Winsalot the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a staff of air (unseen) (49, 37, D) a +6 ring of intelligence (50, 36, D) an orb of guile (unseen) (50, 37, D) a +2 plate armour of poison resistance (unseen) (50, 40, D) a +0 flail (51, 36, D) a +2 trident of venom (unseen) (51, 37, D) a staff of cold (unseen) (52, 36, D) a +1 buckler of positive energy (unseen) (52, 37, D) a +0 plate armour of cold resistance (unseen) (52, 42, D) a +0 morningstar of pain (unseen) (53, 36, D) a +3 dagger of venom (unseen) (53, 37, D) a phantom mirror (54, 36, D) a book of Air (54, 41, D) a +2 vorpal great sword (still there?) a +0 plate armour (still there?) (59, 36, D) a staff of poison (unseen) (59, 37, D) a staff of cold (60, 43, D) a water moccasin corpse (61, 15, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (61, 16, D) a staff of poison (61, 26, D) a staff of air (61, 36, D) a +2 robe of fire resistance (61, 37, D) a +2 scale mail of fire resistance (61, 41, D) a dream sheep corpse (62, 0, D) a staff of conjuration (62, 1, D) a +4 mace of draining (62, 3, D) a +3 long sword a +0 robe (62, 7, D) a +0 war axe (62, 8, D) a staff of conjuration (62, 9, D) a +2 hand axe of freezing (62, 11, D) a +0 flail a +0 dagger (62, 17, D) a staff of cold (62, 20, D) a +6 war axe of venom (62, 26, D) a +2 dagger of venom (62, 27, D) the amulet of Daqecw {Faith rN+ Slay+2} [amulet of faith] It allows you to gain divine favour quickly. Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rN: It protects you from negative energy. (62, 28, D) a +0 trident (62, 36, D) a staff of cold (63, 8, D) a ring of poison resistance (63, 19, D) a +4 scimitar of draining (63, 25, D) a +0 trident (63, 26, D) a +4 vorpal shortbow (63, 37, D) a +3 chain mail of willpower (64, 8, D) a +0 dagger (64, 17, D) a staff of fire (64, 20, D) a +0 dagger (64, 26, D) a +5 spear of flaming (64, 27, D) a +0 vorpal falchion (65, 40, D) a yak corpse (67, 0, D) a +1 scale mail of fire resistance (67, 18, D) a +0 short sword a +0 leather armour (68, 0, D) a +0 short sword a +0 flail (68, 2, D) a +0 short sword of venom (69, 0, D) a staff of conjuration (69, 36, D) a staff of death (70, 8, D) a staff of cold (70, 9, D) a +4 dire flail of distortion (70, 36, D) a box of beasts (70, 37, D) a +2 vorpal quarterstaff (70, 38, D) a +1 vorpal long sword a +0 robe (71, 8, D) a staff of poison (71, 17, D) a +1 morningstar of protection (unseen) (71, 26, D) a tin of tremorstones (2/2) (71, 27, D) a +0 dire flail a +0 plate armour (71, 28, D) a +0 dagger a +0 robe (71, 29, D) a +0 mace a +0 leather armour (71, 36, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe a +3 mace a +0 robe a tin of tremorstones (2/2) (71, 37, D) the +6 short sword "Izxemaip" {venom, rN+ Str+2 Dex+2 Stlth-} It poisons the flesh of those it strikes. Str: It affects your strength (+2). Dex: It affects your dexterity (+2). rN: It protects you from negative energy. Stlth: It makes you less stealthy. (72, 26, D) a tin of tremorstones (2/2) (72, 27, D) a staff of poison (72, 29, D) a +0 dagger a +0 robe (72, 30, D) a +0 flail (73, 1, D) a staff of death (73, 16, D) a +0 short sword of speed (73, 17, D) a staff of poison (unseen) (73, 26, D) a +0 whip of distortion (73, 27, D) a staff of cold (73, 36, D) a ring of protection from cold (73, 37, D) a +2 halberd of freezing a +0 robe a necrophage corpse (75, 1, D) a +0 vorpal sling (75, 27, D) a +0 club a +0 scale mail