Winsalot the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a +2 vampiric rapier (35, 14, D) a piece from Xom's chessboard (15/15) (35, 15, D) a +1 vorpal arbalest (35, 29, D) a staff of earth (unseen) (36, 0, D) a staff of poison (36, 1, D) a +1 chain mail of cold resistance (36, 15, D) a +2 leather armour of poison resistance (36, 29, D) a tin of tremorstones (2/2) (37, 1, D) a tin of tremorstones (2/2) (37, 3, D) a +0 trident (37, 17, D) a +0 long sword (37, 29, D) the ring "Beti" {rPois MP+9} [ring of poison resistance] rPois: It protects you from poison. MP: It affects your magic capacity (+9). (unseen) (38, 1, D) an amulet of reflection (38, 14, D) a +0 chain mail (38, 15, D) a staff of fire (unseen) (38, 18, D) a +0 flail a +0 chain mail (38, 19, D) 4 large rocks (38, 20, D) a +0 war axe a +0 chain mail a +0 giant spiked club (38, 29, D) a staff of earth (unseen) (39, 0, D) the +4 short sword of Dividends {venom, Will+ Stlth+} It poisons the flesh of those it strikes. Will: It increases your willpower. Stlth: It makes you more stealthy. (39, 2, D) a +2 rapier of freezing a +0 robe (39, 14, D) the Compilation of Fascination Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Summon Mana Viper Hexes/Summoning 5 c - Discord Hexes 8 (39, 15, D) a phantom mirror (39, 17, D) a +0 giant club a +0 scimitar a +2 scale mail of fire resistance (39, 18, D) a +0 giant club a +0 dagger a +0 robe (39, 19, D) a +0 giant club a +0 dagger a +1 robe of cold resistance (39, 29, D) a +1 vorpal arbalest (unseen) (40, 0, D) a lightning rod (4/4) (40, 2, D) a +2 trident of protection a +0 leather armour a +2 trident of holy wrath a +0 leather armour (40, 3, D) a +0 trident a +0 leather armour (40, 14, D) a +0 battleaxe of flaming (40, 15, D) a staff of cold (unseen) (40, 18, D) a +0 glaive a +0 plate armour (40, 19, D) a +0 great sword a +0 plate armour a +0 giant club (40, 20, D) a +0 flail a +0 plate armour (40, 29, D) the Handbook of Sculpting Spells Type Level a - Sting Transmutation/Poison 1 b - Ice Form Ice/Transmutation 4 c - Blade Hands Transmutation 5 (unseen) (41, 1, D) a +0 trident a +3 leather armour of cold resistance (41, 2, D) a +0 trident a +0 robe a ring of flight (41, 4, D) a +0 trident of venom a +0 leather armour (41, 14, D) a +0 plate armour (41, 15, D) a box of beasts (41, 20, D) a ring of poison resistance a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 long sword (41, 29, D) a +0 war axe of electrocution (unseen) (42, 1, D) a +2 hand axe of pain (42, 4, D) a +3 rapier of protection a +0 robe (42, 29, D) a +3 dagger of speed (unseen) (43, 15, D) a ring of resist corrosion (43, 16, D) a +0 club a +1 plate armour of cold resistance (43, 29, D) the +2 ring mail "Panunegg" {Str+7 Dex+5} Str: It affects your strength (+7). Dex: It affects your dexterity (+5). (unseen) (49, 1, D) a +5 glaive of flaming (49, 12, D) an orb of light (unseen) (50, 0, D) a +3 scale mail of fire resistance (50, 1, D) a +0 buckler a +0 scale mail a +4 scale mail of fire resistance (50, 12, D) a phantom mirror (50, 13, D) a box of beasts (50, 25, D) a +3 dagger (unseen) (50, 38, D) a +0 war axe (50, 39, D) a +0 war axe (50, 40, D) a +0 war axe (51, 0, D) a staff of earth (51, 1, D) a ring of positive energy (51, 12, D) a +3 ring mail of poison resistance (unseen) (51, 13, D) an amulet of regeneration (51, 14, D) a +0 battleaxe a +0 chain mail (51, 16, D) a +0 arbalest a +0 plate armour (51, 24, D) a +0 robe (51, 31, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. a +0 robe (51, 32, D) a +0 war axe the +0 scale mail of the Desert {Contam rF++ rCorr Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It greatly protects you from fire. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (51, 36, D) a staff of fire (51, 40, D) a +0 trident (51, 41, D) the +2 flail of Icwiuz {spect, rC++ Will+ Dex-3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (-3). rC: It greatly protects you from cold. Will: It increases your willpower. a +0 hand axe (52, 1, D) a staff of poison (52, 7, D) a +0 demon blade of electrocution a +0 chain mail a +0 kite shield of protection (52, 12, D) a +0 long sword (52, 13, D) the +10 quarterstaff of Modesty {protect, +Blink rElec} It grants its wielder temporary protection when it strikes (+7 to AC). rElec: It insulates you from electricity. +Blink: It lets you blink. (unseen) (52, 15, D) the +6 great sword of Death's Door {elec, Str+4 Dex+2 Stlth+} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). Dex: It affects your dexterity (+2). Stlth: It makes you more stealthy. a +0 battleaxe a +0 chain mail (52, 16, D) a +0 long sword a +0 chain mail (52, 24, D) a +5 great sword of electrocution (52, 25, D) a phial of floods (52, 36, D) a condenser vane (52, 37, D) a +2 sling of freezing (53, 0, D) a +0 ring mail of fire resistance (53, 1, D) a book of Burglary (53, 12, D) a +0 glaive (53, 13, D) a piece from Xom's chessboard (15/15) (53, 14, D) a +0 mace a +0 leather armour (53, 16, D) a +3 vorpal great mace a +0 chain mail (53, 24, D) a piece from Xom's chessboard (15/15) (53, 25, D) a +1 spear of venom (unseen) (53, 36, D) a +0 mace (53, 37, D) a staff of air (53, 40, D) a +0 war axe (54, 0, D) a +1 antimagic long sword (54, 1, D) a +3 battleaxe of holy wrath (unseen) (54, 12, D) a staff of air (54, 13, D) a +1 plate armour of positive energy (unseen) (54, 14, D) a +4 mace of draining a +0 robe (54, 15, D) a +0 club (54, 16, D) a +0 glaive a +0 plate armour (54, 24, D) a phantom mirror (54, 25, D) a +0 long sword (54, 36, D) a +2 scimitar of distortion (55, 0, D) a phial of floods (55, 1, D) the ring "Zetz" {rC- AC+4 Str+7 Int-5 SInv} [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (+7). Int: It affects your intelligence (-5). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. (55, 12, D) a +0 dagger (55, 24, D) a +0 short sword of flaming (unseen) (55, 26, D) a +4 rapier of freezing a +0 robe (59, 36, D) a +4 spear of freezing (unseen) (59, 37, D) the +8 rapier of the Blowfly {vorpal, Fly rPois Will+ Int+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). rPois: It protects you from poison. Fly: It grants you flight. Will: It increases your willpower. (61, 0, D) a piece from Xom's chessboard (15/15) (61, 8, D) a +6 ring of dexterity (61, 16, D) the +2 eveningstar of Inflation {flame, rN++ Dex+8} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+8). rN: It greatly protects you from negative energy. (61, 17, D) a +0 giant spiked club (61, 36, D) a +2 robe of willpower (61, 37, D) a +3 plate armour of willpower (62, 0, D) a staff of cold (62, 17, D) a +3 leather armour of poison resistance (62, 18, D) a +0 giant spiked club a +0 giant club a +0 giant club (62, 27, D) a +0 battleaxe of venom (unseen) (62, 28, D) a +0 quarterstaff a +0 robe (62, 36, D) a condenser vane (63, 8, D) a ring of positive energy (63, 17, D) a +0 giant club a tin of tremorstones (2/2) (63, 18, D) 4 large rocks (63, 26, D) a staff of poison (63, 27, D) a tin of tremorstones (2/2) (63, 29, D) a +0 spear a +0 buckler (63, 30, D) a +0 spear a +0 buckler (63, 36, D) a +4 short sword of freezing (64, 16, D) the amulet of Moodiness {Reflect Harm rN+ Int-5 SH+5 Stlth+} [amulet of reflection] It reflects blocked missile attacks. Int: It affects your intelligence (-5). rN: It protects you from negative energy. SH: It affects your SH (+5). Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. (64, 18, D) a +0 giant club a +0 giant club (64, 19, D) a +0 giant club a +0 giant spiked club (64, 26, D) the +10 short sword "Nubamuux" {holy, Str+4 Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+4). Dex: It affects your dexterity (+3). (64, 27, D) a +2 robe of willpower (64, 30, D) a +0 spear (65, 26, D) a staff of earth (65, 28, D) a +0 rapier a +0 robe (68, 0, D) a lightning rod (4/4) (68, 10, D) a +0 trident (69, 0, D) a +1 vorpal mace (unseen) (69, 11, D) a +0 trident 2 boomerangs (69, 39, D) a +0 short sword a +0 chain mail (70, 8, D) a +2 spear of venom (unseen) (70, 9, D) a +0 leather armour of poison resistance (70, 12, D) a +0 trident (70, 37, D) a +2 plate armour of cold resistance (70, 38, D) a +0 short sword a +0 ring mail (71, 10, D) a +0 trident (71, 17, D) a staff of conjuration (71, 26, D) a staff of air (unseen) (71, 37, D) a +3 ring mail of cold resistance (72, 8, D) a +5 dagger of pain (72, 9, D) an amulet of regeneration (72, 11, D) a +0 trident (72, 16, D) a +6 ring of dexterity (72, 36, D) a +6 ring of strength (72, 37, D) a phial of floods (72, 38, D) a +0 long sword a +0 ring mail a +0 dagger (73, 17, D) a +2 dagger of flaming (73, 26, D) a condenser vane (73, 27, D) a +2 flail of holy wrath (73, 36, D) a +1 short sword of venom (unseen) (73, 37, D) a staff of death (unseen) (73, 38, D) a +0 rapier