Winsalot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) a +0 scimitar (49, 36, D) a +0 spear (49, 37, D) a +6 falchion of draining (50, 24, D) a phial of floods (50, 25, D) a phial of floods (50, 36, D) a +0 arbalest a yaktaur corpse (50, 39, D) a +0 shortbow a +6 morningstar of pain (51, 24, D) a +1 ring mail of cold resistance (unseen) (51, 25, D) a scroll of brand weapon (51, 29, D) a +0 short sword a +0 buckler (51, 36, D) 6 large rocks (51, 37, D) a phantom mirror (51, 38, D) a +2 rapier of venom (still there?) a javelin (still there?) a +0 leather armour (still there?) an amulet of regeneration (still there?) a +0 arbalest (still there?) a ring of ice (still there?) a yaktaur corpse (still there?) (51, 40, D) a +0 shortbow 5 large rocks (52, 24, D) a lightning rod (4/4) (52, 25, D) a piece from Xom's chessboard (15/15) (52, 26, D) a +0 short sword a +0 leather armour an elf corpse (52, 27, D) a +5 war axe of electrocution (still there?) a +5 short sword of venom (still there?) an elf corpse (still there?) (52, 28, D) a +0 short sword (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +2 short sword of holy wrath (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (52, 29, D) a +0 war axe of freezing (unseen) (52, 37, D) a +2 shortbow of freezing (52, 38, D) a +0 arbalest (52, 39, D) a +0 arbalest (53, 24, D) a condenser vane (53, 25, D) a +3 scale mail of fire resistance (unseen) (53, 26, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (53, 29, D) a +0 longbow a +0 leather armour an elf corpse (53, 37, D) a phantom mirror (53, 39, D) a +0 longbow (54, 24, D) a staff of conjuration (unseen) (54, 25, D) a +4 dagger of venom (unseen) (54, 40, D) a +0 shortbow (still there?) a +0 hand axe of venom (still there?) (55, 24, D) a +0 vampiric morningstar (unseen) (59, 36, D) a +2 great mace of holy wrath (60, 37, D) a staff of poison (unseen) (61, 8, D) a staff of death (61, 16, D) a +2 great sword of freezing (unseen) (61, 17, D) a throwing net a +0 trident (61, 18, D) a wind drake corpse (skeletalised by now) (61, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 26, D) a +1 shortbow of freezing (unseen) (61, 37, D) a +2 sling of freezing (unseen) (62, 8, D) a +3 rapier of speed (62, 9, D) a staff of fire (62, 12, D) a +0 short sword (62, 16, D) a +3 scale mail of fire resistance (62, 17, D) a +2 arbalest of freezing (62, 19, D) a +0 shortbow a centaur corpse (skeletalised by now) (62, 21, D) a +0 trident (62, 36, D) a condenser vane (62, 37, D) a staff of poison (unseen) (63, 0, D) a staff of cold (63, 12, D) a +0 dagger (63, 19, D) 6 large rocks a cyclops corpse (skeletalised by now) (63, 36, D) a +2 sling of freezing (64, 13, D) a +0 long sword (64, 16, D) a +1 vorpal battleaxe (64, 17, D) a staff of poison (64, 26, D) a +1 scale mail of positive energy (64, 27, D) a +7 sling of freezing (unseen) (68, 2, D) a +0 dagger a +0 scale mail (68, 4, D) a +0 long sword a +0 leather armour (69, 10, D) a +1 vampiric dagger a +0 shortbow a +0 leather armour (69, 36, D) a +2 vorpal falchion (unseen) (70, 9, D) a +0 shortbow a +0 short sword a +0 leather armour (70, 10, D) a +0 shortbow of freezing a +0 dagger a +0 leather armour (70, 36, D) a book of the Warp (70, 37, D) a +4 vampiric war axe (unseen) (71, 8, D) a box of beasts (71, 10, D) a +0 shortbow a +0 long sword a +0 long sword a +0 leather armour (71, 16, D) a +1 sling of flaming (71, 17, D) a +2 vorpal battleaxe (71, 26, D) a +4 vampiric scimitar (71, 28, D) a +0 falchion 2 boomerangs a +0 leather armour (71, 29, D) a +0 war axe a +0 plate armour (71, 36, D) a +3 chain mail of fire resistance (unseen) (71, 37, D) a +3 short sword of venom (unseen) (72, 8, D) a +1 ring mail of cold resistance (72, 9, D) a staff of fire (unseen) (72, 26, D) a +0 hand axe of flaming (72, 27, D) a +2 vorpal battleaxe (72, 28, D) a +0 club (72, 30, D) a +0 hand axe a +0 plate armour a +0 short sword a +0 chain mail (72, 36, D) the +8 dagger of the Mind {spect, rC+ Str+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+2). rC: It protects you from cold. (unseen) (72, 37, D) an amulet of the acrobat (73, 1, D) a +2 vampiric scimitar (73, 29, D) a +0 morningstar (73, 36, D) a +3 arbalest of flaming (unseen) (73, 37, D) a staff of fire (unseen) (75, 1, D) a staff of poison