Dungeon Crawl Stone Soup version 0.25-a0-583-g696c2ac64d (webtiles) character file. Game seed: 3442356773222154291, levelgen mode: deterministic 11 Xerdoz the Sneak (level 2, 24/24 HPs) Began as a Naga Wizard on Mar 8, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:42 (809 turns). Xerdoz the Sneak (Naga Wizard) Turns: 809, Time: 00:00:42 Health: 24/24 AC: 1 Str: 9 XL: 2 Next: 29% Magic: 6/6 EV: 10 Int: 18 God: Gold: 5 SH: 0 Dex: 9 Spells: 6/7 levels left rFire . . . SeeInvis + i - +0 dagger (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois + Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no barding) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: very slow A: large, see invisible, deformed body, poison resistance, slowness 2, slow metabolism 1, spit poison 1, AC +0 a: Spit Poison You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons i - a cursed +0 dagger (weapon) Missiles c - 60 stones (quivered) e - 20 sling bullets Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls h - a scroll of identify {unknown} Potions g - a potion of flight {unknown} Comestibles d - 3 rations f - a chunk of flesh Skills: + Level 0.5 Fighting + Level 1.7 Dodging + Level 3.2 Stealth + Level 3.0 Spellcasting * Level 1.5 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 9% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 16% 2 ##..... Call Imp Summ #....... 16% 2 ##..... Slow Hex #....... 24% 2 ##..... Conjure Flame Conj/Fire #....... 34% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 36% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear boots. Your serpentine skin is tough. (AC +0) You have supernaturally acute eyesight. (SInv) Armour fits poorly on your strangely shaped body. Your system is resistant to poisons. (rPois) You cover ground very slowly. You have a slow metabolism. You can spit poison. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You have got your breath back. You see here a rat corpse. You butcher the rat corpse. f - a chunk of flesh You see here a rat skeleton. You start resting. Magic restored. You start resting. HP restored. You see here a kobold corpse. You now have 5 gold pieces (gained 3). A kobold comes into view. It is wielding a +0 club. The kobold moves out of view. You see here a runed dagger. i - a runed dagger It sticks to your hand! i - a cursed +0 dagger (weapon) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . #........# .. #........# .##### #........# ....# #........# #..####........# #..............# #..@...........# #..............##### #.####......###.......... #..........# #.######### #..##.)....# #.# #... #......# #÷# .##..####......###.# #..............†...# #..#.####......##### There were no monsters in sight! Vanquished Creatures A ball python (D:1) A bat (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) 3 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Xerdoz the Naga Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 321 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/6 809 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_basic, minmay_vboxes Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 16 Abil: Spit Poison || 4 Armor: Robe || 1 Dodge: Dodged || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 16 | 1 | 5.9 | 9 | 1 | 10.0 +---------+---------+-------+---------+---------+------- D:1 | 16 | 1 | 5.9 | 9 | 1 | 10.0 +---------+---------+-------+---------+---------+-------