Dungeon Crawl Stone Soup version 0.33-a0-324-g0b821916ea (webtiles) character file. Game seed: 3841918749368228940 104 Wire0 the Magician (level 5, -2/35 HPs) Began as a Djinni Conjurer on Nov 16, 2024. Slain by Terence ... wielding a +4 mace of protection (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:05 (1546 turns). Wire0 the Magician (Djinni Conjurer) Turns: 1546, Time: 00:03:06 Health: -2/35 AC: 2 Str: 6 XL: 5 Next: 7% Gold: 140 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-3 HP) @: attractive, enlightened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 140 gold pieces. Inventory: Missiles d - a throwing net Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} f - a scroll of blinking {unknown} g - 3 scrolls of teleportation {unknown} h - a scroll of revelation {unknown} Potions e - a potion of degeneration {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.0 Spellcasting + Level 5.0 Conjurations + Level 5.0 Hexes + Level 5.0 Summonings + Level 5.0 Necromancy + Level 5.0 Translocations + Level 5.0 Fire Magic + Level 5.0 Ice Magic + Level 5.0 Air Magic + Level 5.0 Earth Magic + Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 14% 4 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 f - Lesser Beckoning Tloc 52% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +4 mace of protection! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 mace of protection and wearing a +3 chain mail of positive energy (85% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence hits you with a +4 mace of protection! Unknown command. The searing ray hits Terence! Terence is moderately wounded. Terence hits you with a +4 mace of protection. * * * LOW HITPOINT WARNING * * * Unknown command. Okay, then. It was a potion of enlightenment. You feel more buoyant. Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the bat. You kill the bat! The mystic blast hits Terence but does no damage. Terence is moderately wounded. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Unknown command. Unknown command. Unknown command. Unknown command. It was a potion of attraction. You feel attractive to monsters. Terence hits you with a +4 mace of protection. You die... Terence says, "Win and live. Lose and die. It's the rule of life." .(# ..# #.# ######## ##.## #.# #....... ##...## #.# #.##.##. ###.....#####.####.##.##. ............#............ #.....###.#.####.##.#.. #.####..>##.....# #.##.#.. #.......†@@.#.#.# #....... ....$....#####.#.# ####.... ...[.....# #.#.# #..#. ### ########## #.#.# #.### ..# #.#.# ###..#. ..# #.#.### #...... ..# #.....# #.##### #.# #.....# #.# #.# #.....# #.# You could see Terence. Vanquished Creatures An orc priest (D:2) An orc wizard (D:2) A gnoll (D:2) A dart slug (D:2) A ribbon worm (D:2) 3 orcs (D:2) 5 bats 6 endoplasms 2 goblins (D:1) A hobgoblin (D:2) 2 jackals (D:2) A quokka (D:2) 4 ball pythons 3 frilled lizards 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wire0 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Wire0 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 254 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 940 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 940 | D:2 | Learned a level 1 spell: Kiss of Death 954 | D:2 | Reached XP level 4. HP: 24/31 MP: 0/0 1383 | D:2 | Reached XP level 5. HP: 34/35 MP: 0/0 1383 | D:2 | Learned a level 2 spell: Lesser Beckoning 1411 | D:2 | Reached skill level 5 in Spellcasting 1411 | D:2 | Reached skill level 5 in Conjurations 1411 | D:2 | Reached skill level 5 in Hexes 1411 | D:2 | Reached skill level 5 in Summonings 1411 | D:2 | Reached skill level 5 in Necromancy 1411 | D:2 | Reached skill level 5 in Translocations 1411 | D:2 | Reached skill level 5 in Fire Magic 1411 | D:2 | Reached skill level 5 in Ice Magic 1411 | D:2 | Reached skill level 5 in Air Magic 1411 | D:2 | Reached skill level 5 in Earth Magic 1411 | D:2 | Reached skill level 5 in Alchemy 1531 | D:2 | Noticed Terence 1546 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_loops_ring D:2: layout_loops_ring, cheibrodos_gnoll_hut, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 40 | 24 || 64 Searing Ray | 1 | 3 || 4 Iskenderun's Myst | | 1 || 1 Use: Potion | | 2 || 2 Armour: Robe | | 5 || 5 Dodge: Dodged | 1 | 4 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1545 | 1481 | 64 | 52 | 1267 | 2 | 772.5 | Dungeon | 1545 | 1481 | 64 | 52 | 1267 | 2 | 772.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 806 daAuts D:1: 739 daAuts