Xerdoz the Dungeon (0, 0, D) a crocodile skeleton a spiny frog corpse a porcupine skeleton (0, 7, D) a +0 rapier (0, 8, D) the +9 hand axe of Cowardice {flame, Fragile rF+ Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It protects you from fire. It will be destroyed if unequipped. (0, 14, D) a potion of mutation (2, -40, D) a wolf skeleton (2, -39, D) a +1 halberd a +0 animal skin a wolf skeleton (4, -36, D) a +0 rapier an elf skeleton (4, -30, D) a +0 giant club (4, -28, D) a +0 scale mail (4, -23, D) a +4 quarterstaff of speed the +2 halberd "Wimoucho" {chop, +Inv rF+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from fire. It lets you turn invisible. a +2 dire flail of crushing a +3 war axe of freezing a +2 rapier of distortion (4, -22, D) an uncursed staff of energy (4, 12, D) a +0 club a +0 shortbow 15 arrows (4, 17, D) a kobold corpse (skeletalised by now) (4, 18, D) a +0 club