Xerdoz Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, -13, D:1) a +0 club (3, 16, D:1) a +0 dagger (5, 14, D:1) a +1 dagger of venom 22 stones (6, 15, D:1) a +0 hunting sling (7, 1, D:1) a stone (8, 1, D:1) a stone (9, 29, D:1) a stone (10, 3, D:1) a +0 short sword 3 stones (11, 27, D:1) a +0 club (14, 30, D:1) 22 sling bullets (15, 18, D:1) a +0 club (16, 17, D:1) 19 sling bullets (21, 13, D:1) a +0 robe (28, 4, D:1) a +0 club (34, 21, D:1) a +0 club (46, -2, D:1) a +0 club (52, 15, D:1) a +0 cloak (58, 11, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (19, -50, D:2) 2 stones (20, -51, D:2) 2 stones (21, -19, D:2) a +0 mace (22, -51, D:2) a +0 hunting sling 14 stones (22, -6, D:2) a +0 hand axe a +0 chain mail (23, -51, D:2) a stone (27, -44, D:2) 11 stones (32, -48, D:2) a +0 hunting sling (34, -39, D:2) a stone (42, -47, D:2) a +0 rapier (45, -48, D:2) a stone (46, -48, D:2) a stone (47, -9, D:2) a +0 ring mail (49, -26, D:2) a +0 mace a +0 animal skin a +0 helmet a +0 dagger a +0 club a +0 club (49, -24, D:2) a cursed -1 dagger a +0 club (50, -44, D:2) a +0 mace (51, -9, D:2) a +0 robe (52, -53, D:2) a stone (52, -52, D:2) a stone (54, 3, D:2) a +0 robe (56, -53, D:2) a +0 dagger (61, -53, D:2) a stone (61, -49, D:2) a +0 club (61, -48, D:2) a +0 dagger (61, -47, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (7, 15, D:3) a +0 dagger 2 boomerangs (15, -47, D:3) 19 stones (15, 1, D:3) a +0 dagger (20, -3, D:3) a +0 club (20, 0, D:3) a stone (20, 1, D:3) a +0 club a +0 club a cursed -1 hunting sling a +0 hunting sling 26 stones (20, 2, D:3) a +0 club a +0 dagger a +0 dagger a +0 robe (20, 3, D:3) a +0 flail a +0 leather armour a +0 hand axe a +0 dagger (20, 5, D:3) a stone (22, -34, D:3) a +0 ring mail (23, -32, D:3) 22 stones (24, -35, D:3) a +0 chain mail (38, -33, D:3) a +0 dagger (50, 7, D:3) 4 boomerangs a +0 ring mail (54, -21, D:3) a +3 rapier of venom (58, 6, D:3) 16 stones Level 4 of the Dungeon [Shop] Leet's Book Emporium a book of Minor Magic (240 gold) The Arcane Secrets of Rites and Rhymes (810 gold) Spells Type Level Known a - Ring of Flames Charms/Fire 7 no b - Spellforged Servitor Conjuration/Summoning 7 no c - Orb of Destruction Conjuration 7 no d - Summon Hydra Summoning 7 no a book of Maledictions (300 gold) a book of Geomancy (420 gold) a book of the Tempests (840 gold) a book of Minor Magic (240 gold) a book of Cantrips (240 gold) a book of Debilitation (480 gold) a book of Debilitation (480 gold) a book of the Earth (780 gold) a book of Misfortune (240 gold) (0, 0, D:4) 23 stones (6, 21, D:4) a +0 plate armour (24, 33, D:4) a +0 giant spiked club (32, 33, D:4) a +0 chain mail of positive energy (32, 34, D:4) a +0 hand axe a +0 leather armour (33, 44, D:4) a +0 scale mail (40, 33, D:4) a cursed +0 robe (42, 20, D:4) a +0 chain mail (44, 21, D:4) 23 stones (50, 30, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow (2, -15, D:5) a +0 helmet (4, 5, D:5) a +3 leather armour a +0 dagger of flaming (4, 7, D:5) a +0 mace the +2 leather armour of the Past {rElec Int+2 Slay-2} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It insulates you from electricity. (5, -4, D:5) 21 bolts (6, -8, D:5) a cursed -2 flail (7, 0, D:5) a +0 trident (20, -14, D:5) a +0 giant spiked club (29, -11, D:5) 23 stones Level 6 of the Dungeon (0, 0, D:6) an uncursed amulet of harm (1, -14, D:6) a +1 battleaxe of flaming (2, 11, D:6) 15 stones (4, 21, D:6) a +0 trident a +0 scale mail (5, 19, D:6) a +0 flail a +0 leather armour a +0 short sword 2 boomerangs a +0 leather armour (5, 20, D:6) a cursed +0 dagger a +0 leather armour (5, 21, D:6) a +0 hand axe a cursed -2 leather armour (8, 20, D:6) 14 stones (8, 23, D:6) a wand of random effects (13) (14, -5, D:6) 14 bolts (19, -12, D:6) a +0 ring mail a +0 flail (19, -10, D:6) a +0 leather armour a +0 short sword (23, -18, D:6) 24 sling bullets (31, -9, D:6) 15 bolts (32, -14, D:6) 18 stones (35, -24, D:6) 6 boomerangs (35, -12, D:6) a +0 falchion (37, -16, D:6) a +0 shortbow (43, 5, D:6) an uncursed amulet of the gourmand Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed +1 dagger of Radicalism {freeze, -Tele rN+ Int+4} (1960 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from negative energy. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +1 whip of the Mosquito {flame, rC+ MR+ Int+4} (3450 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. the +0 leather armour of Broken Taboos {Str+4 Int+2 Dex+2 Stlth+} (2860 gold) It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+2). It makes you more stealthy. the +6 hunting sling of Supply {venom, Fragile rPois Dex+8} (5420 gold) It poisons the ammo it fires. It affects your dexterity (+8). It protects you from poison. It will be destroyed if unequipped. (0, 0, D:7) 17 stones (2, -2, D:7) a +0 chain mail (5, 7, D:7) a +0 hand crossbow a +0 hand axe (7, 23, D:7) a +0 shortbow (9, 3, D:7) a +0 hunting sling (10, 4, D:7) a +0 ring mail a +0 hand axe (11, 27, D:7) a +0 giant club (12, -5, D:7) a +0 trident (14, 1, D:7) a +0 hand axe (17, 14, D:7) a +0 ring mail (24, 22, D:7) a ration (31, 21, D:7) a +0 scale mail Level 8 of the Dungeon [Shop] Ifagg's Assorted Antiques a +0 broad axe (124 gold) a sack of spiders (620 gold) a scroll of identify (62 gold) a scroll of teleportation (93 gold) the +2 shortbow of Aroul {venom, rElec rN+ MR-} (855 gold) It poisons the ammo it fires. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a scroll of identify (62 gold) a +1 chain mail of cold resistance (511 gold) a scroll of teleportation (93 gold) a scroll of enchant weapon (232 gold) a potion of mutation (248 gold) (0, 0, D:8) a +0 dagger of distortion a +0 robe (10, -17, D:8) 26 sling bullets (13, -13, D:8) a +0 spear (13, 18, D:8) a +0 dagger (18, -4, D:8) a +0 leather armour a +0 short sword (18, 1, D:8) 13 stones a +0 war axe (18, 3, D:8) a +0 flail (21, -1, D:8) a +0 robe a +0 dagger (27, 5, D:8) a +0 dagger (27, 35, D:8) a +0 leather armour Level 9 of the Dungeon (4, -22, D:9) a +0 club (5, -22, D:9) a +0 spear a +0 halberd (6, -22, D:9) a +0 whip (7, 3, D:9) a +0 battleaxe a +0 ring mail a cursed +0 mace a +0 robe a +1 long sword a +0 ring mail (12, 14, D:9) 4 stones (12, 18, D:9) a +0 dagger (13, 17, D:9) a +0 short sword (15, 18, D:9) a stone (17, 14, D:9) 10 stones (25, -15, D:9) an uncursed staff of conjuration (25, -11, D:9) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (26, -15, D:9) a +0 ring mail (26, -11, D:9) 26 stones (27, -14, D:9) a ration (27, -13, D:9) a book of Flames (27, -12, D:9) a +0 shortbow (28, -21, D:9) a potion of might (30, -16, D:9) a +0 flail (31, -18, D:9) a +0 glaive Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (10, -22, Lair:1) a +3 chain mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 trident (4, -26, Lair:2) a ration (6, -25, Lair:2) a ration (7, -24, Lair:2) a ration (9, -23, Lair:2) a ration (10, -26, Lair:2) a ration (11, -2, Lair:2) a +0 scale mail (12, -28, Lair:2) a ration (29, -35, Lair:2) a +0 leather armour (29, -24, Lair:2) 12 bolts Level 3 of the Lair of Beasts (0, 0, Lair:3) a scroll of fog (8, -3, Lair:3) a water moccasin corpse (skeletalised by now)