Xerdoz the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) a +0 trident a +0 scale mail a +0 shield the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (60, 11, D) a +0 trident 5 boomerangs (61, 0, D) a +4 whip of electrocution (61, 8, D) a lightning rod (4/4) (61, 11, D) a +0 trident (62, 0, D) an uncursed staff of poison (62, 8, D) an uncursed staff of energy (62, 11, D) a +0 trident (63, 8, D) a +1 dagger of venom (63, 11, D) a +0 trident a merfolk skeleton (67, 0, D) a +3 halberd of distortion (68, 0, D) the +3 chain mail of the Learner {rElec} It insulates you from electricity. (68, 4, D) an ugly thing corpse (skeletalised by now) (71, 8, D) a +0 antimagic trident (71, 26, D) a +3 scale mail of cold resistance (71, 27, D) a +4 quarterstaff of protection (72, 8, D) an uncursed staff of energy (72, 9, D) a crystal ball of energy (72, 11, D) a river rat corpse (72, 16, D) an uncursed staff of power (72, 17, D) the cursed +1 great sword of Doom {slice, +Fly} It inflicts extra damage upon your enemies. It lets you fly. It has a curse placed upon it. (72, 26, D) the cursed +0 leather armour of Bytweely {Str+3 Int+8} It affects your strength (+3). It affects your intelligence (+8). It has a curse placed upon it. (72, 27, D) a fan of gales (73, 1, D) a +0 hand crossbow of velocity (73, 16, D) a cursed -3 ring of dexterity (73, 26, D) a crystal ball of energy (73, 27, D) a +4 hand crossbow of flaming (75, 3, D) a +0 rapier a +0 robe