Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 11441954191535378717 34 Wired the Vexing (level 3, -7/28 HPs) Began as a Gnoll Hexslinger on Oct 30, 2023. Mangled by Terence ... wielding a +0 mace (9 damage) ... on level 3 of the Dungeon. The game lasted 00:05:17 (1500 turns). Wired the Vexing (Gnoll Hexslinger) Turns: 1500, Time: 00:05:17 Health: -7/28 AC: 0 Str: 11 XL: 3 Next: 31% Magic: 7/7 EV: 18 Int: 12 God: Gold: 54 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . i - +5 robe of Misfortune {Harm *Corrode *Slow EV+5} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: corrode self (3%), slow self (1%), harm (+30% outgoing, +20% incoming) @: confused, corroded A: fangs 1, strong nose, distributed training a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles h - 2 poisoned darts Armour c - a +0 robe f - a +0 ring mail i - the +5 robe of Misfortune (worn) {Harm *Corrode *Slow EV+5} (You found it on level 2 of the Dungeon) EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. Jewellery m - the ring "Hyimnuch" {Fire *Corrode Will++ SInv} (You took it off a hobgoblin on level 2 of the Dungeon) [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. Will: It greatly increases your willpower. Wands n - a wand of flame (8) Scrolls b - a scroll of poison d - 8 scrolls of identify {unknown} e - a scroll of blinking {unknown} g - a scroll of vulnerability {unknown} Potions j - a potion of invisibility {unknown} k - a potion of might {unknown} l - a potion of curing {unknown} Skills: + Level 2.6 Fighting + Level 0.8 Short Blades + Level 0.8 Long Blades + Level 0.8 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 4.5 Ranged Weapons + Level 0.8 Throwing + Level 0.8 Armour + Level 4.5 Dodging + Level 0.8 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 2.8 Spellcasting + Level 0.5 Conjurations + Level 5.4 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Transmutations + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Poison Magic + Level 1.0 Invocations + Level 0.8 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 56% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 21% 1 Inner Flame Hex/Fire 8% N/A 22% 3 Portal Projectile Hex/Tloc 16% N/A 22% 3 Cause Fear Hex 7% N/A 26% 4 Frozen Ramparts Ice 6% 1d1 52% 3 Hailstorm Conj/Ice 3% 3d3 52% 3 Ice Form Ice/Tmut 3% N/A 89% 4 Summon Ice Beast Ice/Summ 3% N/A 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb, Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The rat closely misses you. Ijyb closely misses you. Terence misses you. You shoot a sling bullet. The sling bullet hits Terence. Terence is lightly wounded. Terence misses you. Ijyb screams, "Me very upset!" Ijyb misses you. The rat closely misses you. x2; Ijyb hits you with a +0 dagger. Terence misses you. You climb upwards. There is a stone staircase leading down here. You can't go up here! Terence completely misses you. The rat bites you but does no damage. The rat bites you. Your corrosive artefact corrodes you! Ijyb completely misses you. You climb downwards. There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! Ijyb hits you with a +0 dagger. The rat completely misses you. Terence completely misses you. The rat bites you. Terence misses you. Ijyb hits you with a +0 dagger. Your corrosive artefact corrodes you! You see here a rat corpse. You shoot a sling bullet. The sling bullet closely misses Ijyb. Ijyb zaps a wand. Your will is overpowered! You are confused. The rat completely misses you. Terence barely misses you. You clumsily bash Ijyb but do no damage. The rat closely misses you. Terence hits you with a +0 mace. Ijyb hits you with a +0 dagger. Ijyb screams, "I cut your head off!" Ijyb zaps a wand. Your will is overpowered! You are more confused. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The rat bites you. * * * LOW HITPOINT WARNING * * * Ijyb attacks as you move away! Ijyb closely misses you. Terence hits you with a +0 mace! You die... .# #.# ###.## ##.... ..#.# ∆ ...# #..# #@@# #g†# #r.# #.... ##..... ...#.... #.##.... #.# ... ... #. You could see Ijyb, Terence and a rat. Vanquished Creatures A dart slug (D:1) 4 bats 5 endoplasms 4 giant cockroaches A goblin (D:1) 2 hobgoblins (D:2) A quokka (D:2) A ball python (D:2) 3 frilled lizards (D:1) 2 kobolds (D:1) 5 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wired the Gnoll Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 280 | D:1 | Reached XP level 2. HP: 23/23 MP: 5/5 780 | D:1 | Found a faded altar of an unknown god. 939 | D:2 | Found the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} 1028 | D:2 | Reached XP level 3. HP: 28/28 MP: 7/7 1153 | D:2 | Identified the ring "Hyimnuch" {Fire *Corrode Will++ SInv} 1197 | D:2 | Reached skill level 1 in Invocations 1483 | D:3 | Noticed Ijyb 1488 | D:3 | Noticed Terence 1500 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_loops_ring, dreamdust_ecumenical_altar_angels_and_demons D:2: layout_loops_ring, wad_floor_pattern_untrapped, chequers_garden, chequers_avenue D:3: layout_rooms, minmay_increasing_density, uniq_terence, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Invocations | 1 | 1.0 Fighting | | 2.6 Short Blades | | 0.8 Long Blades | | 0.8 Axes | | 0.8 Maces & Flails | | 0.8 Polearms | | 0.8 Staves | | 0.8 Ranged Weapons | | 4.5 Throwing | | 0.8 Armour | | 0.8 Dodging | | 4.5 Stealth | | 0.8 Shields | | 0.8 Unarmed Combat | | 0.8 Spellcasting | | 2.8 Conjurations | | 0.5 Hexes | | 5.4 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Transmutations | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Poison Magic | | 0.5 Evocations | | 0.8 Action || total ---------------------------++------- Melee: Sling || 1 Fire: Sling || 72 Cast: Slow || 5 Armour: Ring mail || 3 Robe || 1 Dodge: Dodged || 38