Xerdoz Level 1 of the Dungeon (6, -27, D:1) a +0 dagger (10, 6, D:1) 12 stones (18, -33, D:1) a +0 short sword (21, 19, D:1) a +0 club (24, -37, D:1) a +0 dagger (24, -34, D:1) a stone (24, -31, D:1) a stone (24, 8, D:1) a +0 ring mail (30, -26, D:1) a +0 club (31, 5, D:1) a +0 short sword (35, -20, D:1) a cursed -3 dagger (44, 7, D:1) a cursed +0 club (45, -28, D:1) a +0 pair of gloves (45, -14, D:1) a +0 spear (53, 15, D:1) 12 sling bullets (59, 2, D:1) 19 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 rapier (4, 0, D:2) a +0 robe (4, 8, D:2) a +0 club (9, -6, D:2) a +2 short sword of protection (10, -11, D:2) a +0 short sword (20, 14, D:2) a cursed -1 helmet (23, -13, D:2) a +0 club (29, 14, D:2) a +0 hunting sling (31, 7, D:2) 11 stones (34, -3, D:2) 16 arrows (37, 3, D:2) a cursed +0 cloak (38, -12, D:2) a +0 leather armour (47, 24, D:2) a +0 short sword (48, 29, D:2) 2 stones (49, -6, D:2) a +0 short sword (52, -8, D:2) a +0 club (60, -20, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (5, 2, D:3) 23 stones a +0 dagger (8, -13, D:3) 14 stones (8, 1, D:3) a stone (11, -8, D:3) a stone a +0 hand axe (11, -7, D:3) a stone (12, -5, D:3) 23 stones (12, 20, D:3) a stone (13, 20, D:3) a stone a +0 flail a +0 chain mail a +0 club (14, 19, D:3) a stone (14, 20, D:3) a stone (15, 19, D:3) a stone (16, 7, D:3) a +0 short sword 2 boomerangs a +0 ring mail (16, 19, D:3) a cursed -3 dagger a +0 robe (17, 17, D:3) a +0 club a +0 hunting sling 12 stones (22, 16, D:3) 21 arrows (25, 10, D:3) a +0 leather armour (29, -13, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (0, 21, D:4) a +0 morningstar a +0 scale mail a +0 club a +0 dagger a +0 robe (0, 22, D:4) a +0 dagger (5, 10, D:4) an uncursed staff of fire (22, 21, D:4) 17 stones (22, 38, D:4) 12 stones (34, 1, D:4) a +0 leather armour a +0 club Level 5 of the Dungeon (0, 0, D:5) the +7 quarterstaff "Katinot" {crush, rF++ rC- MP+9 Str+8} It inflicts extra damage upon your enemies. It affects your strength (+8). It greatly protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). (4, 12, D:5) a +0 ring mail (22, 12, D:5) a +0 scimitar (22, 19, D:5) a +0 centaur barding (22, 28, D:5) a cursed +0 robe a +0 dagger a +0 club (23, 27, D:5) a +0 whip (23, 28, D:5) a +0 falchion (26, 29, D:5) 6 bolts (27, 26, D:5) a +0 ring mail a +0 mace (27, 27, D:5) a +0 ring mail a +0 club (28, 26, D:5) a +2 leather armour of poison resistance a +0 club a +0 robe a +0 dagger (29, 26, D:5) a +0 ring mail a +0 falchion (31, -2, D:5) a cursed +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (7, 12, D:6) a +0 scale mail (8, 2, D:6) a ball python corpse (skeletalised by now) (13, -9, D:6) a +0 ring mail a +0 hand axe (19, 27, D:6) the +2 helmet of Divine Intervention {Regen+ Dex+2} It affects your dexterity (+2). It increases your rate of regeneration. (21, 5, D:6) a scroll of identify (22, 4, D:6) a +0 mace (unseen) (22, 25, D:6) a +0 giant spiked club (23, 4, D:6) a +0 whip (unseen) (25, -17, D:6) a +0 giant club (32, -2, D:6) a +0 war axe (33, 17, D:6) 2 potions of invisibility (34, 2, D:6) a +0 halberd (37, -5, D:6) a +0 hand axe a +0 chain mail (42, 9, D:6) 18 stones Level 7 of the Dungeon (0, 0, D:7) 4 stones (2, 9, D:7) a +0 giant club an ogre skeleton (20, 17, D:7) a +0 scale mail (27, 31, D:7) a quokka skeleton (28, 31, D:7) a water moccasin corpse (31, -1, D:7) 27 arrows (33, 37, D:7) a killer bee corpse (36, 5, D:7) 21 stones (40, 33, D:7) a black bear corpse (46, 27, D:7) 16 sling bullets