Xerdoz the Dungeon [Shop] Zyiza's Antique Weapon Emporium a +0 whip (57 gold) a +0 short sword (69 gold) a +0 war axe of chopping (165 gold) a +0 short sword (69 gold) a +0 falchion (69 gold) a +0 hand axe (69 gold) a +1 rapier of venom (271 gold) the +7 long sword "Moth" {freeze, *Rage +Rage rF+ Dex+4} (1497 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from fire. It lets you go berserk. It may make you go berserk in combat. a cursed -1 mace (2 gold) a +0 halberd of venom (156 gold) [Shop] Jile's Assorted Antiques a box of beasts (480 gold) a potion of curing (72 gold) a +0 club (24 gold) a scroll of remove curse (72 gold) a scroll of immolation (84 gold) a potion of mutation (192 gold) a scroll of remove curse (72 gold) [Shop] Hagogg's Armour Emporium a +0 leather armour (28 gold) a +0 chain mail (63 gold) a +0 robe (9 gold) a +0 robe (9 gold) a +0 plate armour (322 gold) a +0 ring mail (56 gold) +2 fire dragon scales (1008 gold) [Shop] Cyeck's Weapon Shoppe 17 arrows (40 gold) a +0 mace of holy wrath (88 gold) 17 bolts (40 gold) a +2 vampiric battleaxe (378 gold) a +1 hand axe of chopping (138 gold) the +6 glaive of the Desert {flame, rElec rN++ Int-3 Stlth+} (752 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-3). It insulates you from electricity. It greatly protects you from negative energy. It makes you more stealthy. 20 arrows (48 gold) a +0 mace (36 gold) a cursed +0 hand axe (24 gold) (0, 2, D) a stone (0, 39, D) 2 scrolls of amnesia (0, 40, D) an uncursed staff of energy (0, 41, D) the +2 scimitar "Seremug" {pain, +Fly Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It lets you fly. a +4 quarterstaff of speed a +2 morningstar of protection a +1 broad axe of freezing a +2 rapier of venom (0, 42, D) a +0 centaur barding (0, 46, D) a +3 ring of intelligence a +0 animal skin a +0 helmet (0, 47, D) a +0 giant club a +0 giant club (0, 50, D) a +0 spear (0, 53, D) an arrow (0, 54, D) a +2 scimitar of flaming (0, 55, D) a large rock a +0 shortbow 15 arrows (0, 56, D) a +2 halberd of flaming a +0 dire flail a +0 chain mail (0, 57, D) 5 large rocks (0, 58, D) a +0 giant club (4, 4, D) a potion of mutation (4, 10, D) the -7 cloak of the Well-Known Lies {Regen+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It increases your rate of regeneration. (4, 11, D) 2 potions of lignification (4, 27, D) a +2 antimagic demon trident (4, 53, D) a +0 pair of boots (4, 54, D) a +0 cloak (4, 55, D) a +0 helmet (4, 56, D) a +0 pair of gloves (8, 8, D) a +5 antimagic halberd (8, 9, D) a +4 antimagic triple sword a +0 flail a +0 plate armour a +3 flail a +0 war axe a +0 club a cursed +0 ring mail (8, 10, D) a +0 dagger a +0 robe a +0 dagger a +0 ring mail (8, 11, D) a +0 falchion a +0 leather armour a +0 club a +0 flail (8, 12, D) a +0 club a +1 dire flail a +0 plate armour (8, 14, D) a +0 dagger a +0 chain mail (8, 17, D) a bolt (8, 22, D) a +0 dagger a +0 robe (8, 23, D) 7 atropa-tipped darts a +1 antimagic glaive (8, 24, D) a +3 antimagic halberd a +0 mace a +0 plate armour a +0 battleaxe a +0 chain mail a +0 scimitar a +0 chain mail a +0 long sword a +4 chain mail a +1 war axe a +0 plate armour a +0 arbalest a +1 battleaxe 13 bolts a +0 plate armour a +0 dagger a +0 robe (8, 25, D) a +0 hand axe a +0 glaive a +0 chain mail a +0 halberd a +0 chain mail (8, 28, D) a +0 halberd (8, 32, D) a +0 spear a +0 robe a +1 bardiche of freezing (8, 34, D) a +0 flail a +0 robe a +0 giant club a +0 giant spiked club a +0 robe (8, 35, D) a +0 whip a cursed +0 robe a +0 giant club (8, 36, D) a +3 antimagic trident a +0 giant club (8, 37, D) a +0 giant spiked club a +0 spear a +0 robe (8, 43, D) a +0 giant club (8, 44, D) the +4 great sword of the Ecumenical Temple {venom, rElec Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It insulates you from electricity. a +0 robe (8, 45, D) a +0 giant spiked club a +0 giant club a +0 spear a +0 robe (10, 32, D) a +0 scimitar a +0 chain mail (12, 8, D) an uncursed ring of see invisible (12, 9, D) a +3 ring of dexterity a +2 ring of strength (12, 11, D) a +1 longbow (12, 12, D) a +3 broad axe (12, 13, D) a +1 double sword (12, 14, D) a +1 glaive (12, 15, D) a +2 short sword of holy wrath (12, 16, D) a +1 battleaxe (12, 17, D) a +1 double sword (12, 18, D) a +1 double sword (12, 20, D) a +0 scale mail (12, 21, D) +1 ice dragon scales (12, 22, D) +0 shadow dragon scales (12, 23, D) a +2 plate armour of positive energy (12, 27, D) a +1 chain mail (12, 38, D) a +4 quick blade 3 large rocks a +2 hunting sling of flaming a +0 morningstar a cursed -3 flail an ugly thing corpse (skeletalised by now) (12, 41, D) a +0 glaive a +0 chain mail a +0 dire flail a +0 dire flail (12, 43, D) a large rock (12, 44, D) a +0 battleaxe of freezing a +0 troll leather armour a stone giant corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) a deep troll corpse (skeletalised by now) (14, 15, D) a +4 lajatang a +0 robe (14, 16, D) 7 javelins (16, 10, D) a +6 vampiric glaive