Xarkox Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -14, D:1) a +0 leather armour (6, 3, D:1) a stone (6, 4, D:1) a stone (6, 11, D:1) 15 stones (7, 5, D:1) a stone (8, -8, D:1) a +0 hand axe (10, 7, D:1) a +0 whip (27, -19, D:1) 2 stones (27, -17, D:1) a +0 club (31, 10, D:1) a +0 hunting sling (32, -19, D:1) a stone (34, -19, D:1) a stone (34, -7, D:1) a +0 club a +0 dagger (38, 13, D:1) a +0 club (41, -11, D:1) a +0 club (44, -23, D:1) a cursed +0 helmet (44, 10, D:1) 21 stones (47, -12, D:1) a +0 robe (48, -13, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a stone (0, 1, D:2) a stone (0, 5, D:2) a +0 short sword (1, 4, D:2) a cursed -2 dagger (4, 51, D:2) a +0 ring mail (13, 7, D:2) a +0 leather armour (15, 25, D:2) a +0 hunting sling (26, 5, D:2) 5 stones (27, 20, D:2) a +0 robe (36, 12, D:2) a +0 long sword (37, 15, D:2) 19 stones (41, 42, D:2) 24 stones (43, 15, D:2) 22 bolts (44, 35, D:2) a +0 dagger (59, -5, D:2) a stone (62, -6, D:2) a +0 club (63, 0, D:2) a +0 club (63, 9, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (11, -26, D:3) a +0 dagger (12, -41, D:3) a +0 robe (12, -26, D:3) a +0 hand axe (13, -13, D:3) a +0 morningstar (17, -29, D:3) a +0 hunting sling 11 stones (19, -29, D:3) a stone a +0 club a +0 club (20, -28, D:3) a +0 club a cursed -3 club a +0 hunting sling 8 stones (20, -27, D:3) a +0 short sword a +0 animal skin a +0 helmet (22, -25, D:3) a +0 hunting sling 23 stones (23, -23, D:3) a +0 mace (23, -9, D:3) a +0 robe (24, -29, D:3) 2 stones (24, -27, D:3) a +0 club (28, -21, D:3) 14 stones (36, -34, D:3) a +0 club (46, -9, D:3) a +0 club (48, -2, D:3) 5 stones (56, -32, D:3) a +0 club Level 4 of the Dungeon (2, 19, D:4) 30 stones (14, 20, D:4) a +0 long sword (32, 20, D:4) 14 stones (41, 31, D:4) 3 javelins (43, 39, D:4) a +0 hand axe (44, 36, D:4) a +0 giant club a +0 chain mail Level 5 of the Dungeon [Shop] Feero's Book Shoppe the Grimoire of Attacks and Black Arts (944 gold) Spells Type Level a - Sublimation of Blood Necromancy 2 b - Stone Arrow Conjuration/Earth 3 c - Fireball Conjuration/Fire 5 d - Simulacrum Ice/Necromancy 6 a book of Debilitation (480 gold) a book of Burglary (900 gold) a book of Party Tricks (600 gold) a book of Necromancy (360 gold) a book of Maledictions (300 gold) a book of Debilitation (480 gold) a book of Enchantments (600 gold) a book of Conjurations (360 gold) a book of Air (420 gold) a book of Frost (420 gold) a book of Cantrips (240 gold) a book of Fire (780 gold) Advanced Secret Knowledge (889 gold) Spells Type Level a - Deflect Missiles Charms/Air 6 b - Conjure Ball Lightning Conjuration/Air 6 c - Bolt of Fire Conjuration/Fire 6 d - Bolt of Cold Conjuration/Ice 6 e - Iron Shot Conjuration/Earth 6 f - Statue Form Transmutation/Earth 6 (0, 0, D:5) a +0 ring mail (15, -44, D:5) a +0 flail (16, -44, D:5) a cursed -1 mace (18, -44, D:5) a +0 ring mail (19, -44, D:5) a +0 falchion (20, -26, D:5) a +0 club (20, -25, D:5) a +0 club a +0 club a +0 ring mail (28, 2, D:5) 14 stones (35, -47, D:5) a cursed -1 giant club (40, 6, D:5) a +0 whip (40, 7, D:5) a +0 hand axe a +0 hand axe a cursed +0 ring mail (44, -33, D:5) 15 stones (45, -38, D:5) a +0 great sword (45, -27, D:5) a +0 hand axe (51, 9, D:5) a +0 giant spiked club (52, -18, D:5) 24 bolts (55, 9, D:5) 19 stones Level 6 of the Dungeon (0, 0, D:6) a +0 whip a +0 chain mail (1, 0, D:6) a +0 dagger a +0 robe (1, 1, D:6) a +0 leather armour (1, 6, D:6) a +0 flail (2, 2, D:6) a +0 flail (2, 3, D:6) a +0 giant club (3, 2, D:6) a +0 falchion a +0 leather armour (6, 6, D:6) a +0 ring mail (8, 48, D:6) a tomahawk (9, 44, D:6) 20 stones (10, 49, D:6) a +0 falchion a tomahawk (12, 29, D:6) a +0 giant club (17, 19, D:6) a +1 hunting sling of flaming (18, 32, D:6) a +0 hand axe (18, 34, D:6) a +1 short sword of electrocution a +0 ring mail (19, 32, D:6) a +0 club (23, 43, D:6) 9 stones (24, 35, D:6) a +0 robe (25, 24, D:6) a +0 ring mail (25, 35, D:6) 15 sling bullets (29, 37, D:6) a +0 club a +0 scale mail a cursed -2 mace a +0 dagger a +0 robe (32, 37, D:6) a +0 dagger a +0 robe (42, 43, D:6) 17 stones (44, 23, D:6) a +0 flail (44, 24, D:6) a +0 flail a +0 leather armour (45, 24, D:6) a +0 dagger a +0 robe (46, 28, D:6) a +0 hand axe Level 7 of the Dungeon (6, -7, D:7) a tomahawk (7, -7, D:7) a tomahawk (7, -6, D:7) a tomahawk (8, -6, D:7) a tomahawk (9, -6, D:7) a +0 dagger a +0 robe a tomahawk (10, -6, D:7) a +0 war axe a tomahawk a cursed +0 chain mail (11, -6, D:7) a +0 club (11, 10, D:7) a +0 scale mail (12, 7, D:7) 16 stones (17, -1, D:7) a +0 flail (32, -20, D:7) a +0 animal skin (33, -20, D:7) a +0 whip of electrocution a +0 robe a +0 whip (34, -17, D:7) a +0 hand axe a +0 plate armour (34, -16, D:7) a +0 dagger (36, -29, D:7) a +0 shortbow 21 arrows (38, -6, D:7) a +0 dagger a +0 robe (41, -16, D:7) a wand of polymorph (10/24) (46, 9, D:7) a +0 animal skin (49, 3, D:7) 32 sling bullets Level 8 of the Dungeon (4, -1, D:8) 23 stones (5, 17, D:8) a +0 troll leather armour 24 stones (6, -5, D:8) a +0 trident a +0 plate armour (6, 20, D:8) 18 stones (7, -7, D:8) a +0 chain mail (8, -4, D:8) a +0 club (10, -4, D:8) a +0 dagger a +0 robe (14, 15, D:8) a +0 plate armour (25, 14, D:8) 21 bolts (31, -21, D:8) a +0 leather armour (40, 15, D:8) 2 arrows (40, 16, D:8) 2 arrows (41, 14, D:8) a +0 shortbow 12 arrows (42, 14, D:8) 2 arrows (43, -4, D:8) the ring of Opirgh {rF+ rC+} [ring of protection from cold] It protects you from fire. It protects you from cold. (43, -3, D:8) an uncursed staff of death (43, 14, D:8) 4 arrows (44, -4, D:8) the +7 longbow of Lopaops {freeze, rF++ MR- MP+9 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. (44, -3, D:8) a +0 ring mail (unseen) (44, -2, D:8) the +1 long sword "Quel Kyf" {flame, rElec Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It insulates you from electricity. (44, 14, D:8) 2 arrows (45, -4, D:8) a +3 ring mail of poison resistance (45, -3, D:8) a +1 helmet of see invisible (45, -2, D:8) the +3 quarterstaff "Imaac" {freeze, rF- rC+ MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (9, 1, D:9) a +0 whip a +0 trident a +0 dagger a +0 war axe a +3 dagger a +0 robe (14, 11, D:9) a +0 flail a +0 club (20, 5, D:9) a +0 flail (21, 3, D:9) a +2 dagger of speed a +0 robe (26, 30, D:9) 23 bolts (29, 1, D:9) 2 scrolls of noise an uncursed amulet of inaccuracy a wand of random effects (21/48) (30, 40, D:9) a +0 short sword (unseen) (36, 24, D:9) a +1 flail of protection (37, -1, D:9) a potion of lignification a +0 vampiric dagger (38, 26, D:9) a cursed -1 falchion 33 gold pieces (39, 19, D:9) a +0 flail an orc corpse (39, 24, D:9) a +0 dagger (unseen) (41, 37, D:9) a +0 rapier (43, 1, D:9) a +0 club (43, 7, D:9) a +0 giant club an ogre corpse (43, 11, D:9) a +0 trident a +0 shield an arrow (43, 12, D:9) an arrow (43, 14, D:9) an arrow (43, 33, D:9) a +0 whip (unseen) (44, 16, D:9) an arrow (46, 18, D:9) a sling bullet (47, 17, D:9) a sling bullet (47, 22, D:9) a cursed -2 dagger (unseen) (47, 30, D:9) a +0 great sword (49, 18, D:9) a sling bullet (49, 19, D:9) 2 sling bullets (51, -3, D:9) an arrow (51, 3, D:9) a +0 dagger a +0 robe (51, 4, D:9) a +0 shortbow 13 arrows Level 1 of the Orcish Mines (0, 0, Orc:1) a javelin (2, -3, Orc:1) 24 gold pieces (3, -5, Orc:1) an orc corpse (3, -3, Orc:1) a javelin (4, -5, Orc:1) a +0 dagger (unseen)