Winsalot the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 23, D) a glowing shapeshifter corpse (49, 24, D) a +0 arbalest of freezing (49, 37, D) a staff of earth (50, 13, D) a ring of flight (50, 17, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) a salamander corpse (still there?) (50, 24, D) a +0 hand axe of flaming (50, 25, D) the +8 dagger of Exchange {freeze, rPois rC+} rC: It protects you from cold. rPois: It protects you from poison. (50, 36, D) a book of the Moon (50, 37, D) a +2 rapier of electrocution (51, 13, D) a +1 plate armour of fire resistance (unseen) (51, 19, D) a +2 demon whip of venom (unseen) (51, 24, D) a staff of death (51, 37, D) a +4 quarterstaff of speed (51, 39, D) a necrophage corpse (skeletalised by now) (51, 42, D) a +0 mace a +1 shortbow of freezing a +0 dire flail a +0 robe (51, 43, D) a +0 robe a +0 mace (52, 13, D) the +0 leather armour "Koadoj" {Dex+3} Dex: It affects your dexterity (+3). (unseen) (52, 15, D) a salamander corpse (52, 25, D) a +0 robe of positive energy (52, 27, D) a +2 demon whip of venom (52, 37, D) a +3 leather armour of cold resistance (53, 13, D) a ring of fire (53, 37, D) a +0 dagger a +0 robe a +3 heavy shortbow a human corpse (skeletalised by now) (54, 13, D) a +2 robe of fire resistance (unseen) (55, 13, D) a wand of iceblast (4) (55, 24, D) a +5 hand axe of electrocution (unseen) (60, 36, D) a staff of earth (60, 43, D) a cane toad corpse (skeletalised by now) (61, 3, D) a +0 shortbow a +0 dagger a +0 leather armour (61, 8, D) the +3 great sword "Cuhunexe" {speed, Will+} Will: It increases your willpower. (61, 16, D) a +1 buckler of poison resistance (61, 37, D) a +3 hand axe of freezing (61, 41, D) a cane toad corpse (skeletalised by now) (61, 44, D) a blink frog corpse (skeletalised by now) (62, 0, D) a +2 leather armour of willpower (62, 4, D) a +0 mace of protection (62, 5, D) a +0 long sword a +0 scale mail a +2 buckler (62, 9, D) a +3 chain mail of cold resistance (62, 26, D) the amulet "Mepoarog" {Acrobat -Cast Str+6} [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (+6). -Cast: It prevents spellcasting. (62, 27, D) a staff of death (62, 36, D) +0 shadow dragon scales an orb of mayhem a +3 buckler a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (62, 37, D) a ring of willpower (62, 41, D) a komodo dragon corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (62, 42, D) a yak corpse (skeletalised by now) (63, 8, D) a +2 robe of willpower (63, 21, D) a +3 halberd a +0 robe (63, 27, D) a staff of poison (63, 36, D) a +0 hat of intelligence (63, 37, D) the +5 morningstar "Ablucoll" {flame, Dex+3} Dex: It affects your dexterity (+3). (64, 16, D) the staff of conjuration "Astafix" {Dex+5} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+5). It falls into the 'Staves' category. It is a one-handed weapon. (64, 26, D) the +6 great sword "Ruskauta" {spect, Int+3} Int: It affects your intelligence (+3). (64, 27, D) a +0 pair of boots of rampaging (67, 0, D) a staff of death (69, 0, D) a +0 robe (69, 36, D) a +3 halberd of venom (unseen) (70, 37, D) a ring of flight (71, 31, D) a +0 rapier a +0 robe (71, 38, D) a +4 scimitar of flaming (71, 39, D) a +0 scimitar of flaming (71, 40, D) a +1 scimitar of flaming (72, 8, D) a +2 flail of holy wrath (72, 9, D) a +4 shortbow of freezing (72, 26, D) the +2 arbalest of Kindness {penet, Str+3 Dex+3} Str: It affects your strength (+3). Dex: It affects your dexterity (+3). (72, 27, D) a staff of fire (72, 30, D) a +0 dagger a +0 robe (72, 31, D) a +0 rapier a +0 robe a +0 buckler (72, 32, D) a +0 dagger of venom a +0 robe (72, 37, D) a +5 arbalest (73, 26, D) the staff of conjuration "Tylibiew" {rF+} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. It falls into the 'Staves' category. It is a one-handed weapon. (75, 1, D) a +2 morningstar of venom