Winsalot the Dungeon [Shop] Dylyhoytt's General Store an Everburning Encyclopedia (442 gold) a potion of curing (51 gold) a +1 spear of venom (180 gold) a phantom mirror (680 gold) 2 potions of invisibility (272 gold) 5 stones (8 gold) a +1 leather armour of poison resistance (187 gold) [Shop] Yvaap's Assorted Antiques a phial of floods (1280 gold) 3 scrolls of poison (384 gold) a piece from Xom's chessboard (15/15) (640 gold) a +1 robe of cold resistance (406 gold) a staff of poison (800 gold) a wand of acid (4) (537 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) the +0 pair of boots of Vehumet's Wrath {Dex+4} Dex: It affects your dexterity (+4). (19, 1, D) a +1 chain mail of fire resistance (19, 16, D) a +2 pair of gloves of infusion (19, 17, D) a +0 vampiric scimitar (19, 32, D) the Unrestrained Analects (19, 33, D) the +1 falchion of the Lair of Beasts {freeze, rPois} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. (unseen) (20, 0, D) a +0 glaive a +2 robe of positive energy (20, 1, D) a +0 vampiric scimitar (20, 16, D) a +0 rapier a +0 rapier a +0 leather armour a +0 dagger (20, 32, D) the +5 short sword of Wifudd {vorpal, Str+7 Dex-4} It inflicts extra damage upon your enemies. Str: It affects your strength (+7). Dex: It affects your dexterity (-4). (unseen) (20, 33, D) a piece from Xom's chessboard (15/15) (21, 0, D) a book of the Spheres (21, 1, D) the +8 glaive of Cimosyd {vamp, Will+ Str+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+3). Will: It increases your willpower. (21, 16, D) a condenser vane (21, 17, D) a +0 long sword a +0 chain mail the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Int: It affects your intelligence (+5). MP: It affects your magic capacity (+10). Will: It increases your willpower. (21, 22, D) a +0 short sword a +0 short sword a +0 leather armour (21, 32, D) a tin of tremorstones (2/2) (21, 33, D) a book of the Earth (21, 34, D) the +8 double sword of Bodily Harmony {drain, rC+ Dex+4} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+4). rC: It protects you from cold. (unseen) (22, 1, D) the Collected Works on the Nimbus Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Maxwell's Capacitive Coupling Air 8 (22, 6, D) a +0 dire flail a +0 robe (22, 21, D) a +0 shortbow a +0 short sword a +0 leather armour (22, 32, D) a staff of cold (unseen) (22, 33, D) a +2 vorpal trident (unseen) (22, 34, D) the +7 battleaxe of Indomitability {vorpal, rElec rCorr Dex+3 Stlth-} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. (unseen) (23, 4, D) a +0 robe (23, 6, D) a +5 short sword a +0 robe (23, 8, D) a +0 great sword a +0 chain mail (23, 18, D) a +2 vorpal morningstar (unseen) (23, 32, D) a +1 ring mail of fire resistance (unseen) (23, 33, D) a +0 flail of protection (unseen) (23, 34, D) 117 gold pieces (still there?) a +3 scimitar of flaming (still there?) 4 scrolls of enchant armour (still there?) a book of Callings (still there?) (23, 35, D) a +2 demon whip of freezing (unseen) (23, 36, D) 180 gold pieces (23, 37, D) 180 gold pieces (still there?) a +3 scimitar of flaming (still there?) (23, 38, D) 198 gold pieces (still there?) a +1 scimitar of flaming (still there?) (24, 0, D) a phantom mirror (24, 1, D) a staff of cold (24, 4, D) a +1 vorpal long sword (24, 5, D) a +0 dagger a +0 robe (24, 6, D) a +0 dagger a +0 robe (24, 16, D) a book of Weapons (24, 17, D) a +0 cloak of preservation (24, 19, D) a +0 longbow a +0 leather armour an amulet of magic regeneration a +0 shortbow a +0 ring mail (24, 24, D) a +0 rapier of venom (24, 32, D) a +2 chain mail of fire resistance (unseen) (24, 33, D) 198 gold pieces (still there?) a +1 scimitar of flaming (still there?) a +3 flail of protection (still there?) (24, 34, D) 207 gold pieces (still there?) a +2 scimitar of flaming (still there?) a book of Vapours (still there?) (24, 35, D) 54 gold pieces (24, 36, D) 396 gold pieces (25, 1, D) a +4 vorpal shortbow (25, 5, D) a +0 flail a +0 robe (25, 16, D) a +5 vorpal longbow (25, 17, D) a +2 hand axe of freezing (25, 18, D) a staff of fire (25, 19, D) a +0 short sword (25, 32, D) the +7 spear of a Thousand Leylines {vamp, Will+ Dex+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+3). Will: It increases your willpower. (unseen) (25, 33, D) a phantom mirror (25, 34, D) 45 gold pieces a book of Sloth (25, 36, D) 396 gold pieces (still there?) a +1 scimitar of flaming (still there?) a +0 great sword of flaming (still there?) (26, 0, D) a +2 plate armour of willpower (26, 1, D) a +2 scale mail of cold resistance (26, 16, D) a staff of air (26, 17, D) a +2 short sword of distortion a staff of earth (26, 32, D) Sif Muna's Teachings on Companions and the Map Spells Type Level a - Summon Cactus Giant Summoning 6 b - Spellforged Servitor Conjuration/Summoning 7 c - Malign Gateway Summoning/Translocation 7 (unseen) (26, 33, D) a staff of fire (unseen) (26, 34, D) a +0 vorpal shortbow (unseen) (26, 35, D) 117 gold pieces (still there?) a +3 scimitar of flaming (still there?) a ring of willpower (still there?) (27, 16, D) a staff of earth (27, 20, D) a +0 short sword a +0 leather armour (27, 32, D) a +2 ring mail of poison resistance (unseen) (27, 34, D) a phantom mirror (28, 1, D) the +0 chain mail of Servitude {+Blink rN+ Str+4 Dex-5} Str: It affects your strength (+4). Dex: It affects your dexterity (-5). rN: It protects you from negative energy. +Blink: It lets you blink. (28, 16, D) a +0 long sword a +0 leather armour the +6 glaive "Worm's Wrath" {vorpal, rF- Will+ Dex+3 Stlth+} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. Will: It increases your willpower. Stlth: It makes you more stealthy. (28, 33, D) a book of Conjurations (29, 0, D) a piece from Xom's chessboard (15/15) (29, 1, D) a phantom mirror (29, 32, D) the +6 spear "Bucatz" {freeze, *Noise rCorr Dex+3 Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (unseen) (29, 33, D) the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. (unseen) (35, 2, D) a +0 dagger a +0 robe (35, 14, D) a +2 robe of cold resistance (unseen) (35, 15, D) a lightning rod (4/4) (35, 29, D) a +1 quarterstaff of draining (35, 30, D) a +2 short sword of venom (36, 0, D) an Everburning Encyclopedia (36, 1, D) a lightning rod (4/4) (36, 15, D) a staff of fire (36, 28, D) a box of beasts (36, 29, D) a +4 hand axe of flaming (37, 0, D) a phantom mirror (37, 15, D) a phial of floods (37, 28, D) a staff of poison (37, 29, D) the +6 war axe of the Bespelling Jester {flame, +Blink rElec} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rElec: It insulates you from electricity. +Blink: It lets you blink. (37, 34, D) a +0 hand axe (38, 0, D) a +0 dagger (38, 4, D) a +0 glaive (38, 14, D) a +6 ring of strength (38, 15, D) a ring of ice (38, 17, D) a +0 robe a +0 dagger (38, 28, D) a +1 antimagic great sword (38, 29, D) a +1 dagger of pain (38, 34, D) a +0 robe (39, 0, D) the +7 dagger "Jipodyof" {protect, MP+9 Str+4} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+4). MP: It affects your magic capacity (+9). (39, 3, D) a +0 flail a staff of cold a +0 robe (39, 4, D) a +0 dagger a +0 robe a +0 long sword a +0 plate armour (39, 14, D) a staff of conjuration (39, 15, D) a piece from Xom's chessboard (15/15) (39, 17, D) a +0 robe a +1 battleaxe of freezing (39, 22, D) a +0 robe a +1 dagger of electrocution (39, 28, D) a book of Flames (40, 0, D) a +2 pair of boots of rampaging (40, 7, D) a +1 battleaxe a +0 chain mail (40, 14, D) a staff of cold (40, 15, D) a +1 sling of freezing (40, 17, D) a +0 robe a +4 great sword of freezing (40, 19, D) the +1 ring mail of Insatiable Hunger {rC- rCorr Str+4} Str: It affects your strength (+4). rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (40, 29, D) the ring "Abotisac" {Ice rN+} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It protects you from negative energy. (40, 34, D) a +0 robe (41, 0, D) the +3 arbalest of Ymanoaso {penet, Will+ MP+9 Int-5 Dex+4} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+4). MP: It affects your magic capacity (+9). Will: It increases your willpower. (41, 14, D) the +3 flail "Inaschuze" {vorpal, rC+ Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rC: It protects you from cold. (41, 15, D) a +1 spectral quarterstaff (41, 28, D) the +5 spear "Tecwoteu" {vamp, rN+ Dex+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+3). rN: It protects you from negative energy. (42, 0, D) a +1 glaive of freezing (42, 1, D) a ring of flight (42, 14, D) a tin of tremorstones (2/2) (42, 15, D) a +0 robe a +2 flail (42, 28, D) a +2 dagger of venom (unseen) (43, 17, D) a +4 ring of evasion +5 gold dragon scales a wand of mindburst (7) a ring of magical power a ring of flight (43, 28, D) a staff of death (unseen) (43, 29, D) a staff of death (49, 0, D) a +1 robe of positive energy (49, 2, D) a +0 flail (49, 12, D) the +7 mace "Ceaczon" {flame, rF- rC+ Str+5 Stlth+} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+5). rF: It makes you vulnerable to fire. rC: It protects you from cold. Stlth: It makes you more stealthy. (49, 24, D) a +3 longbow of flaming (49, 36, D) a +4 ring of protection (49, 37, D) a staff of death (50, 0, D) a +0 spear (50, 12, D) the +6 short sword "Raecs" {venom, +Blink Will++ rCorr Stlth+} It poisons the flesh of those it strikes. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (50, 13, D) a staff of air (50, 24, D) the +2 rapier of the Usurping Hero {vorpal, rPois rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. rPois: It protects you from poison. (50, 25, D) a +2 robe of willpower (50, 36, D) a lightning rod (4/4) (50, 37, D) a staff of fire (51, 0, D) a +1 morningstar of protection (51, 1, D) a staff of air (51, 12, D) the +2 storm dragon scales "Togoroph" {+Inv rElec} rElec: It insulates you from electricity. +Inv: It lets you turn invisible. (51, 13, D) a ring of wizardry (51, 24, D) a +1 great sword of flaming (51, 25, D) a +0 great sword of flaming a +4 ring mail of cold resistance (51, 37, D) a +0 robe the +8 chain mail of Enodirghy {rPois rC- Will+ Dex+3} Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. rPois: It protects you from poison. Will: It increases your willpower. (51, 41, D) a +3 quarterstaff a +0 robe (52, 0, D) a +0 long sword (52, 1, D) a +0 scimitar a phial of floods (52, 2, D) a +0 club (52, 12, D) a phial of floods (52, 13, D) a +4 halberd of freezing (52, 24, D) the +6 trident of Efapp {venom, rPois rC- rN+ Dex+2} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It protects you from negative energy. (52, 25, D) a +2 vorpal double sword (52, 27, D) a +0 demon whip of electrocution (52, 36, D) a box of beasts (52, 37, D) the +2 shortbow "Nustraepp" {freeze, rF+ Str+7} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+7). rF: It protects you from fire. (52, 38, D) a +0 quarterstaff a +0 robe (53, 0, D) an amulet of reflection (53, 1, D) a +4 morningstar of draining a +0 robe a +2 tower shield of cold resistance a +1 whip of pain a +0 robe (53, 2, D) a +0 dire flail a +0 robe (53, 12, D) a +3 plate armour of poison resistance (53, 13, D) a ring of ice a +2 trident of venom a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence an amulet of the acrobat a +0 robe (53, 25, D) a phantom mirror (53, 26, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It inflicts anguish, making its victims' attacks reflect back on them. rN: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make noises in combat. (53, 27, D) a +4 battleaxe of venom a +1 great sword of flaming (53, 36, D) a +3 scale mail of fire resistance (53, 37, D) a +0 short sword of venom (unseen) (54, 0, D) a +0 chain mail of cold resistance (54, 1, D) a +2 vorpal hand axe (54, 2, D) a +0 halberd a +0 robe (54, 12, D) a +3 sling of flaming (54, 13, D) a +0 flail a +0 animal skin (54, 14, D) a +0 quarterstaff a +0 robe (54, 17, D) a +0 broad axe a +0 animal skin (54, 36, D) a +2 falchion of draining (55, 13, D) a +0 vorpal flail (59, 36, D) a staff of earth (unseen) (59, 37, D) the +1 robe "Miupp" {-Tele Harm rPois Dex+4} Dex: It affects your dexterity (+4). rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. (60, 37, D) a +2 triple crossbow of freezing (60, 42, D) a +0 spear (60, 43, D) a +0 rapier a +0 robe (61, 16, D) the +9 spear "Duetoxtebe" {vorpal, Int+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). (61, 26, D) a +1 vorpal hand axe (61, 42, D) a +0 trident a +0 spear 2 javelins a +0 leather armour (61, 43, D) 5 large rocks (62, 9, D) a +4 vorpal scimitar (62, 27, D) a +3 vorpal hand axe (62, 28, D) a +0 great mace a +0 chain mail (62, 29, D) a +1 dire flail a +0 plate armour (62, 36, D) the +1 robe "Kuall" {Str+3 Slay+2} Str: It affects your strength (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). (62, 37, D) a staff of poison (63, 0, D) the +1 arbalest of the Hills {venom, +Blink rC- rN++ Int+2} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+2). rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. +Blink: It lets you blink. (63, 8, D) a staff of poison (63, 17, D) a +2 great sword of holy wrath (63, 26, D) a +1 halberd of venom (63, 29, D) a +0 great mace a +0 chain mail (63, 37, D) a ring of protection from fire (64, 16, D) the +12 spear "Fiates" {flame, rElec rC+ Str+3 Dex-5} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+3). Dex: It affects your dexterity (-5). rC: It protects you from cold. rElec: It insulates you from electricity. (64, 17, D) a staff of fire (64, 26, D) a +0 dire flail a +0 animal skin (64, 29, D) a +0 war axe a +0 plate armour (64, 30, D) a +0 battleaxe a +0 chain mail a +0 arbalest (65, 26, D) a staff of air (69, 0, D) a +5 glaive of protection (69, 42, D) a +0 rapier a +0 leather armour (69, 43, D) a +0 dagger of venom a +0 robe (70, 8, D) a +1 leather armour of cold resistance (70, 9, D) an amulet of faith (70, 37, D) a +0 arbalest of freezing (70, 41, D) a +0 scythe a +0 robe a +2 flail of venom a +0 leather armour (70, 42, D) a +2 scimitar of flaming a +0 robe (71, 8, D) a lightning rod (4/4) (71, 16, D) a +1 vorpal arbalest (71, 17, D) the +8 rapier of Terror {freeze, Contam rPois Dex+5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+5). rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. (71, 20, D) a +0 rapier a +0 robe (71, 27, D) a piece from Xom's chessboard (15/15) (71, 36, D) a staff of death (71, 37, D) a +0 spear of venom (71, 40, D) a +0 dagger a +0 robe (71, 42, D) a +0 giant club a +0 robe (72, 8, D) a +1 dire flail of holy wrath (unseen) (72, 9, D) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (72, 16, D) a +1 short sword of freezing (72, 17, D) a +6 ring of intelligence (72, 27, D) a book of Flames (72, 36, D) a +3 quarterstaff of chaos a +0 cloak (72, 37, D) a +7 quarterstaff of draining (72, 38, D) a +2 vorpal broad axe a +2 robe of cold resistance (73, 27, D) the +6 hand axe of the Three Lies {flame, rF++ rC+ Str-4 SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-4). rF: It greatly protects you from fire. rC: It protects you from cold. SInv: It lets you see invisible. (73, 36, D) a +2 leather armour of cold resistance (unseen)