Winsalot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) 6 rations {!d} (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (49, 36, D) a scroll of fog (49, 37, D) Zipyoj's Incunabulum of Harmful Talismans Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spectral Weapon Hexes/Charms 3 (50, 36, D) a +6 blowgun (50, 37, D) an uncursed staff of conjuration (51, 36, D) the +6 short sword of the Everdark {pierce, rC+ Int+4} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+4). It protects you from cold. (51, 37, D) a ration (51, 40, D) 81 gold pieces a +0 battleaxe of freezing (51, 41, D) 99 gold pieces a +2 battleaxe of freezing (52, 36, D) a +1 plate armour of fire resistance (52, 37, D) an uncursed staff of summoning (53, 36, D) a lamp of fire (53, 37, D) a +2 quarterstaff of pain (54, 36, D) a potion of might (59, 36, D) a +2 flail of protection (59, 37, D) a +2 long sword of holy wrath (60, 37, D) an uncursed staff of poison (61, 0, D) a +1 ring mail of fire resistance (61, 8, D) a +2 dagger of speed (61, 16, D) a +1 dagger of electrocution (61, 17, D) a +0 halberd (61, 36, D) a +5 scythe of flaming (61, 37, D) a +4 ring mail of fire resistance (61, 42, D) a +4 halberd of flaming a +0 chain mail (62, 1, D) a +2 antimagic mace (62, 16, D) a +2 morningstar of freezing (62, 18, D) a +0 flail (62, 26, D) a phial of floods (62, 36, D) a +1 scimitar of venom (62, 37, D) an uncursed staff of conjuration (63, 0, D) a +2 hand axe of freezing (63, 18, D) a +2 great sword of protection (63, 26, D) a +4 antimagic glaive (63, 28, D) a +0 falchion a +0 robe (63, 37, D) an uncursed staff of death (63, 41, D) a +2 scythe of venom (64, 17, D) a +1 glaive of flaming (64, 26, D) an uncursed staff of fire (65, 28, D) a +0 mace a +0 robe (68, 0, D) an uncursed staff of poison (69, 0, D) a +1 chain mail of cold resistance (70, 8, D) a +2 scimitar of protection (70, 36, D) a +1 lajatang of distortion (71, 26, D) an uncursed staff of fire (71, 36, D) an uncursed staff of summoning (71, 37, D) a lightning rod (4/4) (72, 9, D) a book of Debilitation (72, 17, D) a +0 long sword (72, 27, D) a +4 shortbow of flaming (72, 31, D) an uncursed staff of power (72, 36, D) the +2 hand axe "Enkiffa" {pain, rElec rC- Dex+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+7). It makes you vulnerable to cold. It insulates you from electricity. (72, 37, D) an uncursed staff of earth (73, 16, D) an uncursed staff of air (73, 17, D) a +0 quarterstaff of draining (73, 26, D) a +2 scale mail of fire resistance (73, 27, D) an uncursed staff of power (73, 36, D) an uncursed staff of poison (73, 37, D) a cursed ring of attention (74, 36, D) the +9 long sword "Yduwni" {freeze, +Inv} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It lets you turn invisible. a +2 leather armour of fire resistance the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 plutonium sword {irradiate, *Contam MR+ Stlth-} It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. the +0 shillelagh "Devastator" {shatter, Stlth+} It makes you more stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. a +2 robe a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity 40 stones a +0 robe (75, 1, D) a +2 dagger of flaming