Wolly Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, 0, D:1) a +0 dagger (3, 15, D:1) a +0 club (6, 54, D:1) a +0 dagger (7, 49, D:1) a +0 dagger (7, 53, D:1) a +0 club (7, 55, D:1) 20 arrows (15, 28, D:1) a +0 dagger (15, 45, D:1) a +0 ring mail (18, 62, D:1) 10 poisoned needles (24, 40, D:1) a +0 short sword (28, 39, D:1) a +0 ring mail (39, 1, D:1) a +0 leather armour (48, 58, D:1) a +0 ring mail (49, 5, D:1) a +0 club (54, 60, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 21 poisoned needles (7, 6, D:2) 3 stones (8, 5, D:2) a +0 pair of gloves (10, 5, D:2) a +0 short sword (20, 18, D:2) a stone (21, 14, D:2) a stone (21, 15, D:2) a stone (22, 16, D:2) a stone (26, 4, D:2) 9 stones (28, 5, D:2) a +0 dagger (31, 14, D:2) 18 arrows (34, 35, D:2) 18 stones (35, 4, D:2) a +0 falchion (39, 9, D:2) 12 stones (39, 48, D:2) a +0 club (44, 12, D:2) a +0 flail a +0 spear (51, 4, D:2) 20 bolts (53, 39, D:2) a +0 scimitar Level 3 of the Dungeon (6, -11, D:3) a +0 mace (18, 25, D:3) a +0 short sword (38, 3, D:3) 25 stones (40, 23, D:3) a +0 chain mail (47, 32, D:3) a +0 chain mail (52, 36, D:3) a +0 hunting sling 23 stones (53, 1, D:3) a +0 dagger (56, 23, D:3) a cursed -1 club (62, 32, D:3) a +0 cloak Level 4 of the Dungeon [Shop] Zukokhlerr's Serpentskin Sales an uncursed ring of poison resistance (240 gold) a +0 blowgun (30 gold) a +0 blowgun (30 gold) a +0 blowgun (30 gold) the Collected Works on Contamination (609 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 f - Alistair's Intoxication Transmutation/Poison 5 a +0 blowgun (30 gold) (0, 0, D:4) 16 arrows (11, 10, D:4) a +0 dagger (15, 7, D:4) a stone (15, 22, D:4) a +0 short sword a +0 animal skin a +0 helmet a +0 dagger a +0 club (16, 22, D:4) a +0 club a +0 dagger (17, 9, D:4) a +0 club a +0 dagger (17, 22, D:4) a +0 hunting sling 25 stones (27, -7, D:4) a +0 giant club (27, 16, D:4) 26 bolts (27, 30, D:4) a +0 robe (36, 40, D:4) a +0 leather armour (36, 43, D:4) a +0 robe (37, 8, D:4) 18 stones (41, 13, D:4) 26 stones (42, 20, D:4) 9 arrows (49, 25, D:4) a +0 dagger a +0 robe (50, 25, D:4) a +0 whip a +0 leather armour a +0 mace (51, 25, D:4) a +0 club (53, 14, D:4) 10 poisoned needles (62, 10, D:4) a +1 mace of protection (65, 15, D:4) a +0 short sword a +0 dagger (65, 16, D:4) a +0 vampiric dagger Level 5 of the Dungeon (0, 0, D:5) an arrow a +0 robe a +0 mace (1, 2, D:5) 21 arrows a +0 shortbow (4, 8, D:5) 22 stones (17, 22, D:5) a +0 club (23, 0, D:5) a +0 giant club (24, 42, D:5) 7 stones (27, 29, D:5) the +4 rapier "Blob" {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. (35, 20, D:5) a +0 chain mail (38, 9, D:5) a +5 dire flail of draining a +0 leather armour (41, 2, D:5) a +0 robe (41, 17, D:5) a +0 hand axe a +0 dagger a +0 robe (41, 18, D:5) a +0 flail a +0 leather armour (41, 22, D:5) 2 tomahawks (42, -4, D:5) a +0 giant club (42, 17, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a +0 centaur barding (6, 37, D:6) a +0 spear (9, 48, D:6) 24 arrows (10, 26, D:6) a potion of resistance (11, 54, D:6) 21 bolts (12, 26, D:6) a ration (16, 22, D:6) 27 stones (22, 16, D:6) a +0 arbalest (22, 43, D:6) 16 arrows a +0 shortbow a +1 whip of electrocution a +0 robe (22, 45, D:6) 2 scrolls of noise (23, 44, D:6) an arrow (24, 25, D:6) a +0 pair of boots of stealth (27, 5, D:6) 2 arrows (27, 10, D:6) an arrow (27, 12, D:6) a +0 shortbow 13 arrows (27, 50, D:6) a +0 giant club (33, 6, D:6) a +0 ring mail (34, 15, D:6) a +0 robe (35, 21, D:6) a +0 scale mail (39, 43, D:6) a +0 robe (40, 28, D:6) an arrow (41, 27, D:6) an arrow (42, 27, D:6) an arrow (43, 27, D:6) an arrow (44, 27, D:6) an arrow (47, 26, D:6) a +0 shortbow 12 arrows (49, 0, D:6) the +7 trident of Income {protect, rPois Str+3 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It protects you from poison. It makes you more stealthy. (49, 31, D:6) a +0 giant club (49, 46, D:6) a +0 rapier Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (1, 3, D:7) a +0 chain mail (19, -8, D:7) a +0 hand axe a +0 animal skin (23, 15, D:7) a +0 scale mail (25, 18, D:7) a +0 short sword a +0 ring mail (28, 20, D:7) 23 arrows (28, 23, D:7) 18 stones (31, 25, D:7) a +0 trident a +0 plate armour (37, 24, D:7) the +3 leather armour of Yesterday {Int+2 Stlth+} It affects your intelligence (+2). It makes you more stealthy. (38, 22, D:7) a +0 trident (39, 31, D:7) 20 stones (44, 27, D:7) a cursed -3 dagger Level 8 of the Dungeon (0, 0, D:8) a scroll of blinking the Ecumenical Temple