Xerdoz the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 shield a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) a +0 trident (still there?) a +0 trident (still there?) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) the ring "Haygrunt" {+Blink +Inv rElec AC+2 Int-2} [ring of protection] It affects your AC (+2). It affects your intelligence (-2). It insulates you from electricity. It lets you turn invisible. It lets you blink. (59, 37, D) the cursed +2 scimitar of Uncertain Death {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It has a curse placed upon it. (60, 37, D) a sack of spiders (61, 8, D) a +4 lajatang of speed (61, 26, D) a +0 short sword (61, 36, D) the amulet of Dishonour {rPois Regen+ Int+4} [amulet of regeneration] It affects your intelligence (+4). It protects you from poison. It increases your rate of regeneration. (61, 37, D) a +1 triple crossbow of velocity (61, 40, D) a hornet corpse (62, 1, D) a book of Cantrips (62, 9, D) the +5 scale mail of Keub {+Blink Str-4 Int+9 Dex-5} It affects your strength (-4). It affects your intelligence (+9). It affects your dexterity (-5). It lets you blink. (62, 16, D) a +4 chain mail of cold resistance (62, 17, D) an uncursed staff of power (62, 27, D) a phial of floods (62, 36, D) an uncursed staff of summoning (62, 37, D) an uncursed staff of cold (63, 8, D) a cursed staff of summoning (63, 16, D) an uncursed staff of wizardry (63, 17, D) an uncursed staff of cold (63, 27, D) a fan of gales (63, 36, D) a +1 ring mail of fire resistance (63, 37, D) a manual of Summonings (64, 17, D) a +1 mace of holy wrath (64, 26, D) a +3 war axe (65, 33, D) a +4 halberd of flaming (66, 31, D) a cursed -1 trident (66, 33, D) a +0 club a +2 quarterstaff of speed a +0 hand axe a scroll of brand weapon (67, 0, D) an uncursed staff of air (67, 32, D) an uncursed staff of earth (unseen) (68, 0, D) a lightning rod (2/4) (69, 0, D) a fan of gales (70, 8, D) a +4 chain mail of magic resistance (70, 9, D) a +0 shortbow (still there?) a +0 dagger (still there?) (70, 12, D) a +0 rapier (70, 36, D) a +3 ring mail of fire resistance (70, 39, D) a +0 long sword (unseen) (71, 8, D) the +1 plate armour of Going Fast {*Contam rElec MP+9 Str+3 Dex+4} It affects your strength (+3). It affects your dexterity (+4). It insulates you from electricity. It affects your magic capacity (+9). It causes magical contamination when unequipped. (71, 11, D) 3 arrows a +0 long sword a +0 leather armour (71, 12, D) 2 arrows a +2 rapier of protection (71, 13, D) an arrow (71, 17, D) a +0 dagger (71, 26, D) a +3 quarterstaff of protection (71, 27, D) a +0 scimitar of flaming (71, 37, D) a +2 eveningstar of holy wrath (71, 42, D) a +3 flail of protection (still there?) a +1 flail of protection (still there?) (72, 8, D) an uncursed staff of wizardry (72, 9, D) a +0 long sword (72, 16, D) an uncursed staff of conjuration (72, 17, D) a +0 spear (72, 26, D) a +1 hand axe of freezing (72, 36, D) a +5 morningstar of protection (72, 37, D) a crystal ball of energy (72, 42, D) a +2 scimitar of slicing (73, 1, D) a cursed staff of wizardry (73, 12, D) a +0 shortbow a +0 short sword 14 arrows a +0 leather armour (73, 16, D) a +2 leather armour of poison resistance (73, 17, D) a +3 war axe of electrocution (73, 22, D) a +3 spear of piercing (unseen) (73, 26, D) the +4 glaive "Qaeliwuz" {antimagic, rF- rN+ Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from negative energy. (73, 37, D) a phial of floods (73, 42, D) a +1 war axe of freezing a +0 dagger a cursed +0 leather armour an elf corpse (skeletalised by now) (73, 43, D) a +1 vampiric long sword a +0 ring mail (74, 22, D) a +1 war axe of freezing