Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 16410257439081874671 20 Winsalot the Magician (level 3, 25/25 HPs) Began as a Djinni Conjurer on Dec 11, 2023. Got out of the dungeon alive. The game lasted 00:01:10 (805 turns). Winsalot the Magician (Djinni Conjurer) Turns: 805, Time: 00:01:11 Health: 25/25 AC: 2 Str: 8 XL: 3 Next: 0% Gold: 34 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... c - amulet of faith Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: faith @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 34 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - an amulet of faith (around neck) Scrolls b - a scroll of magic mapping {unknown} d - a scroll of identify {unknown} e - a scroll of silence {unknown} g - a scroll of teleportation {unknown} Potions f - 3 potions of curing {unknown} h - a potion of might {unknown} Skills: + Level 2.7 Dodging + Level 2.0 Stealth + Level 3.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 f - Foxfire Conj/Fire 64% 2x1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! A goblin comes into view. It is wielding a +1 dagger of draining. A goblin is nearby! A goblin is nearby! The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! The magic dart hits the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 The power to cast Foxfire wells up from within. Spell assigned to 'f'. You see here a +0 club. You see here a +1 dagger of draining. You now have 13 gold pieces (gained 7). You now have 22 gold pieces (gained 9). You now have 34 gold pieces (gained 12). You see here a +0 leather armour. You see here 6 stones. Partly explored, can't reach some places. There are no items here. There are no items here. Unknown command. Unknown command. Save game and exit? Welcome back, Winsalot the Djinni Conjurer. Press ? for a list of commands and other information. You can't go up here! (D) Dungeon Where to? (? - help) Okay, then. You see here a +1 dagger of draining. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ~~###...##.########### ~P....##....♣..♣..♣..## P~.#####...P..P.♣PP♣..#### ....###........P♣...♣P...# ......................P♣.# ....##...♣.....P.P..♣....# #######...P..P.....P.....# .## #..................# ..### #.....P...@...P.♣..# ....###................P.# ...)..)......P.....P.P.♣.# ...............P.P.......# .......#.♣..♣♣......♣♣...# ....##.....P..........♣..# ...##..#......♣..♣......## ...##.######..P........## ...#..# ############..## There were no monsters in sight! Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) 3 goblins (D:1) 4 hobgoblins (D:1) 2 quokkas (D:1) A bat (D:1) 2 frilled lizards (D:1) A kobold (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Winsalot the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Winsalot set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 112 | D:1 | Found a faded altar of an unknown god. 203 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 399 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 399 | D:1 | Learned a level 1 spell: Foxfire 805 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_rooms, serial_bayou, serial_bayou_lake_a, serial_bayou_shore_a, serial_bayou_shore_b, serial_bayou_lagoon_b, shapermc_ecumenical_altar_gd, kennysheep_crisscross Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.7 Spellcasting | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 40 Armour: Robe || 1 Dodge: Dodged || 3