Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 390752349330998064 4 Wired the Grave Robber (level 1, 0/15 HPs) Began as a Ghoul Necromancer on Oct 27, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:52 (204 turns). Wired the Grave Robber (Ghoul Necromancer) Turns: 204, Time: 00:02:53 Health: 0/15 AC: 3 Str: 11 XL: 1 Next: 70% Magic: 1/2 EV: 11 Int: 10 God: Gold: 27 SH: 0 Dex: 9 Spells: 2/3 levels left rFire . . . f - +0 club rCold + . . (no shield) rNeg + + + d - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn %: no passive effects @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons f - a +0 club (weapon) Armour a - a +0 robe d - a +0 leather armour (worn) Scrolls e - a scroll of blinking {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} Skills: + Level 0.4 Fighting + Level 1.7 Dodging + Level 2.1 Stealth + Level 1.7 Spellcasting + Level 4.2 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 9% 2d6 22% 3 Animate Dead Necr 9% N/A 58% 4 Agony Necr 9% N/A 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History The jackal barely misses you. The goblin closely misses you. The jackal barely misses you. The goblin hits you with a +0 club. You barely miss the jackal. The jackal is heavily wounded. The jackal completely misses you. The jackal bites you. The goblin hits you with a +0 club. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The goblin hits you but does no damage. The jackal closely misses you. You are too injured to fight recklessly! Casting: Necrotise (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (chance to affect: 76%) The goblin writhes in agony. You kill the goblin! The dead are walking! The jackal bites you but does no damage. The jackal bites you. You see here a +0 club. The jackal completely misses your goblin skeleton. The jackal bites your goblin skeleton. Your goblin skeleton hits the jackal. Casting: Necrotise (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. The jackal bites your goblin skeleton. x2 Your goblin skeleton closely misses the jackal. Casting: Necrotise (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You swap places. The jackal bites you. * * * LOW HITPOINT WARNING * * * You see here a +0 club. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. You die... ####### ################ #.....# #.....Z@hh...... #.###.####.####.####.#### #.# #......# #.# #.###.###### ..# .).......# ##.# ##...###.# #.. ##.## #.# #.# #.# #.# .##.# #.# #.# .# You could see 2 jackals and a friendly goblin skeleton. Vanquished Creatures 2 goblins (D:1) A jackal (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wired the Ghoul Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 204 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_loops_ring Action || total ---------------------------++------- Melee: Club || 18 Unarmed || 10 Cast: Necrotise || 1 Armour: Leather armour || 17 Dodge: Dodged || 24