Xenoroth Level 1 of the Dungeon (0, 0, D:1) 12 arrows (3, 27, D:1) a +0 whip (6, 9, D:1) a +0 short sword (7, 23, D:1) a +0 robe (10, -6, D:1) a +0 club (20, 12, D:1) 29 stones (32, -12, D:1) a +0 dagger a +0 dagger (38, -4, D:1) a +0 scale mail (39, -8, D:1) 22 sling bullets (42, -24, D:1) a +0 short sword (42, -22, D:1) 25 stones (42, 9, D:1) a +0 dagger (46, -15, D:1) a +0 club (48, -24, D:1) a +0 club (48, -12, D:1) a +0 pair of gloves Level 2 of the Dungeon [Shop] Eluku's Assorted Antiques a scroll of teleportation (81 gold) a potion of degeneration (27 gold) a scroll of identify (54 gold) a +0 dagger (54 gold) a scroll of teleportation (81 gold) a +0 pair of gloves of archery (310 gold) a wand of iceblast (10) (378 gold) a tin of tremorstones (2/2) (1080 gold) a +0 plate armour of cold resistance (810 gold) a ring of fire (675 gold) a +0 halberd (108 gold) the +9 battleaxe of Reasonable Purpose {holy, rC+ Stlth+} (1984 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. rC: It protects you from cold. Stlth: It makes you more stealthy. a potion of brilliance (108 gold) a scroll of brand weapon (540 gold) [Shop] Jaanlais's Antique Weapon Shop a +0 hand axe (81 gold) a +1 hand crossbow of flaming (359 gold) the +2 hunting sling of the Twisting Gnat {vorpal, Fly rPois MP+9} (1198 gold) Any ammunition fired from it inflicts extra damage upon your enemies. rPois: It protects you from poison. MP: It affects your magic capacity (+9). Fly: It grants you flight. a +3 giant spiked club (510 gold) a +0 quarterstaff (108 gold) a +0 hunting sling (40 gold) a +0 mace (81 gold) the +6 short sword of Nookehud {holy, +Blink rF+} (1522 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. rF: It protects you from fire. +Blink: It lets you blink. a +0 long sword (94 gold) the +10 war axe "Dimar" {flame, Fly} (1765 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Fly: It grants you flight. [Shop] Orch's General Store Seles Xune's Guide on the Arsonist and Poison (672 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Conjure Flame Conjuration/Fire 3 no d - Spider Form Transmutation/Poison 3 no e - Fire Storm Conjuration/Fire 9 no Trog disapproves of the use of such an item. a +0 cloak (63 gold) a wand of paralysis (9) (154 gold) a potion of curing (42 gold) 17 stones (23 gold) a +0 dagger (28 gold) 13 poisoned darts (72 gold) 3 javelins (33 gold) 22 stones (30 gold) 22 stones (30 gold) [Shop] Goreug's Weapon Boutique a +0 quarterstaff (52 gold) a +0 broad axe (52 gold) a +0 dagger (26 gold) a +0 dagger (26 gold) a +6 spectral quarterstaff (546 gold) a +0 club (13 gold) a +0 quarterstaff (52 gold) a +0 flail (45 gold) 18 bolts (46 gold) a +2 dagger of speed (234 gold) a +2 trident of protection (210 gold) a +0 trident (45 gold) the +5 morningstar of the Sea {protect, rElec} (569 gold) It grants its wielder temporary protection when it strikes (+7 to AC). rElec: It insulates you from electricity. a +0 hunting sling of flaming (61 gold) a +0 hand axe (39 gold) (0, 0, D:2) a +0 chain mail (9, -11, D:2) a +0 club (14, -12, D:2) 10 poisoned darts (27, -13, D:2) a +0 mace a +0 scale mail (28, -9, D:2) a +0 falchion (45, 25, D:2) 9 poisoned darts (46, -25, D:2) a +0 chain mail (46, 3, D:2) 12 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 11, D:3) an amulet of the acrobat (11, 19, D:3) a +0 hunting sling (15, -3, D:3) a +0 mace (21, 16, D:3) a +0 short sword (still there?) 5 stones (still there?) (24, 14, D:3) a +0 whip (still there?) a gnoll corpse (still there?) (25, 10, D:3) a +0 leather armour (25, 13, D:3) a +0 flail (still there?) a gnoll corpse (still there?) a frilled lizard corpse (still there?)