uncursed staff of wizardry (38, 50, D) a cursed staff of wizardry (39, 3, D) a +3 flail of freezing a +0 robe (39, 4, D) a +0 dagger a +0 robe (39, 5, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (39, 6, D) an uncursed staff of earth a +0 robe a +0 dagger a +0 robe (39, 14, D) the cursed +1 mace "Aubergine" {pain, +Rage +Inv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you turn invisible. It lets you go berserk. It has a curse placed upon it. (39, 15, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (39, 28, D) a Grand Grimoire (39, 29, D) the +9 battleaxe "Zoamnew" {venom, rPois Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from poison. (39, 48, D) a +4 amulet of reflection (39, 49, D) 4 potions of heal wounds (39, 50, D) a +0 spear a +0 hunting sling 189 stones a +2 plate armour of cold resistance a faun corpse (skeletalised by now) (40, 0, D) a phial of floods (40, 5, D) a +0 war axe (40, 14, D) a +1 scimitar of electrocution (40, 28, D) an uncursed amulet of rage (40, 29, D) the cursed +0 arbalest of the Four Yaks {venom, rN+ Dex+4 SInv} It poisons the ammo it fires. It affects your dexterity (+4). It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (40, 47, D) a +0 hand axe (still there?) a +0 animal skin (still there?) (40, 49, D) a +6 hand axe of distortion a +0 animal skin a +0 quarterstaff a spriggan corpse (skeletalised by now) (40, 50, D) a +0 spear a +0 longbow 153 arrows a potion of might (41, 0, D) the +3 hand crossbow of Piurab {penet, Fragile Int+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your intelligence (+4). It will be destroyed if unequipped. (41, 1, D) the +8 arbalest "Casch" {velocity, rN+ MP+9} Any bolt fired from it inflicts extra damage. It protects you from negative energy. It affects your magic capacity (+9). (41, 5, D) a +0 dagger a +0 robe (41, 15, D) the +5 falchion "Robb" {elec, *Drain +Rage rF- rC+++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to fire. It renders you almost immune to cold. It lets you go berserk. It causes draining when unequipped. (41, 28, D) a +1 flail of holy wrath (41, 29, D) an uncursed staff of power (41, 47, D) a +0 spear (still there?) a +0 fustibalus (still there?) 133 sling bullets (still there?) a satyr corpse (skeletalised by now) (still there?) (41, 48, D) a +0 robe 4 potions of heal wounds a spriggan corpse (skeletalised by now) (41, 49, D) the +3 rapier of Ostaent {freeze, rN++ MP-9} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It greatly protects you from negative energy. It affects your magic capacity (-9). a +0 robe an uncursed staff of fire (41, 50, D) a +0 quarterstaff a +0 robe a +1 hand axe of freezing (41, 51, D) a +2 antimagic war axe a +0 animal skin (42, 0, D) a sack of spiders (42, 28, D) a +2 broad axe of electrocution (42, 29, D) an uncursed ring of protection from fire (42, 47, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (42, 48, D) an uncursed staff of air a +0 robe a +1 cloak of invisibility (42, 49, D) a book of Air (43, 14, D) a +4 chain mail of poison resistance (43, 15, D) a +4 plate armour of fire resistance (43, 28, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. (43, 29, D) a book of Necromancy (43, 48, D) the +9 dagger "Ofefo" {drain, rElec rF+ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. a +0 animal skin a +0 hand axe a spriggan corpse (skeletalised by now) (43, 49, D) an uncursed staff of summoning (43, 50, D) a +0 demon whip of freezing a +0 robe a +2 buckler of reflection Juew's Almanac of Evil Secrets and Beguiling Spells Type Level a - Animate Skeleton Necromancy 1 b - Shackle Hexes 2 c - Vampiric Draining Necromancy 3 an anaconda corpse (skeletalised by now) (44, 28, D) the cursed amulet of Contentment {Inacc +Fly} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It lets you fly. It has a curse placed upon it. (44, 48, D) a +0 robe the cursed +1 ring mail of Wocvuck {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. a spriggan corpse (skeletalised by now) (44, 49, D) a +0 quarterstaff a +0 robe a lamp of fire a spriggan corpse (skeletalised by now) (44, 50, D) a +1 plate armour of cold resistance (44, 51, D) a +0 quarterstaff a +0 robe an uncursed staff of earth a spriggan corpse (skeletalised by now) (45, 48, D) a +0 hand axe a +0 animal skin a Fen Folio a spriggan corpse (skeletalised by now) (45, 49, D) a +0 rapier a +0 animal skin a spriggan corpse (skeletalised by now) (45, 50, D) a +4 antimagic lajatang a +0 robe the ring "Suzatalo" {*Slow rN+ MR+++ Int-2 SInv} [ring of positive energy] It affects your intelligence (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It may slow you when you take damage. a +1 flail of protection a +0 robe a +0 buckler a +3 scale mail of positive energy a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (45, 51, D) a manual of Fighting (46, 47, D) a +2 buckler of reflection (46, 48, D) a cursed -2 quarterstaff a +0 robe an uncursed staff of cold a spriggan corpse (skeletalised by now) (46, 49, D) a book of the Warp (46, 50, D) a +0 flail of protection a +2 arbalest of freezing a +0 robe a +4 quick blade a +0 robe a +0 buckler of reflection a manual of Short Blades a spriggan corpse (skeletalised by now) (46, 51, D) a +5 quick blade a +0 robe a +0 buckler an uncursed ring of positive energy (47, 48, D) a book of Burglary (47, 50, D) a +0 hand axe a +0 animal skin the ring of Liberty {Fire Str+4 Int+2} [ring of fire] It enhances your fire magic. It affects your strength (+4). It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. the Grimoire of Shifting Conjuration Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Throw Icicle Conjuration/Ice 4 c - Fireball Conjuration/Fire 5 d - Chain Lightning Conjuration/Air 8 a spriggan corpse (skeletalised by now) (47, 51, D) the +7 rapier "Xydo" {freeze, +Rage Stlth+} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It lets you go berserk. It makes you more stealthy. a +0 robe a +0 buckler of reflection a +0 war axe a +0 animal skin the Collected Works on Mutagenic Black Arts Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Infestation Hexes/Transmutation/Poison 6 e - Borgnjor's Vile Clutch Necromancy/Earth 6 (47, 52, D) a +0 robe (47, 53, D) a +0 robe (48, 47, D) the +5 trident "Pusocanu" {flame, Int+4} (still there?) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your intelligence (+4). a spriggan corpse (skeletalised by now) (still there?) (48, 48, D) a +1 long sword of freezing a +0 animal skin a +1 antimagic hand axe a spriggan corpse (skeletalised by now) (48, 49, D) a +7 hunting sling of flaming (48, 50, D) a +0 robe a +3 arbalest of flaming (48, 51, D) a cursed -1 broad axe a +0 animal skin a +3 longbow of seeking a spriggan corpse (skeletalised by now) (48, 52, D) a +0 war axe a +0 animal skin (48, 53, D) a +0 club a +0 longbow 174 arrows (49, 0, D) a lightning rod (4/4) (49, 1, D) a +3 shortbow of velocity (49, 24, D) an uncursed staff of cold (49, 48, D) a +0 spear (49, 49, D) an uncursed staff of power a +0 robe a sack of spiders a spriggan corpse (skeletalised by now) (49, 50, D) a +1 rapier of freezing a +0 robe a +2 buckler of reflection an uncursed amulet of regeneration (49, 51, D) a +0 quarterstaff a +0 robe (49, 53, D) a +0 robe (50, 0, D) a +2 mace of holy wrath (50, 1, D) a sack of spiders (50, 12, D) a +0 spear (50, 13, D) a +0 short sword of draining (50, 15, D) a +0 trident (50, 24, D) a cursed staff of fire (50, 25, D) a cursed staff of poison (50, 36, D) a +0 falchion of holy wrath (50, 37, D) a +8 blowgun (50, 38, D) a +0 scimitar of flaming a +0 robe a +2 ring of evasion 4 scrolls of enchant weapon (50, 47, D) a wind drake corpse (skeletalised by now) (50, 49, D) a book of Power (50, 51, D) a +0 vampiric demon whip a +2 hunting sling of velocity a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (51, 0, D) a +0 scythe of protection (51, 1, D) a +1 hand axe of freezing (51, 13, D) a throwing net {=f} (51, 16, D) a +1 vampiric demon trident a +0 robe (51, 25, D) a +3 buckler (51, 39, D) a +0 troll leather armour {Purgy} a +0 hat a +0 scythe a +0 robe (51, 40, D) a +0 broad axe a +0 leather armour the ring "Vaotioqib" {+Blink +Fly Int+4 Dex+2} [ring of flight] It affects your intelligence (+4). It affects your dexterity (+2). It lets you fly. It lets you blink. 11 large rocks (51, 41, D) a +2 great mace of holy wrath a +0 chain mail of cold resistance (51, 47, D) a +2 antimagic rapier (still there?) a +0 animal skin (still there?) (51, 48, D) a +2 mace of venom (52, 0, D) an uncursed staff of poison (52, 1, D) a phantom mirror (52, 12, D) a +0 hand axe of chopping (52, 24, D) a cursed staff of cold (52, 37, D) a +5 war axe of electrocution (52, 42, D) a +2 scale mail of cold resistance a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity the ring "Gihacoj" {+Fly rF+} [ring of flight] It protects you from fire. It lets you fly. a +8 giant club a +0 robe the ring "Gomealy" {rPois rCorr Slay+2} [ring of resist corrosion] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It provides partial protection from all sources of acid and corrosion. a potion of lignification (52, 48, D) a +2 lajatang of electrocution a +0 robe a cursed ring of ice a spriggan corpse (skeletalised by now) (52, 49, D) a +0 buckler of reflection (53, 0, D) a +1 helmet of see invisible (53, 1, D) a +1 plate armour of cold resistance (53, 12, D) a +0 trident (53, 13, D) a +0 rapier of speed (53, 16, D) a +0 demon trident of electrocution a +0 robe a +0 trident 86 poisoned tomahawks (53, 17, D) a +2 trident of protection a +1 robe of cold resistance (53, 24, D) a phial of floods (53, 37, D) a +0 dagger of speed (53, 39, D) a +3 dagger of flaming a +0 robe (53, 48, D) a +4 chain mail of positive energy (unseen) (53, 49, D) a +3 flail of protection (53, 50, D) a +1 troll leather armour (54, 0, D) 4 potions of haste (54, 1, D) a phial of floods (54, 12, D) a lightning rod (4/4) (54, 13, D) a phial of floods (54, 14, D) a +2 vampiric battleaxe (54, 24, D) an uncursed amulet of faith (54, 36, D) a lamp of fire (54, 48, D) a +2 scale mail of fire resistance (unseen) (54, 49, D) a phial of floods (unseen) (54, 50, D) the ring "Eniv" {rF+++ Str+3 Int+7 Dex-2 Slay+2} [ring of intelligence] It affects your strength (+3). It affects your intelligence (+7). It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It renders you almost immune to fire. (55, 0, D) a potion of agility (55, 1, D) a +4 great sword of holy wrath (55, 12, D) a +3 hand axe of electrocution (55, 13, D) a cursed staff of fire (55, 15, D) a +0 spear 283 steel javelins a +0 leather armour (55, 24, D) an uncursed staff of summoning (58, 47, D) a +2 flail of protection (58, 48, D) a sack of spiders (unseen) (58, 49, D) a +1 robe (unseen) (59, 37, D) a +1 rapier of flaming (59, 47, D) a +3 battleaxe a +0 plate armour a +5 hand axe of freezing a human skeleton (59, 48, D) a +2 long sword a +0 plate armour the ring "Yjeaniw" {Fire Int+2} [ring of fire] It enhances your fire magic. It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. a human skeleton (59, 49, D) a +0 great sword a +0 chain mail a +2 morningstar of protection (60, 36, D) an uncursed staff of cold (60, 46, D) a +0 glaive (still there?) a +0 plate armour (still there?) a human skeleton (still there?) (60, 47, D) a +0 halberd a +0 plate armour an uncursed ring of resist corrosion (60, 48, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. a +0 plate armour a +0 war axe (60, 49, D) +0 shadow dragon scales a book of the Sky a shadow dragon skeleton (61, 8, D) a +0 shortbow 172 arrows (61, 16, D) an uncursed staff of air (61, 26, D) a +0 large shield of protection (61, 27, D) a +5 spear a +0 robe (61, 36, D) a +1 short sword of venom (61, 46, D) 54 large rocks (unseen) (61, 48, D) a fan of gales (2/2) (61, 49, D) 49 large rocks an uncursed staff of poison (62, 0, D) a +4 battleaxe of draining (62, 1, D) a +0 mace of draining (62, 8, D) a +7 morningstar of pain (62, 10, D) a +0 shortbow 170 arrows (62, 16, D) an uncursed staff of conjuration (62, 26, D) the ring of Ocsuk {+Fly rPois} [ring of flight] It protects you from poison. It lets you fly. (62, 46, D) a titan skeleton (unseen) (62, 47, D) 39 large rocks a +2 robe of positive energy a stone giant skeleton (62, 48, D) a fan of gales (2/2) (62, 49, D) the +1 pair of gloves "Ryxt" {MR++ Regen+ Dex+2 Slay-2} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It affects your resistance to hostile enchantments. It increases your rate of regeneration. a +1 pair of boots of flying +5 fire dragon scales the +5 robe "Qocs" {+Blink} It lets you blink. (62, 50, D) a +0 war axe a +0 plate armour a human skeleton (63, 0, D) an uncursed staff of air (63, 8, D) the +0 trident of Subterfuge {venom, rElec rN+ MR- SInv} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (63, 9, D) a +0 shortbow 117 arrows (63, 22, D) an uncursed staff of air a +6 blowgun a +3 leather armour of cold resistance (63, 25, D) a +0 robe (63, 26, D) a sack of spiders a fan of gales (2/2) a +2 hand axe of chopping (63, 27, D) the cursed +1 chain mail "Zishrih" {rElec Int+3} It affects your intelligence (+3). It insulates you from electricity. It has a curse placed upon it. (63, 37, D) a lightning rod (4/4) (63, 47, D) a +0 flail of venom a +0 chain mail a +0 long sword (63, 48, D) a +0 arbalest 104 bolts (63, 49, D) a +0 war axe a +0 chain mail a cursed +0 large shield a box of beasts a human skeleton (63, 50, D) the +0 ring mail of Yfym {rF+ Regen+} It protects you from fire. It increases your rate of regeneration. (64, 9, D) a +0 arbalest 143 bolts (64, 26, D) the +1 scimitar of Departure {freeze, rElec rPois rF++ Str-3} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your strength (-3). It greatly protects you from fire. It insulates you from electricity. It protects you from poison. (64, 27, D) a +2 long sword of holy wrath (64, 48, D) a +1 battleaxe a +0 chain mail a book of Maledictions a human skeleton (64, 49, D) an uncursed staff of fire a +0 arbalest 172 bolts a yaktaur skeleton (64, 50, D) a +2 bardiche a +0 plate armour a phial of floods (64, 51, D) a +0 war axe a +0 plate armour a human skeleton (65, 26, D) an uncursed staff of conjuration (65, 47, D) a +0 arbalest 143 bolts a +5 war axe of chopping (65, 48, D) a +0 arbalest 97 bolts a +2 plate armour of fire resistance a yaktaur skeleton (65, 49, D) a +3 great mace a +0 plate armour an uncursed staff of air a human skeleton (65, 50, D) 55 large rocks a +0 robe of magic recovery (66, 48, D) a +0 arbalest 129 bolts a fan of gales (2/2) a yaktaur skeleton (66, 49, D) 49 large rocks a sack of spiders a stone giant skeleton (66, 50, D) a +1 falchion of holy wrath a +0 chain mail a +1 long sword (66, 51, D) a cursed +3 ring of protection (66, 52, D) a shadow dragon skeleton (67, 47, D) a +2 war axe of electrocution a +2 blowgun a +0 chain mail (67, 48, D) an uncursed staff of summoning (67, 49, D) the +6 scythe of Symmetry {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. (67, 50, D) a +3 war axe of venom a +0 chain mail a +0 medium shield a human skeleton (67, 51, D) a +0 great sword a cursed +0 chain mail a human skeleton (68, 0, D) a lightning rod (4/4) (68, 1, D) a +3 battleaxe a +0 robe (68, 47, D) a +0 halberd a +0 plate armour a lamp of fire (68, 48, D) a +0 great sword a +0 chain mail a human skeleton (68, 49, D) the ring of Suen Qui {rElec rC++ Dex+4} [ring of insulation] It affects your dexterity (+4). It greatly protects you from cold. It insulates you from electricity. (68, 50, D) an uncursed staff of air (69, 47, D) a +0 dire flail a +0 plate armour an uncursed staff of earth (69, 48, D) a +2 antimagic halberd a +0 chain mail (69, 49, D) a +0 great sword a +0 chain mail a +4 plate armour of positive energy (69, 50, D) a book of Power (70, 36, D) the +3 falchion of the Egg {freeze, rC+ Str+2 Int+2} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your strength (+2). It affects your intelligence (+2). It protects you from cold. (70, 37, D) an uncursed staff of fire (70, 47, D) +2 steam dragon scales (70, 49, D) a +0 war axe a +0 plate armour a +2 chain mail of fire resistance a human skeleton (70, 50, D) a +0 arbalest 127 bolts a yaktaur skeleton (70, 54, D) a +1 dire flail (still there?) a +0 chain mail (still there?) a human skeleton (still there?) (71, 8, D) a +1 scale mail of cold resistance (71, 26, D) a fan of gales (2/2) (71, 36, D) the +7 whip of Righteous Anger {protect, MR+} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your resistance to hostile enchantments. (71, 37, D) an uncursed staff of wizardry (71, 46, D) 57 large rocks (unseen) (71, 47, D) a +0 battleaxe a +0 chain mail +1 pearl dragon scales (71, 48, D) an uncursed staff of cold (71, 49, D) an uncursed ring of poison resistance (72, 9, D) the ring "Maf Sot" {MR+ Int-4 Dex+6 SInv} [ring of protection from magic] It affects your intelligence (-4). It affects your dexterity (+6). It affects your resistance to hostile enchantments. It lets you see invisible. (72, 16, D) an uncursed staff of poison (72, 27, D) a +3 ring mail of cold resistance (72, 32, D) a +0 short sword a +0 robe (72, 37, D) a lightning rod (4/4) (72, 46, D) the +7 hand axe "Jaorhisk" {flame, rF+ Dex+5} (still there?) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It affects your dexterity (+5). It protects you from fire. a +0 plate armour (still there?) a +0 broad axe (still there?) a +0 chain mail (still there?) a human skeleton (still there?) (72, 47, D) a +0 arbalest 211 bolts an uncursed staff of summoning (72, 48, D) a cursed -3 arbalest 184 bolts a +0 scythe of distortion a yaktaur skeleton (72, 49, D) a +0 dire flail a cursed -1 chain mail a potion of might (72, 50, D) a +0 arbalest 118 bolts a yaktaur skeleton (73, 17, D) a +1 mace of draining (73, 27, D) the ring of the Swan {Str+2 Stlth++} [ring of stealth] It affects your strength (+2). It makes you much more stealthy. (73, 47, D) an uncursed staff of air (73, 48, D) a book of Battle (73, 49, D) a +0 dire flail a +0 chain mail a +2 large shield of protection (74, 30, D) a +0 rapier a +0 robe (74, 47, D) a +0 long sword (unseen) (74, 48, D) a ration (unseen) (74, 49, D) Cuar's Incunabulum of Mutagenic Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Beastly Appendage Transmutation 1 c - Venom Bolt Conjuration/Poison 5 d - Poison Arrow Conjuration/Poison 6 e - Iron Shot Conjuration/Earth 6 (unseen) (74, 62, D) a +0 battleaxe a +0 chain mail (75, 47, D) Sif Muna's Volume of Ashen Translocation Spells Type Level a - Sandblast Earth 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Passage of Golubria Translocation 5 d - Iron Shot Conjuration/Earth 6 (75, 48, D) an uncursed staff of earth (unseen) (75, 49, D) a book of Maledictions (unseen)