Xenoroth Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 3, D:1) a +0 leather armour (1, 17, D:1) a +0 whip (6, 27, D:1) a +0 chain mail (7, 27, D:1) a +0 chain mail (29, 25, D:1) a +0 club (35, 26, D:1) a +0 ring mail (44, 8, D:1) 24 sling bullets Level 2 of the Dungeon (15, -3, D:2) 30 sling bullets (31, 21, D:2) a +0 rapier (34, 21, D:2) a +0 dagger (34, 22, D:2) 2 potions of degeneration a +0 short sword (40, -5, D:2) a +3 dagger 5 stones (44, 12, D:2) a +0 club (48, 10, D:2) a +0 dagger (51, 8, D:2) 16 stones (51, 35, D:2) a +0 leather armour a +0 mace (51, 36, D:2) a +0 hand axe (unseen) (52, 35, D:2) a +0 scale mail a +0 dagger (53, 31, D:2) a stone a +0 dagger (56, 11, D:2) a +0 ring mail (63, 12, D:2) a +0 spear Level 3 of the Dungeon [Shop] Jeulu's Armour Emporium a +2 crystal plate armour (920 gold) a +0 plate armour (230 gold) a +0 pair of boots (45 gold) a +0 pair of boots (45 gold) a +0 ring mail (40 gold) the +1 robe "Ytyed" {*Slow rElec rF+++ Stlth-} (477 gold) rF: It renders you almost immune to fire. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. Stlth: It makes you less stealthy. a +1 ring mail of cold resistance (160 gold) a +0 ring mail of cold resistance (110 gold) the +2 ring mail of Courage {-Tele Will+ Slay+3} (336 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (+3). -Tele: It prevents most forms of teleportation. Will: It increases your willpower. a +0 kite shield (45 gold) (0, 0, D:3) a +0 hand axe an orc corpse (skeletalised by now) (8, -5, D:3) 9 gold pieces (16, -11, D:3) a +0 whip 5 gold pieces a +0 dagger a +0 robe (28, 11, D:3) a +0 dagger (29, 9, D:3) a +0 falchion (29, 11, D:3) a +0 whip a +0 war axe (30, 9, D:3) a +0 leather armour (30, 12, D:3) a +0 short sword (31, 8, D:3) a +0 scale mail (34, 35, D:3) a +0 great mace (38, 15, D:3) a +1 dagger of venom (50, -5, D:3) a +0 hand axe