Xerdoz Level 1 of the Dungeon (0, 0, D:1) a cursed -3 dagger (3, -17, D:1) a +0 scale mail (7, -6, D:1) a +0 club (10, 13, D:1) a +0 club (13, -22, D:1) a +0 club (17, -21, D:1) a +0 pair of boots of running (19, 6, D:1) a +0 dagger (23, 15, D:1) a +0 whip (26, 18, D:1) a cursed +0 club (29, -4, D:1) a cursed -1 club (30, 24, D:1) a +0 dagger (31, 11, D:1) a +0 dagger (32, 7, D:1) a +0 robe (41, 4, D:1) a +0 club (42, -7, D:1) a +0 whip (45, 14, D:1) a +0 dagger (48, -5, D:1) a +0 mace of holy wrath Level 2 of the Dungeon (9, 29, D:2) a +0 scale mail (10, 52, D:2) a +0 hand axe (12, 2, D:2) a +0 club (12, 26, D:2) a +0 dagger (30, 24, D:2) a +0 club (35, 9, D:2) a +0 tower shield (40, 15, D:2) a +0 mace (48, 8, D:2) a +0 whip (51, 25, D:2) a +0 ring mail (53, 22, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 6, D:3) 18 arrows (4, -8, D:3) a +0 leather armour (16, 33, D:3) a +0 short sword (18, 32, D:3) a +0 club (23, -11, D:3) a +0 war axe (25, 3, D:3) a +0 short sword (26, -13, D:3) a +0 dagger a +0 robe a +0 club a +0 leather armour (29, 0, D:3) a +0 falchion (31, -1, D:3) a +0 chain mail a cursed -3 short sword (33, -1, D:3) a +0 ring mail a +0 club (34, -1, D:3) a +0 chain mail a +0 trident (35, -1, D:3) a +0 dagger a +0 club (40, -3, D:3) a +0 robe a +0 dagger (49, -10, D:3) a +0 ring mail (50, 28, D:3) a +0 scale mail (51, -16, D:3) a +0 spear (53, 25, D:3) a +0 short sword a +0 scale mail (56, 33, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 rapier (4, 19, D:4) a +0 ring mail of cold resistance (6, 17, D:4) a +0 whip (7, 8, D:4) 21 arrows (18, -9, D:4) a +0 robe a +0 dagger (19, 8, D:4) a +0 glaive (22, -5, D:4) a +0 leather armour a +0 club (29, -10, D:4) a +0 robe (37, 7, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) an uncursed amulet of rage the +9 mace "Elithan" {vorpal, Fragile +Rage Stlth+} It inflicts extra damage upon your enemies. It lets you go berserk. It will be destroyed if unequipped. It makes you more stealthy. an uncursed amulet of rage (1, -12, D:5) a +0 hand axe (2, -8, D:5) a +1 dagger of draining (3, -9, D:5) a +0 robe a +0 dagger (6, -3, D:5) a +0 hand axe (16, 14, D:5) a +0 mace (25, 12, D:5) a +0 giant club (27, 12, D:5) an arrow a +0 flail a +0 leather armour (28, 16, D:5) an arrow (28, 17, D:5) a +0 leather armour a +0 war axe (29, 12, D:5) a +0 shortbow 14 arrows (29, 15, D:5) an arrow (33, -1, D:5) a +0 whip (33, 22, D:5) a +0 chain mail a +0 hand axe (38, -20, D:5) a +0 spear a +0 flail (38, -19, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 robe a +3 morningstar (2, -11, D:6) a cursed +0 long sword a +0 robe (2, 30, D:6) a +0 pair of boots (3, 10, D:6) 5 boomerangs (5, -11, D:6) a +0 trident a +0 robe (5, 30, D:6) a +0 hat (8, -11, D:6) a +3 flail a +0 robe (8, -7, D:6) 22 arrows (8, 21, D:6) a +0 falchion (14, 7, D:6) a +0 robe a +0 dagger (14, 8, D:6) a +0 giant club (16, 3, D:6) a +0 hand axe (17, -7, D:6) a +0 dagger (17, -4, D:6) a +0 robe (20, 8, D:6) a +0 spear a +0 spear a +0 flail (24, 6, D:6) a cursed +0 scimitar (27, 5, D:6) a +0 spear (29, 3, D:6) a +0 leather armour (29, 24, D:6) 4 boomerangs a +0 flail (30, 24, D:6) a +0 chain mail 4 boomerangs a cursed -3 trident a +0 hand axe (32, 24, D:6) a +0 scale mail a +0 short sword of protection (42, 37, D:6) a +0 whip a cursed +0 scale mail a +0 flail (44, 36, D:6) a +0 robe (45, 34, D:6) a +0 scale mail Level 7 of the Dungeon [Shop] Bacsotrai's Weapon Emporium the +5 spear of Ancient Evil {flame, +Blink rElec rF- rN+} (534 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It lets you blink. a +0 falchion (33 gold) a +0 flail (38 gold) a +0 flail (38 gold) the +5 longbow of Greed {venom, rF+ Str+3 Int+4} (650 gold) It poisons the ammo it fires. It affects your strength (+3). It affects your intelligence (+4). It protects you from fire. 7 datura-tipped darts (30 gold) a +0 war axe (38 gold) a +3 short sword of flaming (246 gold) 6 atropa-tipped darts (39 gold) a +0 great mace (71 gold) 20 stones (22 gold) 6 stones (6 gold) a +0 mace (33 gold) (0, 0, D:7) a +0 robe (1, 10, D:7) a +0 ring mail (14, 6, D:7) a book of Maledictions (15, -8, D:7) a +0 leather armour (21, 19, D:7) a +0 robe (28, -3, D:7) a +0 pair of gloves (31, 12, D:7) a +0 giant club (34, 6, D:7) a +0 long sword (35, 24, D:7) a +0 short sword (35, 25, D:7) a +0 leather armour a +0 dagger (44, 8, D:7) a +0 plate armour (45, 1, D:7) a +0 robe (51, 24, D:7) a +0 giant club (56, 36, D:7) a +0 scimitar (59, 26, D:7) a +0 giant spiked club a +2 dire flail of pain a +0 robe (64, 12, D:7) a +5 hand axe a +0 robe (64, 16, D:7) a +1 hand axe of freezing a cursed +0 robe (64, 21, D:7) a +3 falchion of freezing a +0 robe a cursed +3 war axe of freezing a +0 robe Level 8 of the Dungeon (0, 0, D:8) the +2 chain mail of Context {+Blink +Inv rPois MR-} It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you blink. If you switch to wearing this armour, your AC will increase by 5 (9 -> 14). (6, -34, D:8) a +0 hunting sling (8, -42, D:8) an uncursed staff of air (8, -30, D:8) 4 atropa-tipped darts a +0 robe (25, -14, D:8) a +0 plate armour a +0 scimitar (39, -1, D:8) a +0 chain mail (53, -26, D:8) a +0 great mace Level 9 of the Dungeon (0, 0, D:9) a potion of invisibility (3, -9, D:9) a wand of digging (4) (4, -5, D:9) a cursed -2 rapier (10, -11, D:9) a +0 scale mail (13, 20, D:9) a +0 ring mail a +0 quarterstaff a +3 hunting sling of freezing (20, -22, D:9) 16 arrows a +0 shortbow (23, -31, D:9) 2 arrows (23, 21, D:9) an uncursed staff of cold (29, -30, D:9) a +0 shortbow 4 arrows (51, -26, D:9) a +0 hunting sling (51, -16, D:9) a +0 dagger (52, -16, D:9) a +0 short sword (53, -17, D:9) a +0 club (58, -11, D:9) a +0 scale mail a +0 club (61, -6, D:9) a +0 dagger (68, -18, D:9) a +4 short sword (69, -17, D:9) a +0 dagger a +0 short sword Level 10 of the Dungeon (0, 0, D:10) a +0 war axe (2, -2, D:10) a scroll of blinking (8, 13, D:10) a +0 cloak (9, 15, D:10) a +0 short sword (unseen) (10, 13, D:10) a +0 flail (unseen) (11, -2, D:10) a scroll of enchant armour (11, 14, D:10) a +0 short sword (12, 13, D:10) a +0 shortbow a +0 shortbow 29 arrows (12, 14, D:10) 2 arrows (13, 15, D:10) 2 stones (22, 22, D:10) a +0 ring mail (35, 1, D:10) a +3 scimitar a +0 robe a +4 great sword a +0 robe (38, -2, D:10) a potion of curing (41, 14, D:10) a +0 mace a +0 robe (45, 17, D:10) a +0 hand axe a +0 robe a +0 dagger a +0 robe (47, 24, D:10) a +0 leather armour (49, 14, D:10) 16 arrows a +0 shortbow of freezing (52, 17, D:10) 2 arrows (53, 18, D:10) an arrow the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (3, 20, Lair:1) a +0 ring mail (38, -8, Lair:1) a cursed -3 trident (51, 34, Lair:1) 45 bolts Level 2 of the Lair of Beasts (5, 23, Lair:2) 2 javelins (6, 13, Lair:2) 16 bolts (9, 31, Lair:2) a javelin (10, -2, Lair:2) the +3 war axe of Virtue {vorpal, *Corrode rC+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It may corrode you when you take damage. (10, 5, Lair:2) a stone (10, 6, Lair:2) a stone (10, 30, Lair:2) 2 javelins (19, 28, Lair:2) a ration (20, 27, Lair:2) a +0 fustibalus (22, 25, Lair:2) a +1 ring of evasion (22, 29, Lair:2) a +0 leather armour (28, 7, Lair:2) 10 arrows (31, 36, Lair:2) a +0 battleaxe (32, 20, Lair:2) 17 bolts Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 hunting sling (26, -33, Lair:3) a +0 long sword (27, 27, Lair:3) a wand of flame (13) (29, 23, Lair:3) 12 gold pieces (30, -13, Lair:3) 10 arrows (31, 22, Lair:3) a stone (31, 24, Lair:3) a stone (31, 25, Lair:3) a stone (31, 27, Lair:3) a stone (31, 28, Lair:3) 4 stones (36, 0, Lair:3) a +0 battleaxe (38, -3, Lair:3) a +0 long sword (42, -7, Lair:3) a +0 ring mail (56, 1, Lair:3) 12 arrows (60, -3, Lair:3) 6 boomerangs (62, -6, Lair:3) a +0 shortbow Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 leather armour (10, -34, Lair:4) 21 bolts (20, -48, Lair:4) an uncursed ring of poison resistance (24, -29, Lair:4) a +0 spear (26, -4, Lair:4) a +2 pair of boots (58, -18, Lair:4) 20 gold pieces Level 5 of the Lair of Beasts (0, 0, Lair:5) 20 sling bullets (1, 24, Lair:5) the +0 robe of Muyliv {-Tele rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. If you switch to wearing this armour, your AC will decrease by 1 (9 -> 8). (1, 47, Lair:5) a +0 leather armour (29, 12, Lair:5) a wand of iceblast (13) (29, 23, Lair:5) a +0 scimitar Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 leather armour (4, 3, Lair:6) a book of Minor Magic (5, 1, Lair:6) a stone (11, 10, Lair:6) the +2 ring mail of Context {Int+6 Dex+3 Slay+2} It affects your intelligence (+6). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). If you switch to wearing this armour, your AC will increase by 3 (9 -> 12). (15, 12, Lair:6) a stone (22, 21, Lair:6) 19 bolts (25, 44, Lair:6) a +1 pair of boots of running (32, 6, Lair:6) a cursed -2 club (33, -7, Lair:6) a +0 hand crossbow (42, 20, Lair:6) a +0 morningstar