Xenophilius Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -13, D:1) a +0 club (6, 2, D:1) a +0 dagger (9, 0, D:1) a +0 short sword (14, -4, D:1) a cursed +0 helmet (14, 6, D:1) a +0 dagger (15, 2, D:1) a +0 ring mail (18, -5, D:1) a +0 club a +0 club (18, 10, D:1) a +0 club (31, 13, D:1) a +0 club a +0 club (48, -20, D:1) a +0 dagger Level 2 of the Dungeon (5, 5, D:2) a +0 whip (14, 30, D:2) a +0 dagger (25, 21, D:2) a +0 dagger (30, 3, D:2) a +0 club (30, 11, D:2) a +0 dagger (31, 6, D:2) a +0 dagger (33, 24, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (5, -47, D:3) a +0 scythe a +0 robe (13, -19, D:3) a cursed -3 club (26, -10, D:3) 27 bolts (28, -48, D:3) a +0 short sword (32, -52, D:3) a +0 dagger (32, -18, D:3) a +0 falchion a +0 leather armour (42, -29, D:3) a +0 trident Level 4 of the Dungeon [Shop] Xosefuf's Book Emporium a book of Minor Magic (280 gold) a book of Party Tricks (700 gold) a book of Cantrips (280 gold) a book of Conjurations (420 gold) a book of Air (490 gold) a book of Clouds (630 gold) a book of Necromancy (420 gold) a book of Cantrips (280 gold) a book of Flames (490 gold) the Guide on Venomous Enhancements (589 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Song of Slaying Charms 2 c - Poisonous Vapours Poison/Air 2 d - Regeneration Charms/Necromancy 3 e - Ozocubu's Armour Charms/Ice 3 f - Mephitic Cloud Conjuration/Poison/Air 3 g - Olgreb's Toxic Radiance Poison 4 a book of Geomancy (490 gold) [Shop] Gaqidd's Antique Weapon Shoppe a +0 club (24 gold) a +0 dagger (48 gold) a +0 whip of electrocution (196 gold) a +3 vampiric dagger (552 gold) a cursed -3 rapier (2 gold) a +0 dagger (48 gold) a +0 short sword (72 gold) a cursed +0 hand axe (2 gold) a +0 rapier (96 gold) [Shop] Seag's Antique Weapon Emporium a +0 flail (108 gold) a +0 falchion (93 gold) a +0 whip (77 gold) a +0 mace (93 gold) a +0 flail (108 gold) a +5 shortbow of flaming (1004 gold) the +8 scimitar of Indignation {slice, rC+ Str+2} (1990 gold) It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from cold. a +2 falchion of protection (483 gold) the +6 flail "Dufuud" {venom, *Corrode rElec rN++} (1646 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It greatly protects you from negative energy. It may corrode you when you take damage. a +0 falchion (93 gold) the cursed +3 hunting sling "Mauf" {flame, +Blink} (889 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. It has a curse placed upon it. a +0 long sword (108 gold) (0, 0, D:4) a +0 leather armour (0, 2, D:4) a +1 dagger of protection a +0 robe (4, -2, D:4) a +0 mace (19, -30, D:4) a +0 dagger a +0 robe (20, -10, D:4) a +0 robe (20, -4, D:4) a +0 arbalest (21, -6, D:4) a +0 whip (24, -23, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow a cursed +0 hand axe (2, -6, D:5) a +0 club (11, 22, D:5) a +0 robe (12, 26, D:5) a +0 chain mail (21, 1, D:5) a +0 leather armour a +0 flail (25, 11, D:5) a +0 spear a +0 whip a +0 club (26, -9, D:5) a +0 battleaxe a +0 chain mail (31, 29, D:5) a +0 flail (45, -9, D:5) a +0 chain mail (45, 8, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (4, -13, D:6) a +0 trident a +0 leather armour (5, -11, D:6) a +0 giant spiked club a +0 giant club (6, -16, D:6) a +0 giant club (6, -8, D:6) a +0 dagger of holy wrath a cursed +0 robe (7, -14, D:6) a +0 short sword (11, -2, D:6) a +0 spear (17, 13, D:6) a +0 short sword (18, 5, D:6) a +0 giant club an ogre skeleton (24, 21, D:6) a +0 flail (30, 12, D:6) a +0 mace a +0 robe (34, 10, D:6) a +0 leather armour a +0 flail (38, -1, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) 2 stones (1, -3, D:7) 13 poisoned darts (1, -1, D:7) a stone (2, -2, D:7) a stone (3, -3, D:7) a stone (4, -8, D:7) a cursed amulet of regeneration (7, -5, D:7) a stone (8, -6, D:7) a stone (9, -7, D:7) a +0 whip (10, -6, D:7) a +0 short sword (unseen) (11, -5, D:7) 2 stones (15, 0, D:7) a stone (32, -23, D:7) a potion of might (34, -21, D:7) a javelin