Winsalot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +4 sling of flaming (61, 8, D) a ring of resist corrosion (61, 9, D) a +0 arbalest (61, 10, D) a +0 shortbow a +0 shortbow (61, 16, D) a +3 rapier of speed (61, 26, D) a +2 robe of fire resistance (unseen) (62, 8, D) a staff of death (62, 9, D) a +0 dagger of venom (62, 17, D) a piece from Xom's chessboard (15/15) (62, 18, D) a +0 trident (62, 20, D) a +0 shortbow (62, 26, D) a +0 buckler of protection (unseen) (62, 27, D) a lightning rod (4/4) (63, 8, D) a phantom mirror (63, 10, D) a +0 shortbow (63, 18, D) a +0 shortbow (63, 26, D) a staff of fire (unseen) (63, 27, D) the +5 great mace "Fauzesyu" {vorpal, Int+4 Dex+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). (unseen) (63, 29, D) 72 gold pieces (63, 31, D) 63 gold pieces (63, 32, D) 54 gold pieces a +0 quarterstaff a +0 robe (64, 17, D) a +0 trident 2 boomerangs a +2 leather armour of cold resistance (64, 18, D) a +0 trident 2 boomerangs (64, 19, D) a +0 shortbow (64, 20, D) a +0 trident 2 boomerangs (64, 26, D) a +6 vorpal great sword (unseen) (64, 27, D) a staff of fire (unseen) (64, 30, D) 72 gold pieces (64, 32, D) 36 gold pieces (64, 33, D) 72 gold pieces a +0 dagger a +0 robe (65, 26, D) the +5 war axe of Ravage {pain, +Blink rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rC: It protects you from cold. +Blink: It lets you blink. (unseen) (67, 4, D) a +0 dagger a +0 robe (68, 0, D) a +5 dagger of venom (68, 2, D) a +0 dagger of pain a +0 robe a +0 whip (69, 0, D) a +2 spectral quarterstaff (70, 8, D) a staff of poison (unseen) (70, 9, D) a staff of fire (unseen) (71, 8, D) a +1 short sword of flaming (71, 16, D) a box of beasts (71, 17, D) a +0 robe of cold resistance (71, 26, D) a staff of air (unseen) (71, 27, D) a phial of floods (72, 8, D) a +1 vorpal spear (72, 16, D) a ring of poison resistance (72, 27, D) a staff of earth (73, 1, D) a +1 vampiric trident (73, 16, D) the +12 short sword of Qaroblich {vorpal, *Corrode Int+5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). *Corrode: It may corrode you when you take damage. (73, 17, D) a +2 scale mail of fire resistance (73, 21, D) a +0 scimitar of flaming