Xerdoz Level 1 of the Dungeon (0, 0, D:1) 15 bolts (5, 36, D:1) 12 stones (7, 40, D:1) a +0 dagger (11, 26, D:1) a +0 dagger (12, 28, D:1) a +0 club (12, 41, D:1) 18 arrows (23, 38, D:1) a +0 dagger 2 stones (26, 38, D:1) a +0 dagger 2 stones (33, -1, D:1) a +1 whip of electrocution (34, 8, D:1) 22 stones (36, -1, D:1) a stone (37, -1, D:1) a stone (38, 1, D:1) a stone (44, 28, D:1) a cursed -1 dagger (57, 3, D:1) a cursed -1 club Level 2 of the Dungeon (0, 0, D:2) 21 sling bullets (2, 22, D:2) a +0 short sword (24, -6, D:2) a +0 mace (25, 9, D:2) a stone (28, -2, D:2) a +0 robe (30, 22, D:2) a +0 leather armour (35, 3, D:2) a stone (36, 4, D:2) 40 stones a +0 hunting sling (36, 6, D:2) a cursed -1 club (37, 26, D:2) 13 stones (40, 2, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 mace (8, -22, D:3) a +0 ring mail (11, -50, D:3) a +0 short sword (13, -14, D:3) 12 bolts (14, -41, D:3) a +0 robe (20, -41, D:3) a +0 club (31, -15, D:3) a +0 dagger (42, -47, D:3) 17 arrows (48, -31, D:3) 15 stones (50, -29, D:3) a +0 dagger (55, -26, D:3) 17 stones (59, -44, D:3) 13 bolts Level 4 of the Dungeon (0, 0, D:4) a ration (1, 0, D:4) the +4 ring mail of Beogh's Regard {-Tele Str+4 SInv} It affects your strength (+4). It lets you see invisible. It prevents most forms of teleportation. (9, -6, D:4) a +0 giant club an ogre skeleton (10, -9, D:4) 3 potions of degeneration (15, -2, D:4) an adder skeleton (18, -3, D:4) 23 stones (18, 3, D:4) 15 sling bullets (19, -9, D:4) a +0 club (28, 7, D:4) a +0 scale mail (33, -5, D:4) 26 stones (36, 12, D:4) a scroll of fear Level 5 of the Dungeon (0, 0, D:5) a ration (2, 4, D:5) a scroll of immolation