Xerdoz Level 1 of the Dungeon (0, 18, D:1) a +0 club (8, 28, D:1) a +0 helmet (14, -14, D:1) a +0 short sword (20, 1, D:1) 2 stones (25, 14, D:1) a +0 dagger (25, 15, D:1) a +0 club (38, 8, D:1) 24 bolts (38, 27, D:1) a stone (39, 2, D:1) a +0 robe (39, 10, D:1) a +0 chain mail (39, 27, D:1) a stone (39, 29, D:1) a +0 short sword (40, 26, D:1) 2 stones (46, 44, D:1) a +0 dagger (56, 8, D:1) a +0 club (56, 18, D:1) a +0 ring mail (58, 11, D:1) a +0 short sword 4 stones (58, 36, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 scythe a +0 robe (6, 4, D:2) 19 stones (7, -21, D:2) 5 boomerangs (8, 6, D:2) a cursed +0 leather armour (9, -23, D:2) a +0 hand axe (9, -22, D:2) a +0 spear (9, -21, D:2) 17 sling bullets (11, 5, D:2) a +0 mace of protection (21, -5, D:2) a +0 leather armour (23, -17, D:2) a +0 hand axe (25, 15, D:2) 31 stones (27, -9, D:2) a +2 hat (27, 0, D:2) a stone (38, -20, D:2) 23 stones (42, -8, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, -1, D:3) 16 stones (2, 14, D:3) a +0 leather armour (9, -3, D:3) a +0 robe (12, 9, D:3) 20 bolts (12, 11, D:3) 22 bolts (15, 26, D:3) a +0 hand axe a +0 war axe (17, 0, D:3) a +0 leather armour (24, 23, D:3) a +0 short sword a +0 ring mail (24, 28, D:3) 19 stones (25, -10, D:3) a stone (26, -12, D:3) a +0 club (27, -12, D:3) a +0 club a +0 hunting sling 18 stones (30, 23, D:3) a +0 dagger (42, 37, D:3) 19 stones (43, 12, D:3) a +0 pair of gloves (43, 16, D:3) a +0 dagger (44, 16, D:3) a +0 trident (44, 21, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (10, 31, D:4) 21 sling bullets (12, -11, D:4) a +0 short sword (14, 4, D:4) a +0 club (15, 27, D:4) a +0 whip (16, -23, D:4) a cursed -1 dagger (20, 34, D:4) a +0 dagger a +0 dagger a +0 robe (21, -3, D:4) a +0 hand axe a +0 ring mail a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 flail (21, 34, D:4) a +0 trident 2 boomerangs a +0 chain mail (23, 9, D:4) the +8 long sword of Humalom {flame, -Tele Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It prevents most forms of teleportation. (34, 9, D:4) a +0 shortbow (35, 9, D:4) a +0 giant club (37, 5, D:4) 31 stones (40, 21, D:4) a +0 short sword a +0 ring mail (43, 14, D:4) a +0 ring mail (48, 35, D:4) a +0 hand axe (52, -24, D:4) a +0 mace (59, -10, D:4) 18 stones Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (6, -18, D:5) a +0 cloak (9, 9, D:5) 24 stones (11, 9, D:5) 23 stones (14, -35, D:5) a +0 robe (27, -7, D:5) 20 bolts (31, -28, D:5) 13 sling bullets (38, -6, D:5) a +0 giant club (51, -2, D:5) a +0 quarterstaff (56, -12, D:5) a +0 spear Level 6 of the Dungeon (1, -5, D:6) a +2 scale mail of fire resistance (32, -39, D:6) a +0 trident (38, 1, D:6) the cursed +1 halberd of Neurosis {chop, *Rage +Fly rC++ SInv} It inflicts extra damage upon your enemies. It greatly protects you from cold. It lets you see invisible. It lets you fly. It may make you go berserk in combat. It has a curse placed upon it. (39, -20, D:6) a +0 mace (41, -26, D:6) a +2 trident of freezing (41, -15, D:6) a +0 leather armour (45, -18, D:6) a +0 whip a +0 leather armour (49, -13, D:6) a +0 ring mail a +0 mace (51, -44, D:6) 13 stones Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe (1, 0, D:7) a +1 dagger of speed a +0 robe (5, -9, D:7) a +0 vampiric trident (7, 18, D:7) a +0 shortbow (7, 19, D:7) a +0 pair of boots (9, -9, D:7) 9 stones (9, -8, D:7) a +0 war axe a +0 plate armour (10, -9, D:7) a +0 dagger (10, 5, D:7) a +0 dagger (11, -10, D:7) a stone (11, -3, D:7) a stone (11, 1, D:7) a cursed -1 giant club (11, 4, D:7) a stone a +0 club (11, 5, D:7) a +1 dagger of holy wrath a +0 short sword (15, -1, D:7) a +0 spear (16, -7, D:7) a +0 ring mail (16, 27, D:7) 23 sling bullets (20, 31, D:7) a +0 falchion (30, 10, D:7) a +0 whip (31, 9, D:7) a +0 hand axe (36, -6, D:7) 19 stones (38, -6, D:7) a +0 cloak (42, 28, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (1, -1, D:8) a +0 hand axe (1, 1, D:8) a +0 hand axe (2, -4, D:8) a +0 giant spiked club (2, 0, D:8) the +10 hand axe "Newtslayer" {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (12, -4, D:8) a +0 spear (13, -5, D:8) an uncursed ring of magical power (18, 25, D:8) a book of Clouds (19, -8, D:8) a ration (25, 5, D:8) a +0 club (32, 24, D:8) a scroll of enchant weapon (35, 14, D:8) a +0 rapier (38, 13, D:8) a potion of curing (40, 17, D:8) an arrow (40, 18, D:8) an arrow (40, 21, D:8) a +0 shortbow 8 arrows the Ecumenical Temple (27, 5, Temple) a +0 dagger a +0 robe a bailey (0, 0, Bailey) a +0 hand axe a +0 leather armour (0, 10, Bailey) a +0 war axe a +0 ring mail (2, -4, Bailey) a +0 war axe a +0 leather armour (6, -5, Bailey) a ration (6, -4, Bailey) a ration (6, 15, Bailey) a +0 hand axe a +0 leather armour (6, 16, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 chain mail a +0 hand axe a +0 ring mail a +0 war axe a +0 ring mail a +0 war axe a +0 leather armour a +0 hand axe a +0 ring mail a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a cursed +0 leather armour a +0 war axe a +0 leather armour a +0 hand axe a cursed +0 leather armour a +0 hand axe a +0 scale mail a +0 hand axe a +0 leather armour a +0 war axe a +0 plate armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a cursed -1 war axe a +0 leather armour a +0 hand axe a +0 leather armour (7, -5, Bailey) a ration (7, -4, Bailey) a ration (7, 16, Bailey) a +0 hand axe a +0 leather armour a scroll of identify (7, 21, Bailey) a cursed -2 hand axe (unseen) (10, 21, Bailey) an atropa-tipped dart (15, -5, Bailey) a +0 club (15, -4, Bailey) a +0 long sword (16, -5, Bailey) the +4 dagger of Charity {speed, MR+ Stlth+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. It makes you more stealthy. (16, -4, Bailey) a +0 rapier (22, -2, Bailey) a +0 hand axe a +0 leather armour (22, 0, Bailey) a cursed +0 hand axe a cursed -1 leather armour (22, 4, Bailey) a +0 hand axe (unseen) (22, 10, Bailey) a +0 war axe a +0 ring mail a +0 hand axe a +0 leather armour