XYNTA Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (19, 13, D:1) a +0 club (21, -16, D:1) 8 needles of sleeping (21, -6, D:1) a stone (22, -26, D:1) a +0 ring mail (22, -8, D:1) a stone (28, -22, D:1) 15 poisoned needles (30, 16, D:1) 20 bolts (31, -8, D:1) 9 poisoned needles (34, -7, D:1) a +1 short sword of electrocution (35, -22, D:1) a +0 whip (35, 6, D:1) 11 stones (38, -13, D:1) a +0 spear (43, -24, D:1) a +0 helmet (47, 15, D:1) 12 sling bullets (53, -15, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, 46, D:2) a +0 spear (7, 37, D:2) a +0 leather armour (14, 35, D:2) a +0 dagger (16, 13, D:2) a +0 leather armour (21, 35, D:2) a cursed -2 dagger (21, 40, D:2) a +0 dagger (23, 4, D:2) a +0 club (37, 13, D:2) a +0 robe (38, -5, D:2) a cursed -1 club (53, -8, D:2) a +0 club (53, 36, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 mace (0, 5, D:3) a +0 club a +0 trident (0, 6, D:3) a +0 hand axe (0, 7, D:3) a +0 dagger a +0 scale mail (0, 21, D:3) a +0 club (7, 10, D:3) a +0 mace a +0 leather armour (8, 10, D:3) a +0 dagger (9, 7, D:3) a +0 hunting sling (12, -7, D:3) a +0 mace (13, 3, D:3) a +0 dagger (15, 9, D:3) 25 arrows (15, 32, D:3) a +0 rapier (16, 3, D:3) 26 sling bullets (16, 30, D:3) a +0 hand axe (18, -6, D:3) a +2 quarterstaff of chaos (18, 23, D:3) a +0 falchion (20, 23, D:3) a +0 club (21, -5, D:3) a +0 mace (22, 27, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (4, 36, D:4) a +0 leather armour (7, 17, D:4) a +0 hand axe (8, 29, D:4) a +0 ring mail (17, 0, D:4) 16 arrows (36, -1, D:4) a +0 hunting sling Level 5 of the Dungeon (4, -31, D:5) 28 arrows (5, -1, D:5) a cursed -2 long sword (9, -15, D:5) a +0 short sword (11, -19, D:5) a -4 ring of protection (12, -18, D:5) a +0 giant club (12, -13, D:5) the +1 scale mail "Joq Kiamao" {-Tele +Inv rC- rCorr Str+8} It affects your strength (+8). It makes you vulnerable to cold. It lets you turn invisible. It prevents most forms of teleportation. It protects you from acid and corrosion. (18, -15, D:5) a +0 robe (24, -12, D:5) 26 arrows (26, -9, D:5) 26 bolts (28, -13, D:5) a +0 mace (29, -23, D:5) a +0 dagger a +0 robe (31, -24, D:5) a +0 dagger (36, 11, D:5) a +0 dagger a +0 robe a +0 war axe a +0 leather armour (44, 24, D:5) the +8 hand axe "Killer Klown's Doom" {chop, +Fly rC+ SInv} It inflicts extra damage upon your enemies. It protects you from cold. It lets you see invisible. It lets you fly. (45, -18, D:5) a +2 dagger of freezing (51, 0, D:5) a +0 robe (53, -19, D:5) a cursed -3 mace Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (7, -22, D:6) a +0 robe (8, -12, D:6) a +0 club (9, -12, D:6) a +0 chain mail a +0 scimitar (10, -12, D:6) a +0 leather armour a +0 whip a +0 war axe a +0 scale mail (12, -6, D:6) a +0 hunting sling (24, -24, D:6) a cursed +3 spear a cursed +0 robe (26, -24, D:6) a +3 short sword of freezing a +0 robe (27, -24, D:6) a cursed +0 spear a +0 robe (27, -14, D:6) a +1 hand axe of pain (28, -24, D:6) a +2 dire flail a +0 robe (33, -12, D:6) a +0 giant club (44, -11, D:6) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (44, 13, D:6) 10 bolts (45, -25, D:6) a +0 flail of holy wrath (48, -6, D:6) a cursed +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (9, 6, D:7) an uncursed ring of stealth (13, 4, D:7) 4 gold pieces (16, 4, D:7) a +0 leather armour (still there?) a +0 trident (still there?) (17, -3, D:7) 10 gold pieces (17, 2, D:7) a stone (17, 5, D:7) a +0 whip (still there?) a +0 flail (still there?) an orc corpse (still there?) (22, 4, D:7) a sling bullet (24, 5, D:7) a sling bullet (25, 6, D:7) a sling bullet (27, 7, D:7) a scorpion corpse (28, 6, D:7) a +0 quarterstaff a +0 hunting sling 29 sling bullets a +0 leather armour (46, 12, D:7) a +0 falchion (46, 13, D:7) a cursed -3 club Level 8 of the Dungeon (0, 0, D:8) a potion of heal wounds (6, 6, D:8) 2 arrows (7, 5, D:8) an arrow