Dungeon Crawl Stone Soup version 0.33-a0-408-g599108c877 (webtiles) character file. Game seed: 152267611974412154 126 Wire0 the Magician (level 5, -17/35 HPs) Began as a Djinni Conjurer on Nov 17, 2024. Demolished by an ogre ... wielding a +0 giant club (18 damage) ... on level 4 of the Dungeon. The game lasted 00:03:53 (2331 turns). Wire0 the Magician (Djinni Conjurer) Turns: 2331, Time: 00:03:54 Health: -17/35 AC: 3 Str: 6 XL: 5 Next: 32% Gold: 176 EV: 10 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold . . . (no shield) rNeg . . . m - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + j - ring of protection from cold HPRegen 0.25/turn (no ring) %: infuse magic (-18 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 176 gold pieces. Inventory: Armour m - a +0 leather armour (worn) Jewellery j - a ring of protection from cold (left hand) Scrolls a - a scroll of vulnerability {unknown} d - a scroll of noise {unknown} e - a scroll of identify {unknown} g - a scroll of amnesia {unknown} h - 2 scrolls of blinking {unknown} l - a scroll of enchant armour {unknown} Potions b - a potion of degeneration {unknown} c - 4 potions of curing {unknown} f - 2 potions of heal wounds {unknown} i - 2 potions of enlightenment {unknown} k - a potion of magic {unknown} Skills: - Level 2.4 Dodging - Level 1.8 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations + Level 4.8 Hexes + Level 4.8 Summonings + Level 4.8 Necromancy + Level 4.8 Translocations + Level 4.8 Forgecraft + Level 4.8 Fire Magic + Level 4.8 Ice Magic + Level 4.8 Air Magic + Level 4.8 Earth Magic + Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 52% 2d6 3% 2 c - Fulminant Prism Conj/Alch 13% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 22% 4 e - Slow Hex 100% N/A 2% 1 f - Mercury Vapours Alch/Air 52% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Wu Jian Annotations: D:3 1 runed translucent door, exclusion: door, Fearfan's ghost, amateur DsHu Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 90% to hit) The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) A ball python comes into view. Unknown command. Unknown command. The searing ray hits the ball python. You kill the ball python! Unknown command. The searing ray hits the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the ogre. The ogre is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Unknown command. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 100% to hit) The magic dart hits the ogre. The ogre is almost dead. * * * LOW HITPOINT WARNING * * * The ogre barely misses you. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You have nothing you can fire or use right now. You hit the ogre but do no damage. The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ...... ..... .... ... .. .# ########O# #..<#..@.# ##..#.#### #.##.# #....# ###### You could see an ogre. Vanquished Creatures Jessica (D:2) 4 adders A dart slug (D:2) A ribbon worm (D:2) 7 ball pythons 8 endoplasms A giant cockroach (D:3) 3 goblins 4 hobgoblins 4 jackals (D:1) 2 quokkas 5 bats 3 frilled lizards 8 kobolds 8 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wire0 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Wire0 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 167 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 387 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 387 | D:1 | Learned a level 1 spell: Slow 985 | D:2 | Noticed Jessica 987 | D:2 | Killed Jessica 988 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1350 | D:2 | Found an ornate altar of the Wu Jian Council. 1833 | D:3 | Reached XP level 5. HP: 33/35 MP: 0/0 1833 | D:3 | Learned a level 2 spell: Mercury Vapours 1841 | D:3 | Found a runed translucent door. 1842 | D:3 | Noticed Fearfan's ghost (amateur DsHu) 2318 | D:4 | Noticed an ogre 2331 | D:4 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_basic, ebering_dispersal_statue_hall, dk_noncrumbling_4, minivault_14, minmay_3d_cube D:2: layout_basic, basic_altar, uniq_jessica D:3: layout_rooms, gammafunk_ghost_grave, chequers_serial_rivers_small_b, st_stairs_6 D:4: layout_basic, minitemple, serial_shops, nicolae_shop_window_shopping Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Dodging | | 2.4 Stealth | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 64 | 53 || 117 Searing Ray | 1 | 3 || 4 Armour: Robe | 5 | 5 || 10 Leather armour | | 6 || 6 Dodge: Dodged | 6 | 7 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2336 | 2210 | 126 | 183 | 1765 | 4 | 584.0 | Dungeon | 2336 | 2210 | 126 | 183 | 1765 | 4 | 584.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 874 daAuts D:1: 848 daAuts D:3: 591 daAuts D:4: 21 daAuts