Winsalot the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of death (61, 8, D) a scarf of harm (62, 1, D) a +1 spectral quarterstaff (62, 8, D) a +1 vampiric battleaxe (62, 9, D) the +5 hand axe "Yrhehurch" {vamp, rPois rF- Dex+2} Dex: It affects your dexterity (+2). rF: It makes you vulnerable to fire. rPois: It protects you from poison. (65, 10, D) a +0 long sword a +0 robe a necrophage corpse (67, 0, D) a +1 flail of protection (68, 1, D) a necrophage corpse (skeletalised by now) (69, 0, D) a +0 short sword of flaming (70, 8, D) a +2 morningstar of holy wrath (71, 8, D) a +2 scale mail of poison resistance (71, 16, D) a +1 battleaxe of distortion (unseen) (71, 17, D) a +0 heavy halberd (unseen) (72, 8, D) a staff of air (72, 16, D) a staff of poison (unseen) (72, 17, D) a scroll of brand weapon (72, 20, D) a +0 dagger an elf corpse (73, 16, D) a +4 great sword of holy wrath (unseen) (73, 17, D) an amulet of reflection (73, 19, D) a +0 dagger a +0 leather armour an elf corpse (75, 1, D) a +0 antimagic great sword