Xerdoz the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 trident (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (17, 6, D) a dryad corpse (skeletalised by now) (18, 5, D) a dryad corpse (skeletalised by now) (18, 7, D) a +0 rapier (unseen) (19, 0, D) a +1 robe of the Archmagi (19, 1, D) an uncursed staff of air (19, 6, D) an uncursed staff of cold a +0 robe a dryad corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (19, 7, D) a cursed +0 war axe (still there?) a +0 robe (still there?) (19, 8, D) a +0 spear (unseen) (19, 17, D) the ring of Rago {+Inv AC+2} [ring of protection] It affects your AC (+2). It lets you turn invisible. (20, 0, D) +2 pearl dragon scales (20, 1, D) +0 fire dragon scales (20, 5, D) the cursed +0 hand axe "Dum Xetu" {freeze, MR+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 robe (20, 6, D) a +0 spear an uncursed amulet of faith (20, 35, D) a +0 mace (unseen) (21, 1, D) an uncursed ring of stealth (21, 6, D) a +0 quarterstaff (unseen) (21, 34, D) an uncursed staff of air (21, 36, D) a +0 scimitar (unseen) (22, 1, D) the +11 hand crossbow "Killer Klown's Bane" {elec, rPois rF++ rC+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It greatly protects you from fire. It protects you from cold. It protects you from poison. (22, 5, D) a +0 quarterstaff (unseen) (22, 16, D) a +0 dagger (22, 17, D) a +3 scale mail of fire resistance (22, 25, D) a +2 trident of pain (unseen) (22, 29, D) a +3 great sword (unseen) (22, 34, D) an uncursed staff of conjuration (23, 1, D) a +1 scale mail of magic resistance (23, 5, D) the cursed +3 broad axe of Equivalence {freeze, +Rage rN+ Int-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It protects you from negative energy. It lets you go berserk. It has a curse placed upon it. (unseen) (23, 17, D) an uncursed staff of wizardry (23, 25, D) a necrophage corpse (23, 27, D) the cursed +2 battleaxe "Qeag" {venom, Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). It has a curse placed upon it. (23, 28, D) a +1 short sword of venom (unseen) (23, 29, D) an uncursed staff of air (23, 34, D) an uncursed amulet of regeneration (24, -1, D) the -5 hat of Ohued {Regen+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It increases your rate of regeneration. a manual of Unarmed Combat (24, 16, D) a +0 war axe (24, 18, D) a +0 dagger (24, 28, D) a +0 scimitar (unseen) (24, 34, D) an uncursed staff of cold (24, 35, D) a +0 scimitar of electrocution (unseen) (25, 0, D) a +2 vampiric great sword (25, 1, D) a +1 glaive of venom (25, 13, D) a dire elephant corpse (skeletalised by now) (25, 27, D) a +0 war axe a +0 plate armour (25, 28, D) a +3 battleaxe of freezing a +0 robe a +0 dire flail the cursed +1 leather armour of the Burgomaster {*Contam rC++ rCorr Str+3} It affects your strength (+3). It greatly protects you from cold. It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. a human corpse (25, 29, D) an uncursed staff of energy (25, 34, D) a potion of might (25, 35, D) a +0 demon whip (26, 0, D) an uncursed staff of death (26, 1, D) a crystal ball of energy (26, 16, D) a +0 dagger (26, 17, D) an uncursed staff of power (26, 26, D) an uncursed staff of cold (26, 27, D) a +0 halberd (26, 34, D) a book of Maledictions (27, 0, D) a +3 flail of crushing (27, 1, D) a +2 mace of crushing (27, 16, D) a +0 dagger (27, 25, D) a +0 scimitar (unseen) (27, 27, D) the +2 spear "Impslayer" {venom, rC+ MR+} It poisons the flesh of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. a +0 robe a human corpse (28, 0, D) a +0 hand axe (28, 1, D) a +2 leather armour of fire resistance (28, 16, D) a +1 chain mail of magic resistance (28, 17, D) the +2 cloak of Cuffomel {+Blink} It lets you blink. (28, 24, D) a cursed +0 mace (unseen) (29, 0, D) a crystal ball of energy (29, 1, D) the +10 hand axe of Context {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (29, 16, D) an uncursed staff of earth (34, 28, D) the cursed +0 cloak "Suyruniv" {Str+3} It affects your strength (+3). It has a curse placed upon it. (34, 30, D) 10 potions of haste 5 potions of berserk rage (35, 0, D) a +5 halberd of protection (35, 14, D) a lamp of fire (35, 15, D) a cursed staff of fire (35, 28, D) an uncursed staff of power (36, 1, D) a phial of floods (36, 14, D) a +0 dagger (36, 28, D) the cursed +0 war axe of Intimidation {antimagic, rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It has a curse placed upon it. (36, 29, D) an uncursed staff of wizardry (37, 0, D) a +2 rapier of venom (37, 14, D) a +2 hand crossbow of flaming (37, 28, D) an uncursed staff of conjuration (37, 29, D) an uncursed ring of resist corrosion (37, 33, D) 3 large rocks (unseen) (38, 0, D) an uncursed staff of air (38, 14, D) a +0 hand axe (still there?) the +9 chain mail of the Butterfly {Int+3} (still there?) It affects your intelligence (+3). (38, 17, D) an uncursed ring of fire a +4 amulet of reflection an uncursed amulet of the gourmand an uncursed ring of positive energy an uncursed amulet of guardian spirit (38, 28, D) a +3 amulet of reflection (38, 29, D) a +1 dagger of holy wrath (39, 0, D) an uncursed staff of wizardry (39, 14, D) the ring "Oniwym" {Wiz *Contam Str+5 Dex+2 Slay+5} [ring of wizardry] It improves your spell success rate. It affects your strength (+5). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It causes magical contamination when unequipped. (39, 15, D) a +1 executioner's axe of electrocution (39, 16, D) an uncursed staff of conjuration a +0 robe a +0 quarterstaff a +0 hunting sling 30 sling bullets a cursed +0 leather armour (39, 17, D) a +4 scimitar of flaming (unseen) (39, 28, D) a +5 ring of intelligence (39, 29, D) an uncursed staff of air (40, 0, D) a lightning rod (4/4) (40, 1, D) a +0 glaive of flaming (40, 15, D) an uncursed ring of wizardry (40, 16, D) a +0 troll leather armour {Purgy} (40, 18, D) a +3 dagger of venom (unseen) (40, 28, D) a +2 large shield of protection (40, 29, D) a +0 vampiric hand axe (41, 0, D) a +5 ring of dexterity (41, 14, D) a +0 plate armour of cold resistance (41, 15, D) a +0 glaive (41, 28, D) a lamp of fire (41, 29, D) a +0 pair of gloves of strength (41, 30, D) the ring "Neutwuh" {rN+ Dex+2} [ring of positive energy] It affects your dexterity (+2). It protects you from negative energy. (41, 35, D) quicksilver dragon scales (unseen) (42, 0, D) a +1 rapier of speed (42, 1, D) a +3 ring of protection (42, 14, D) an uncursed staff of wizardry (42, 23, D) a +4 great mace of draining a +0 leather armour a potion of mutation (42, 24, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (42, 28, D) a +2 leather armour of cold resistance (42, 35, D) quicksilver dragon scales (43, 14, D) a +1 antimagic rapier (43, 15, D) a +0 rapier (still there?) a +3 halberd of protection (still there?) (43, 19, D) a +0 lajatang (unseen) (43, 24, D) 2 large rocks (43, 28, D) a fan of gales (43, 29, D) a phial of floods (43, 37, D) a large rock (44, 23, D) a +2 dire flail of protection a +0 chain mail (44, 24, D) 4 large rocks (unseen) (45, 7, D) a cursed -2 short sword (45, 18, D) a +1 whip of freezing (unseen) (45, 22, D) a +0 war axe a +0 plate armour a +0 shield 2 large rocks (45, 38, D) a large rock (49, 0, D) a lamp of fire (49, 1, D) an uncursed amulet of rage (49, 12, D) an uncursed staff of death (49, 36, D) a +5 battleaxe of venom (50, 0, D) a +0 leather armour of cold resistance (50, 1, D) a +0 battleaxe of chopping (50, 18, D) the +7 mace "Anutsodd" {venom, *Rage Int+6 Dex+2} It poisons the flesh of those it strikes. It affects your intelligence (+6). It affects your dexterity (+2). It may make you go berserk in combat. (unseen) (50, 20, D) a +0 dagger (unseen) (50, 36, D) a +1 flail of holy wrath (50, 37, D) a +2 giant club (51, 0, D) a crystal ball of energy (51, 1, D) a +0 long sword of freezing (51, 12, D) a +4 fustibalus of flaming (51, 15, D) a +0 dagger (unseen) (51, 18, D) a +0 dagger (unseen) (51, 19, D) an uncursed staff of poison (51, 20, D) an uncursed staff of power (51, 32, D) a +2 demon blade of pain (unseen) (51, 37, D) an uncursed staff of cold (52, 13, D) a +1 leather armour of cold resistance (52, 17, D) a +3 scimitar (unseen) (52, 24, D) the +1 plate armour "Opaizu" {MR++} It affects your resistance to hostile enchantments. (52, 25, D) a +1 pair of boots of stealth (52, 31, D) a +3 war axe of draining (unseen) (52, 33, D) a cursed +0 war axe an uncursed amulet of the gourmand the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (52, 36, D) a +0 hand axe of chopping (53, 1, D) a +5 rapier of flaming (53, 36, D) a crystal ball of energy (53, 37, D) an uncursed staff of power (54, 1, D) an uncursed ring of ice (54, 12, D) an uncursed staff of wizardry (54, 13, D) a +0 dagger (54, 16, D) a cursed -1 dagger (unseen) (54, 24, D) a +5 flail of holy wrath (55, 0, D) a +1 troll leather armour (55, 1, D) an uncursed staff of air (55, 16, D) a +0 dagger a cursed +0 robe (59, 37, D) a +0 short sword of speed (60, 21, D) a +0 trident (unseen) (60, 36, D) a +2 rapier of draining (60, 37, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (61, 8, D) the cursed +0 naga barding of Wepoq {*Drain rCorr Str+4} It affects your strength (+4). It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. It has a curse placed upon it. (61, 21, D) a +0 trident (unseen) (61, 36, D) an uncursed staff of poison (62, 0, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (62, 1, D) an uncursed staff of poison (62, 17, D) an uncursed staff of death (62, 20, D) a +0 trident 2 throwing nets (62, 21, D) a +0 trident (62, 23, D) 2 throwing nets (62, 37, D) a +0 rapier of venom (62, 38, D) the +4 dagger "Undertaker" {venom, *Corrode rElec rPois Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. (63, 0, D) an uncursed staff of death (63, 16, D) the +9 long sword of Qazlal's Vengeance {holy, rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. (63, 17, D) the +4 chain mail of Spite {Str+2 SInv Stlth+} It affects your strength (+2). It lets you see invisible. It makes you more stealthy. (63, 21, D) a +0 trident (unseen) (63, 23, D) a throwing net (63, 25, D) a +3 ring of intelligence a +4 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (63, 26, D) a +0 shield of protection (63, 36, D) the cursed ring "Rujisk" {rElec rPois rN+ Str+6 Dex-2} [ring of dexterity] It affects your strength (+6). It affects your dexterity (-2). It insulates you from electricity. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (63, 37, D) an uncursed staff of fire (64, 16, D) a phial of floods (64, 26, D) a +5 dagger of speed (64, 27, D) the cursed +1 dire flail "Woqof" {antimagic, +Rage Int-4 Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-4). It affects your dexterity (+4). It lets you go berserk. It has a curse placed upon it. (65, 26, D) a +1 quarterstaff of crushing (67, 0, D) a +0 short sword (68, 0, D) a +0 long sword (69, 0, D) a +0 short sword (69, 3, D) a +0 hand axe of venom (unseen) (69, 36, D) a crystal ball of energy (70, 2, D) a +5 dagger of protection a +0 leather armour (70, 3, D) a +4 war axe of electrocution a +0 leather armour (70, 8, D) the cursed ring "Rusopno" {Dex+4 Slay-2} [ring of slaying] It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It has a curse placed upon it. (70, 10, D) a +0 dagger (unseen) (70, 36, D) an uncursed staff of poison (71, 10, D) a cursed -1 dagger a +0 robe (71, 26, D) a +2 robe of fire resistance (71, 27, D) the +8 arbalest of the Hall of Blades {velocity, rPois Str+5} Any bolt fired from it inflicts extra damage. It affects your strength (+5). It protects you from poison. (71, 36, D) an uncursed staff of death (71, 41, D) a +0 war axe (72, 8, D) an uncursed staff of poison (72, 9, D) a +0 club (still there?) the +2 morningstar "Ziell" {drain, rC+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (72, 10, D) a +0 mace (unseen) (72, 16, D) the cursed +1 quarterstaff of Analysis {crush, rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 17, D) a +2 shortbow of flaming (72, 27, D) a +3 leather armour of cold resistance (72, 36, D) the +8 shortbow of the Hawk {velocity, rElec rF+ Int-2} Any arrow fired from it inflicts extra damage. It affects your intelligence (-2). It protects you from fire. It insulates you from electricity. (72, 37, D) an uncursed staff of air (72, 42, D) a +0 scimitar a +0 robe (73, 27, D) a lightning rod (4/4) (73, 36, D) the ring of Mizeuw {Wiz *Corrode MR+ MP+9 Str+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may corrode you when you take damage. (73, 41, D) a cursed +0 scimitar (74, 19, D) a +1 short sword of freezing (74, 21, D) an uncursed staff of poison