Xomster Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, 13, D:1) a +0 sling (4, -2, D:1) a +0 short sword (18, -2, D:1) a +0 dagger (26, -4, D:1) a +0 dagger (28, 32, D:1) a +0 dagger (31, 9, D:1) a +0 dagger (42, 38, D:1) a +0 whip (50, -11, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a beast talisman (4, 36, D:2) a +0 whip (4, 38, D:2) a +0 short sword a stone (9, -8, D:2) a +0 dagger (15, 8, D:2) a staff of alchemy (15, 24, D:2) a +0 leather armour (27, 12, D:2) 6 stones (33, 31, D:2) a +0 short sword (48, 22, D:2) 5 stones (50, -1, D:2) a +0 trident Level 3 of the Dungeon [Shop] Oquff's Armour Shoppe +0 ice dragon scales (720 gold) a +0 robe (8 gold) a +0 ring mail (48 gold) a +0 chain mail (54 gold) a +2 pair of gloves (198 gold) the +1 plate armour of the Ego {Int+3 Stlth+} (529 gold) Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. a +0 robe (8 gold) [Shop] Vohuifij's Vocational Training a manual of Invocations (1040 gold) a manual of Evocations (1040 gold) (0, 0, D:3) a +0 dagger (9, -4, D:3) a +0 short sword (10, 9, D:3) 6 stones (21, -9, D:3) a +0 dagger (23, 13, D:3) a +0 sling (45, 8, D:3) a +0 flail (45, 27, D:3) a +0 war axe Level 4 of the Dungeon (0, 0, D:4) a +0 robe (0, 7, D:4) a +0 dagger (15, 19, D:4) a +0 robe (27, 29, D:4) a +0 short sword (27, 30, D:4) a +0 dagger a +0 club (30, 33, D:4) a +0 whip a +0 ring mail (31, 35, D:4) a staff of fire (42, 47, D:4) a +0 hammer (43, 14, D:4) a +0 scythe a +1 robe (45, 32, D:4) a +0 dagger (48, 52, D:4) 2 scrolls of amnesia (52, 51, D:4) a +0 short sword a stone (54, 9, D:4) the +2 robe of Defiance {Stlth+} Stlth+: It makes you more stealthy. (56, 18, D:4) a +0 club (58, 16, D:4) a +0 war axe a +0 leather armour (58, 18, D:4) a +0 flail (59, 45, D:4) a scroll of enchant weapon (59, 47, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (59, 49, D:4) a potion of heal wounds (61, 46, D:4) a scroll of vulnerability (61, 48, D:4) a potion of berserk rage (64, 9, D:4) a +0 whip Level 5 of the Dungeon (16, 8, D:5) a +0 robe (24, 28, D:5) a +0 dagger a +0 scale mail (27, 31, D:5) a +0 hand axe a +0 dagger a +0 leather armour a +2 whip of distortion an orc skeleton an orc skeleton (31, 14, D:5) a +0 robe (43, 30, D:5) a +0 dagger (44, 33, D:5) a +0 scale mail (46, 43, D:5) a +0 dagger of draining (50, 44, D:5) a +0 whip a +0 robe (51, 55, D:5) a howler monkey corpse (52, 52, D:5) a black bear corpse (54, 57, D:5) a scorpion corpse (60, 29, D:5) a +0 scale mail