Winsalot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 5, D) an uncursed ring of flight (11, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. (61, 8, D) the amulet "Nuen" {Inacc rN+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from negative energy. (61, 16, D) a +0 dagger (61, 17, D) a +1 mace of protection a +0 robe (62, 1, D) an uncursed staff of summoning (62, 9, D) an uncursed staff of air (62, 10, D) a +2 flail of venom a +0 flail (62, 17, D) a +0 quarterstaff of draining a +0 plate armour a +0 war axe an orc corpse (62, 18, D) a +0 hand axe (62, 26, D) a +5 ring of strength (62, 30, D) a water moccasin corpse (63, 9, D) a cursed -2 dagger a +0 robe (63, 16, D) a lightning rod (4/4) (63, 17, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (63, 18, D) a +0 whip a +0 whip an orc skeleton (63, 19, D) a +0 dagger of venom a +0 leather armour a +0 dagger an orc skeleton (63, 27, D) a +0 hand axe a +0 robe (63, 32, D) an adder skeleton a water moccasin corpse (64, 16, D) the ring of Fedhas's Favour {+Fly Str+2} [ring of flight] It affects your strength (+2). It lets you fly. (64, 17, D) an uncursed staff of death (64, 26, D) a lightning rod (4/4) (64, 27, D) the +3 flail of Evil {distort, *Slow rElec rF+ Str+9} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+9). It protects you from fire. It insulates you from electricity. It may slow you when you take damage. a +0 scimitar a +0 robe +0 shadow dragon scales (65, 26, D) a +3 leather armour of fire resistance (67, 0, D) a +2 scale mail of positive energy (68, 0, D) a +6 blowgun (69, 0, D) a +3 scale mail of cold resistance (69, 36, D) a +0 short sword (70, 36, D) a book of the Earth (70, 37, D) a +0 club (71, 8, D) the ring of Oczumer {+Fly MR+} [ring of flight] It affects your resistance to hostile enchantments. It lets you fly. (71, 16, D) the cursed +1 longbow of the Unseen Realm {venom, MP-9 Int+6 Dex+6} It poisons the ammo it fires. It affects your intelligence (+6). It affects your dexterity (+6). It affects your magic capacity (-9). It has a curse placed upon it. (71, 27, D) an uncursed staff of power (71, 31, D) a +0 giant spiked club a +0 giant club (71, 36, D) an uncursed staff of poison (71, 37, D) a book of Ice (72, 8, D) a +5 spear of freezing (72, 9, D) the +5 shortbow of Yredelemnul {velocity, *Slow Str+4 Int+4 Dex-5} Any arrow fired from it inflicts extra damage. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (-5). It may slow you when you take damage. (72, 16, D) the ring of Spite {rN+ MR+} [ring of protection from magic] It protects you from negative energy. It affects your resistance to hostile enchantments. (72, 17, D) the +3 ring mail of Plog {+Fly rN++ Regen+ Stlth-} It greatly protects you from negative energy. It lets you fly. It increases your rate of regeneration. It makes you less stealthy. (72, 27, D) a +2 spear of piercing (72, 32, D) a cursed -2 giant spiked club a +0 giant club a +0 great mace (72, 36, D) a +0 hand axe (72, 37, D) a +3 leather armour of cold resistance (73, 17, D) a +1 falchion of holy wrath (73, 32, D) a +0 dire flail a +0 giant club (73, 36, D) Qiaziz's Volume of Beguiling and Intoxication Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Confuse Hexes 3 c - Infestation Hexes/Transmutation/Poison 6 (73, 37, D) a +2 morningstar of protection (75, 1, D) a +0 robe