Winsalot the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +1 quarterstaff of speed (61, 16, D) a +0 halberd of venom (unseen) (61, 26, D) the +5 spear "Jofo" {freeze, rF- rN+++ rCorr Stlth+} rF: It makes you vulnerable to fire. rN: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (unseen) (62, 9, D) a +1 heavy flail (62, 17, D) a +0 robe of willpower (62, 26, D) a +1 falchion of holy wrath (unseen) (62, 27, D) an amulet of reflection (63, 0, D) a +2 heavy sling (63, 16, D) the +10 shortbow of Vuki {elec, rElec rF- Str+2 Dex+3} Str: It affects your strength (+2). Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. (63, 26, D) the +7 great sword of the Nurturing Gods {venom, Str+3} Str: It affects your strength (+3). (unseen) (63, 27, D) a potion of might (64, 26, D) an amulet of reflection (64, 27, D) a +0 hat of willpower (unseen) (65, 26, D) the staff of air "Wausuad" {*Slow rElec rF+ rC++ Int+3} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (68, 0, D) a ring of flight (68, 1, D) a +0 trident a +0 robe (68, 3, D) a +0 dagger a +0 robe a +0 scythe a +0 robe (70, 8, D) a +2 bardiche of freezing (70, 9, D) a staff of earth (71, 11, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (71, 16, D) a +1 dagger of flaming (unseen) (71, 26, D) the +2 rapier of Plunder {drain, Contam Int-3 Dex+9} Int: It affects your intelligence (-3). Dex: It affects your dexterity (+9). Contam: It causes magical contamination when unequipped. (71, 27, D) a +2 plate armour of poison resistance (72, 8, D) a +4 rapier of flaming (72, 17, D) a +1 scimitar of flaming (72, 19, D) a shapeshifter corpse (skeletalised by now) (72, 22, D) an ugly thing corpse (skeletalised by now) (72, 26, D) a ring of positive energy (72, 27, D) the staff of conjuration "Fefiv" {rCorr Stlth+} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (73, 1, D) the +1 whip of the Heavens {antimagic, Fly Dex+3} Dex: It affects your dexterity (+3). Fly: It grants you flight. (73, 16, D) a +1 great sword of protection (73, 19, D) a shapeshifter corpse (skeletalised by now) (75, 1, D) a +3 vampiric demon blade