Winsalot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. (49, 24, D) a +3 mace of protection (unseen) (49, 36, D) a +0 spectral giant spiked club (49, 37, D) a phial of floods (50, 24, D) a +4 flail of holy wrath (unseen) (50, 25, D) Sif Muna's Handbook of Viperous Embers Spells Type Level a - Scorch Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Starburst Conjuration/Fire 6 (unseen) (50, 37, D) a lightning rod (4/4) (50, 40, D) a +0 dagger a +0 robe (51, 24, D) a book of the Moon (51, 25, D) a staff of fire (unseen) (51, 27, D) 63 gold pieces (51, 28, D) 54 gold pieces (51, 31, D) 63 gold pieces (51, 36, D) a +2 scimitar of electrocution (51, 37, D) a lightning rod (4/4) (52, 24, D) a staff of earth (unseen) (52, 25, D) the +1 quarterstaff of the Healing Mosquito {spect, rF+ Int+3 Dex-2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-2). rF: It protects you from fire. (unseen) (52, 37, D) a +2 trident of distortion (52, 40, D) a +3 long sword of holy wrath a +0 tower shield (53, 24, D) a +1 plate armour of fire resistance (unseen) (53, 25, D) the +5 ring mail of Masochism {Int+3} Int: It affects your intelligence (+3). (unseen) (53, 29, D) 243 gold pieces (53, 37, D) a box of beasts (54, 24, D) a +1 scimitar of holy wrath (unseen) (54, 25, D) a scroll of brand weapon (54, 36, D) a box of beasts (55, 24, D) the ring "Foqot" {Contam Drain Will+ Int+4 Dex+6} [ring of dexterity] Int: It affects your intelligence (+4). Dex: It affects your dexterity (+6). Contam: It causes magical contamination when unequipped. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. (unseen) (59, 36, D) a +0 vampiric rapier (59, 37, D) a +3 short sword of venom (unseen) (60, 36, D) a staff of poison (60, 37, D) a +1 vorpal war axe (unseen) (60, 39, D) a +0 flail (61, 8, D) a +3 scale mail of positive energy (61, 16, D) a staff of fire (unseen) (61, 26, D) a staff of death (61, 29, D) a +0 dagger (61, 36, D) a +2 ring mail of willpower (61, 39, D) a +0 halberd a +0 halberd (61, 40, D) a +0 battleaxe (62, 0, D) a +0 sling of flaming (62, 1, D) a +4 arbalest of flaming (62, 9, D) a +0 hand axe of electrocution (62, 16, D) the +7 short sword of Fakhluh {venom, rF++ Int+3 Dex+4} It poisons the flesh of those it strikes. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). rF: It greatly protects you from fire. (62, 17, D) a +1 morningstar of protection (unseen) (62, 37, D) a staff of earth (63, 8, D) a +2 leather armour of cold resistance (63, 17, D) a staff of death (unseen) (63, 27, D) the +4 hand axe of Cuuhyhil {antimagic, rN++ Str-2 Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (-2). Dex: It affects your dexterity (+5). rN: It greatly protects you from negative energy. (63, 28, D) a +0 short sword (63, 36, D) a +1 plate armour of fire resistance (64, 16, D) an amulet of regeneration a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight an amulet of the acrobat a +0 robe (64, 26, D) a +0 robe of fire resistance (64, 27, D) a +0 shortbow a +0 dagger a +0 leather armour the +7 lajatang of Qazlal, Changing {elec, *Noise rF+++ rC++} It occasionally discharges a powerful burst of electricity upon striking a foe. rF: It renders you almost immune to fire. rC: It greatly protects you from cold. *Noise: It may make noises in combat. (64, 30, D) a +0 rapier (65, 26, D) the amulet "Ucoirom" {Acrobat rElec Dex+4} [amulet of the acrobat] It increases your evasion while moving and waiting. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. (65, 30, D) a +1 shortbow of freezing a +0 dagger of distortion a +0 leather armour (67, 0, D) a +0 short sword a +0 leather armour a piece from Xom's chessboard (15/15) (68, 0, D) a piece from Xom's chessboard (15/15) (68, 4, D) a +0 hand axe (69, 3, D) a +0 short sword (69, 36, D) a +0 chain mail of positive energy (69, 38, D) a +0 dagger a +0 hand axe a +0 chain mail a +0 arbalest a +0 battleaxe a +0 plate armour (69, 39, D) a +0 dagger a +0 robe (70, 8, D) a staff of air (70, 37, D) a +2 spear of venom (70, 38, D) a +0 dagger a +0 ring mail a +0 hand axe a +3 plate armour (71, 11, D) a +0 dagger a +0 robe (71, 12, D) a +0 short sword (71, 16, D) a staff of earth (unseen) (71, 17, D) a +2 spectral quarterstaff (unseen) (71, 26, D) a staff of conjuration (unseen) (71, 27, D) a +2 vorpal great mace (unseen) (71, 37, D) the +1 scale mail of Xom's Outrage {rC++ Str-4} Str: It affects your strength (-4). rC: It greatly protects you from cold. (71, 38, D) a +0 short sword a +0 chain mail (71, 39, D) a +0 short sword (71, 40, D) a +0 dagger (72, 9, D) a +0 short sword a +0 hand axe a staff of poison (72, 10, D) a +0 trident a +0 leather armour (72, 17, D) a +2 arbalest of freezing (unseen) (72, 26, D) a +1 leather armour of cold resistance (72, 27, D) the +11 quarterstaff of Vengeance {freeze, rC+ Will+ Str+2 Dex-3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). Dex: It affects your dexterity (-3). rC: It protects you from cold. Will: It increases your willpower. (unseen) (72, 36, D) the +7 sling of Causality {venom, Fragile rC+ rN+} Any ammunition fired from it poisons the flesh of those it strikes. rC: It protects you from cold. rN: It protects you from negative energy. Fragile: It will be destroyed if unequipped. (73, 1, D) the +0 battleaxe of the First Violins {antimagic, rN++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rN: It greatly protects you from negative energy. (73, 16, D) a +2 vorpal spear (unseen) (73, 17, D) a +0 great mace of protection (unseen) (73, 26, D) a +6 ring of intelligence (73, 27, D) a piece from Xom's chessboard (15/15) (73, 36, D) a +2 spectral quarterstaff