Xenoroth Level 1 of the Dungeon (3, -44, D:1) a +0 dagger (3, -25, D:1) a +0 robe (9, -49, D:1) a +0 mace (13, -14, D:1) a +0 short sword 4 stones (15, -46, D:1) a +0 short sword (32, -27, D:1) a +0 ring mail (45, -11, D:1) a +0 great sword (47, -20, D:1) a +0 dagger (48, -40, D:1) a +0 dagger (53, -10, D:1) a +0 leather armour (56, -4, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 mace (3, -1, D:2) a +2 quarterstaff of chaos a +0 cloak (12, -22, D:2) 19 stones a +0 club a +0 hunting sling (12, 8, D:2) 11 bolts (13, -32, D:2) a +0 ring mail (13, -23, D:2) a +0 pair of gloves (still there?) a +0 leather armour (still there?) a +0 club (still there?) (15, -23, D:2) a +0 chain mail (still there?) a +0 club (still there?) (21, -8, D:2) 21 stones (25, 3, D:2) a +0 long sword (29, -8, D:2) 19 bolts (31, -30, D:2) 18 stones (36, -15, D:2) a +0 ring mail (39, 0, D:2) a +0 dagger a +2 robe of positive energy (44, 10, D:2) a +0 hunting sling (51, -15, D:2) a +0 robe (51, 3, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 flail a +0 falchion (1, 4, D:3) a +0 leather armour 5 boomerangs a +0 dagger (4, -33, D:3) a +0 whip (5, 5, D:3) a +4 rapier a +2 leather armour (6, 13, D:3) a +0 leather armour (12, 4, D:3) a +0 robe (12, 6, D:3) a +1 hat (12, 13, D:3) a +0 dagger a +0 scale mail (17, -9, D:3) a +0 leather armour (22, 1, D:3) a +0 club (24, -38, D:3) a +0 short sword (26, -13, D:3) a +0 robe (34, -34, D:3) a +0 hunting sling (44, -38, D:3) a +0 club (45, -20, D:3) a +0 hunting sling a +2 dagger of speed 14 stones (45, -18, D:3) 21 stones Level 4 of the Dungeon [Shop] Tocs's Weapon Emporium a +1 hand crossbow of freezing (186 gold) a +0 quarterstaff (56 gold) a +0 mace (42 gold) a +0 club (14 gold) a +6 spectral quarterstaff (588 gold) 19 arrows (53 gold) the +9 dire flail of Ashenzari's Whim {freeze, Contam +Rage Fly Str+3} (917 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It grants you flight. It lets you go berserk. It causes magical contamination when unequipped. a +0 war axe (49 gold) a +5 vorpal arbalest (471 gold) (0, 0, D:4) 10 poisoned darts (0, 7, D:4) a +2 flail of protection (1, 20, D:4) 17 arrows (6, 28, D:4) a +0 dagger (7, 6, D:4) a +0 club 5 stones (7, 28, D:4) a +0 dagger (9, 3, D:4) a +0 trident (13, 24, D:4) a +0 club (15, 23, D:4) a +0 club (15, 24, D:4) a +0 club a +0 dagger a +0 dagger a +0 animal skin a +0 helmet (16, 24, D:4) a +0 club (32, 24, D:4) a +2 vorpal falchion a +0 leather armour (38, 18, D:4) 5 javelins (39, 6, D:4) a +0 dagger (40, 5, D:4) a +0 club (40, 6, D:4) a +0 club (41, 6, D:4) a +0 falchion a +0 leather armour (42, 19, D:4) a +0 leather armour (50, -2, D:4) a +0 hunting sling (54, -3, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a staff of air (1, 4, D:5) a +5 flail (still there?) a +0 robe (still there?)