Xiguana Level 1 of the Dungeon (0, 0, D:1) 22 stones (6, 2, D:1) a +0 hand axe (11, 3, D:1) a +0 dagger (-4, 4, D:1) a +0 dagger (-14, 6, D:1) a +0 club (-17, 8, D:1) a +0 hunting sling (-39, 11, D:1) 17 bolts (-16, 14, D:1) a +0 robe (-37, 17, D:1) a +0 dagger (15, 29, D:1) a +0 scale mail (-35, 31, D:1) a +0 club (0, 35, D:1) a +0 ring mail (-40, 39, D:1) 18 stones (-27, 43, D:1) 16 exploding sling bullets (-1, 44, D:1) 3 stones Level 2 of the Dungeon (-11, 6, D:2) 25 sling bullets (0, 8, D:2) a +0 leather armour (-14, 9, D:2) a +0 club (-49, 18, D:2) a +0 club (-30, 25, D:2) a +0 club a +0 robe (-48, 28, D:2) a +0 club (-18, 28, D:2) 12 stones (-26, 59, D:2) 15 poisoned needles Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (-4, 3, D:3) a +0 hunting sling (-9, 5, D:3) a +0 ring mail (-28, 6, D:3) a +0 falchion (-27, 7, D:3) a +2 mace of holy wrath (still there?) a +0 whip (still there?) (-45, 8, D:3) 25 arrows (-27, 8, D:3) a +0 dagger (unseen) (-25, 8, D:3) 11 stones a +0 hunting sling a +0 dagger (-27, 10, D:3) a stone (5, 10, D:3) a +0 robe (-29, 11, D:3) a +0 dagger (-29, 13, D:3) a stone (10, 13, D:3) a +0 dagger a +0 leather armour (-29, 14, D:3) a stone (2, 14, D:3) a +0 dagger a +0 robe (-29, 15, D:3) a stone (10, 15, D:3) a +0 club 5 stones (-29, 16, D:3) a stone (11, 16, D:3) a +0 hunting sling 20 stones (-29, 17, D:3) a stone (11, 18, D:3) a stone (-29, 19, D:3) a +0 club (-4, 19, D:3) a +0 flail a +0 scale mail (11, 19, D:3) a stone (3, 21, D:3) a +0 leather armour (4, 21, D:3) a +0 falchion (11, 22, D:3) a stone (-11, 24, D:3) a +0 ring mail (-3, 25, D:3) 16 stones (9, 33, D:3) a +0 club (-20, 34, D:3) a +0 leather armour (-41, 35, D:3) a +0 flail (-9, 42, D:3) a +0 flail (-8, 42, D:3) a +0 flail (-7, 42, D:3) a +0 dagger a +0 scale mail Level 4 of the Dungeon [Shop] Raodom's Assorted Antiques the +6 hand crossbow of Greed {penet, rElec MR++} (238 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 whip (70 gold) a +0 pair of boots (126 gold) a potion of curing (25 gold) a +0 chain mail (126 gold) a +0 dire flail (112 gold) (0, 0, D:4) a +0 leather armour (19, 2, D:4) 5 tomahawks (0, 3, D:4) a +0 club (21, 5, D:4) a bolt (20, 6, D:4) 2 bolts (17, 8, D:4) a +0 dagger a +0 hand crossbow 6 bolts (30, 15, D:4) a +0 flail (57, 24, D:4) a cursed -1 dagger (21, 32, D:4) a +0 dagger (38, 32, D:4) a +0 whip (51, 33, D:4) 19 stones (29, 44, D:4) 25 stones (39, 48, D:4) 11 sling bullets of frost Level 5 of the Dungeon (0, 0, D:5) a +0 buckler (2, 2, D:5) an adder corpse (-13, 3, D:5) 23 stones (-9, 12, D:5) 16 sling bullets (-23, 16, D:5) an uncursed ring of teleportation (-26, 24, D:5) a +2 short sword of protection (8, 25, D:5) a +1 short sword of protection (2, 28, D:5) a +0 robe the Ecumenical Temple