Xenoroth Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, 11, D:1) 3 silver javelins (1, 14, D:1) a +0 short sword (11, 19, D:1) a +0 hand axe (17, 7, D:1) a +0 spear (21, -3, D:1) a +0 dagger (23, 23, D:1) a +0 ring mail (34, 24, D:1) 26 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 5, D:2) a +0 dagger (12, -21, D:2) a +0 whip a gnoll skeleton (12, -20, D:2) a +0 whip (still there?) a gnoll corpse (still there?) (14, 5, D:2) 14 arrows (15, -21, D:2) a rat corpse (20, -36, D:2) a +0 hunting sling (31, -4, D:2) a +0 whip (39, -5, D:2) a +0 leather armour (41, -37, D:2) a +0 robe (42, -37, D:2) a +1 dagger of freezing (45, -39, D:2) a staff of earth (47, -12, D:2) a +0 short sword (51, -38, D:2) a +0 club (51, 6, D:2) 11 arrows Level 3 of the Dungeon [Shop] Edauvuob's Weapon Shop a +0 war axe (49 gold) a +3 vorpal scimitar (322 gold) a +0 trident (49 gold) a +2 morningstar of holy wrath (268 gold) a +0 club (14 gold) a +0 dagger (28 gold) 21 arrows (58 gold) the +4 hunting sling "Darerikk" {vorpal, rPois Str+6} (644 gold) Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+6). rPois: It protects you from poison. a +0 rapier (56 gold) a +0 trident (49 gold) 16 sling bullets (112 gold) a +0 whip of electrocution (114 gold) a +0 long sword (49 gold) a +0 arbalest of freezing (141 gold) (0, 0, D:3) a +0 club (8, 2, D:3) 2 javelins (9, 33, D:3) a +0 club a +0 hunting sling (11, -1, D:3) a +0 morningstar 2 boomerangs a +0 chain mail of fire resistance (12, -1, D:3) a +0 flail (13, -1, D:3) a +0 short sword a +0 chain mail (18, 11, D:3) 16 arrows (18, 33, D:3) a +0 vampiric short sword a +0 robe (26, 7, D:3) a rat corpse (skeletalised by now) (34, 4, D:3) 4 stones (34, 5, D:3) 2 stones (36, 0, D:3) a +0 robe a +0 dagger an orc skeleton (36, 5, D:3) a +0 whip (39, 3, D:3) a +0 dagger a +0 leather armour a +0 dagger an orc skeleton an orc skeleton (40, 1, D:3) a +0 club a +0 chain mail (40, 7, D:3) 2 stones (43, 7, D:3) 2 stones