Winsalot the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 buckler a +0 scale mail an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 0, D) 4 scrolls of enchant weapon (49, 1, D) the +3 ring mail of the Transparent Wumpus {Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (49, 12, D) a +2 rapier of electrocution (unseen) (50, 0, D) a scroll of brand weapon (50, 1, D) a +2 morningstar of protection (unseen) (50, 13, D) the +7 orcbow of Baoz {heavy, rElec rC- Str+3 Int+5} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (50, 24, D) a +1 heavy arbalest (50, 37, D) the +5 leather armour of Kemaquon {Fly Will+ Int+2} Fly: It grants you flight. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (51, 0, D) a +0 flail of protection (unseen) (51, 1, D) a +4 rapier of holy wrath (unseen) (51, 3, D) a +0 flail (51, 6, D) 2 large rocks a +0 mace a stone giant corpse (51, 12, D) a +5 halberd (51, 13, D) a +2 plate armour of willpower (51, 15, D) the +7 scimitar "Lyblu" {flame, rN+ Str+2 Dex+3} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). a +0 plate armour (51, 24, D) an amulet of the acrobat (51, 25, D) the +8 rapier "Xuiklid" {drain, Dex+3} Dex+3: It affects your dexterity (+3). (51, 28, D) a ghoul corpse (skeletalised by now) (51, 36, D) a +0 tower shield of cold resistance (51, 37, D) a +1 hand axe of electrocution (51, 39, D) a +1 great sword of flaming (51, 41, D) a +0 scimitar of flaming (52, 0, D) the +4 storm dragon scales of Youthful Indiscretion {rElec Str+3 Int+3 Dex+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (52, 1, D) an amulet of guardian spirit (52, 3, D) a +0 morningstar (52, 12, D) a +1 war axe of freezing (52, 14, D) a +4 scimitar of flaming a +2 ring mail of fire resistance (52, 15, D) a +4 demon blade of flaming a +0 chain mail (52, 25, D) a +1 heavy orcbow (52, 36, D) a +7 spear of venom (52, 37, D) a +1 halberd of venom (53, 0, D) the +0 helmet "Xaysom" {Rampage Int+3} Rampage: It bestows one free step when moving towards enemies. Int+3: It affects your intelligence (+3). (unseen) (53, 1, D) a staff of earth (unseen) (53, 13, D) a +3 antimagic lajatang (53, 17, D) a +2 long sword a +0 chain mail (53, 24, D) a +0 short sword of draining (53, 37, D) a +3 partisan of freezing (54, 0, D) a phantom mirror (54, 1, D) an amulet of faith (54, 5, D) 6 large rocks (54, 12, D) a +0 chain mail (54, 15, D) a +5 heavy demon blade a +0 chain mail (54, 24, D) a +2 great sword of flaming (54, 25, D) a +0 shortbow of draining (54, 36, D) a +2 chain mail of poison resistance (55, 0, D) a book of Iron (55, 1, D) a box of beasts (55, 12, D) a staff of air (55, 13, D) the +8 orcbow "Xyvupre" {flame, Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (59, 36, D) a +4 dagger of holy wrath (59, 37, D) the staff "Puozintu" {rF+ rC+ Int+3 Stlth+ Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (59, 39, D) a +0 long sword a +0 robe (60, 36, D) a staff of fire (60, 40, D) a +0 flail (61, 8, D) a +1 arbalest of flaming (61, 36, D) a +5 vampiric scimitar (61, 40, D) a +0 robe (62, 0, D) the +7 falchion of Ohaskaph {flame, rElec} rElec: It insulates you from electricity. (62, 1, D) the staff of the Mish-Mash {rElec rF+ Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. (62, 4, D) a +0 long sword (62, 8, D) a staff of air (62, 9, D) the +4 hand axe "Xuset" {freeze, rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (62, 12, D) a +0 long sword a +0 leather armour (62, 20, D) a +0 long sword a +0 ring mail (62, 21, D) a +0 broad axe a +0 chain mail a +0 tower shield (62, 26, D) a +2 leather armour of cold resistance (62, 27, D) a +8 chain mail of ponderousness (62, 30, D) a +0 club (62, 31, D) a +0 scimitar a red draconian corpse (skeletalised by now) (62, 32, D) a +0 flail (62, 36, D) a +1 whip of electrocution (62, 39, D) a +0 robe (62, 41, D) a +0 robe (63, 13, D) a +0 rapier a +0 ring mail a +0 short sword a +0 robe (63, 17, D) a staff of conjuration (63, 26, D) a There-And-Back Book (63, 27, D) a +3 war axe of flaming (63, 29, D) a +0 dagger a draconian corpse (skeletalised by now) (63, 30, D) a +0 short sword a red draconian corpse (skeletalised by now) (63, 32, D) a +0 mace (63, 36, D) the amulet "Otaisek" {Spirit rElec rC- rN+ Str+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (63, 39, D) a +0 halberd (64, 17, D) a ring of flight an amulet of reflection (64, 19, D) a +0 dire flail a +0 animal skin (64, 20, D) a +0 dagger a +0 robe (64, 26, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (64, 27, D) the +0 ring mail "Utaj" {Rampage rC+ rCorr Slay+3} Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (64, 30, D) a +0 flail (64, 31, D) a +0 mace (66, 9, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (68, 0, D) the +0 buckler of the Crucible of Flesh {Str+4} Str+4: It affects your strength (+4). (69, 2, D) a hell hound corpse (skeletalised by now) (69, 36, D) a staff of cold (69, 41, D) 5 large rocks (70, 8, D) a +10 plate armour of ponderousness (70, 13, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (70, 37, D) a staff of air (70, 39, D) a +0 shortbow (70, 41, D) a +0 trident (71, 12, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (71, 17, D) a +6 antimagic falchion (71, 20, D) a +0 short sword a naga corpse (skeletalised by now) (71, 27, D) a +6 ring of dexterity a +2 antimagic quarterstaff (71, 29, D) a +0 glaive (71, 36, D) a +2 shortbow of freezing (71, 37, D) a +2 shortbow of freezing (71, 40, D) a +0 trident 2 boomerangs (72, 17, D) a +3 mace of protection (72, 20, D) a black mamba corpse (skeletalised by now) (72, 26, D) a +2 heavy great mace (72, 27, D) a +6 ring of strength a +2 short sword of draining (72, 28, D) a ball python skeleton (72, 29, D) a +0 spear (72, 30, D) a +0 long sword a +0 robe a black mamba skeleton (72, 36, D) a staff of earth (72, 37, D) the +6 broad axe "Hydra's Bane" {spect, rF+++ Will- Int+4 Stlth+} rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (72, 40, D) a +0 trident (73, 1, D) the +5 broad axe of the Nexus {freeze, *Corrode ^Fragile rC+++ Will+} *Corrode: It may corrode you when you take damage. ^Fragile: It will be destroyed if unequipped. rC+++: It renders you almost immune to cold. Will+: It increases your willpower. (73, 16, D) an amulet of faith a +6 ring of dexterity (73, 17, D) the staff of the Forest Kingfisher {rCorr SInv Earth} [staff of earth] rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (73, 18, D) a ball python corpse (skeletalised by now) (73, 20, D) a +0 hand axe a naga corpse (skeletalised by now) (73, 27, D) a +2 heavy glaive (unseen) (73, 36, D) the +10 chain mail of the King of the Hill {Will+ Dex+4} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (73, 37, D) the +1 ring mail "Ezog" {Int+7} Int+7: It affects your intelligence (+7). (73, 40, D) a +0 trident (75, 11, D) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now)