Dungeon Crawl Stone Soup version 0.29-a0-275-g389c0b56f3 (webtiles) character file. Game seed: 7236613431676259388 16 Wizop the Ducker (level 2, 22/22 HPs) Began as a Merfolk Gladiator on Mar 10, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:34 (106 turns). Wizop the Ducker (Merfolk Gladiator) Turns: 106, Time: 00:00:34 Health: 22/22 AC: 4 Str: 14 XL: 2 Next: 58% Magic: 2/2 EV: 13 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 2 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Skills: - Level 2.1 Fighting - Level 4.0 Polearms * Level 3.1 Throwing - Level 4.0 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History e - a javelin Your legs become a tail as you enter the water. A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! The goblin shouts! Throw: 3 throwing nets Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (53% to hit) You throw a throwing net. The throwing net barely misses the goblin. Unknown command. A goblin comes into view. It is wielding a +0 club. The goblin shouts! You hit the goblin. You kill the goblin! You hear a shout! You puncture the goblin! You kill the goblin! A gnoll comes into view. It is wielding a +0 club. You have reached level 2! You see here a +0 club. You reach to attack! You hit the gnoll. The gnoll is moderately wounded. You hit the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. You hit the gnoll. You kill the gnoll! Your Throwing skill increases to level 3! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....≈≈.#......#..###. ....≈≈.#......#..### .....≈.≈......#..## ....≈≈.≈.........#### ..≈≈≈≈≈.......$.##..# ..≈≈.≈.........##...# ..≈.≈≈.........)....# #.≈)≈≈..............# #..≈≈≈≈≈.)......@...# #≈..≈...#######+#).(.... #≈..≈≈..# .###... .≈.≈.≈≈.... .. .. ##≈≈≈≈≈..## ... ##.≈≈..## .##. ##≈≈### .. .. ≈≈# .. .. ≈## There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 3 goblins (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wizop the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 102 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 106 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_basic, serial_shops, nicolae_shop_hallway_plus, chequers_ecumenical_altar_island, chequers_serial_rivers_small_3, hangedman_glass_teeth, due_unseen_surprise Skill XL: | 1 2 | ---------------+-------+----- Throwing | 3 | 3.1 Fighting | | 2.1 Polearms | | 4.0 Dodging | | 4.0 Action || total -------------------------++------- Melee: Trident || 11 Tailslap || 1 Throw: Javelin || 1 Throwing net || 1 Armor: Leather armour || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 101 | 101 | 0 | 0 | 76 | 1 | 101.0 | Dungeon | 101 | 101 | 0 | 0 | 76 | 1 | 101.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 101 daAuts