Xomster Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 2, D:1) a +0 club (2, 2, D:1) a +0 club (3, 0, D:1) a +0 dagger (5, 6, D:1) 3 poisoned darts (11, -14, D:1) a +0 club (13, 9, D:1) a +0 short sword 2 stones (14, 7, D:1) a +0 short sword (29, -6, D:1) a +0 dagger (36, -14, D:1) a +0 dagger (49, 15, D:1) 3 stones (54, -19, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (10, 26, D:2) a +0 robe (19, 21, D:2) a +0 dagger (44, -16, D:2) a +0 short sword (50, -16, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 trident (1, -15, D:3) a +0 dagger (2, -3, D:3) 4 stones (4, 0, D:3) a +0 club a +0 hand axe of electrocution a +0 spear (4, 1, D:3) a +0 whip a +0 leather armour (8, 0, D:3) a +0 flail a +0 dagger a +0 ring mail a +0 club (12, -16, D:3) 6 stones (13, -13, D:3) a +0 dagger (19, -8, D:3) a +0 dagger a +0 robe (19, -7, D:3) a +0 dagger a +0 robe (19, -1, D:3) a +2 short sword of holy wrath (19, 25, D:3) a +0 club (24, 1, D:3) a ring of ice (24, 25, D:3) a +0 whip 2 poisoned darts (26, -14, D:3) a +0 falchion a +0 leather armour (29, 9, D:3) a +0 falchion Level 4 of the Dungeon (6, -18, D:4) a +0 whip (6, -6, D:4) a +0 robe a +0 whip of freezing (8, -19, D:4) a +0 whip a +0 leather armour (8, -18, D:4) a +1 heavy flail (10, -7, D:4) a +0 club (10, -6, D:4) a +0 flail (10, -4, D:4) a +0 club (11, -7, D:4) the +0 scale mail "Reconic" {Fly rElec MP+9} rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Fly: It grants you flight. (19, 22, D:4) a stone a +0 club (21, 6, D:4) a +1 vampiric short sword (22, 10, D:4) a +0 hand axe (28, 13, D:4) a +0 pair of gloves (47, -2, D:4) a +0 dagger (51, -16, D:4) a +0 robe Level 5 of the Dungeon (4, -39, D:5) a stone (4, -35, D:5) a stone (5, -37, D:5) a stone (7, -36, D:5) 7 large rocks (8, -38, D:5) a stone (9, -38, D:5) a stone (9, -35, D:5) 6 large rocks (12, 1, D:5) a +0 flail of protection a +0 ring mail a +0 dagger a +0 robe (13, 4, D:5) a staff of fire (20, -2, D:5) a +0 dagger a +0 robe a +0 flail (23, -9, D:5) a +0 scythe a +0 robe (32, -47, D:5) 2 stones (32, -27, D:5) a +0 dagger a +0 robe (34, -14, D:5) a +0 leather armour (35, -26, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 spear (5, -23, D:6) a +0 chain mail (14, -23, D:6) a +0 hand axe (14, -22, D:6) a +0 dagger (16, -22, D:6) a +0 club (17, -22, D:6) a +0 hand axe (17, -10, D:6) a +0 hand axe (18, -23, D:6) a +0 club a +0 ring mail (19, 19, D:6) a +0 falchion (22, 17, D:6) a +0 whip a +0 club (23, 17, D:6) a +0 spear a +0 club a +0 whip a +0 leather armour (24, 17, D:6) a +0 spear (25, -2, D:6) a +0 club (25, 4, D:6) a +0 leather armour (27, 6, D:6) a +0 club a +0 leather armour a +0 whip a +0 falchion a +0 leather armour a +4 scimitar a +0 robe a +0 dagger a +0 leather armour (28, 4, D:6) a +0 halberd a +0 robe (28, 5, D:6) a +0 short sword a +0 leather armour (28, 6, D:6) a +0 halberd a +0 robe (31, -7, D:6) a +0 dagger (31, -5, D:6) a +0 short sword (34, -25, D:6) a +0 battleaxe a +0 robe (36, 5, D:6) a +0 dagger a +0 robe (37, 5, D:6) a +0 mace a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 great sword (8, -12, D:7) a +0 hammer (8, -2, D:7) a +0 hammer (8, -1, D:7) the +6 hammer of Terror {drain, *Rage rF+++ rC++} rF+++: It renders you almost immune to fire. rC++: It greatly protects you from cold. *Rage: It berserks you when you make melee attacks (+20% chance). (8, 1, D:7) a +0 hammer (9, -3, D:7) a +0 hammer (9, -1, D:7) a +0 hammer (10, -1, D:7) a +0 hammer (10, 1, D:7) a +0 hammer (11, -1, D:7) a +0 hammer (11, 15, D:7) 5 stones (12, 25, D:7) a +0 robe (17, 12, D:7) a +0 mace (17, 13, D:7) a +0 club a +0 chain mail (18, 13, D:7) a +0 hand axe a +0 plate armour (19, -7, D:7) a +0 leather armour (35, 36, D:7) a +0 orcbow (46, -13, D:7) a +0 chain mail (52, 0, D:7) a +2 trident of draining a +0 robe an orb of guile (53, 21, D:7) a +0 whip 2 stones (58, 16, D:7) a +0 robe a +0 dagger Level 8 of the Dungeon (0, 0, D:8) 9 stones (5, 8, D:8) a +0 whip (10, 22, D:8) a +0 spear (11, 13, D:8) a ring of positive energy (12, 19, D:8) a +0 spear (12, 20, D:8) a +0 spear (13, 17, D:8) a +0 scimitar a +0 robe (13, 18, D:8) a +0 shortbow (13, 19, D:8) a +0 war axe a +0 robe a +0 spear a +0 spear (14, 18, D:8) a +0 hand axe a +0 robe a +4 long sword a +0 robe (15, 20, D:8) a +3 hand axe of freezing a +0 robe (20, 13, D:8) 11 gold pieces a bailey (0, 0, Bailey) 5 gold pieces a +0 halberd a +0 chain mail (1, -2, Bailey) a +0 spear a +0 chain mail (1, -1, Bailey) 7 gold pieces a +0 trident a +0 chain mail (1, 1, Bailey) 6 gold pieces a +0 halberd a +0 ring mail (1, 2, Bailey) 3 gold pieces a +0 trident a +0 scale mail (2, 2, Bailey) 7 gold pieces a +0 halberd a +0 scale mail (3, 0, Bailey) 5 gold pieces a +0 spear a +0 scale mail (3, 1, Bailey) 6 gold pieces a +0 trident a +0 chain mail (5, -2, Bailey) 20 gold pieces (5, 1, Bailey) 8 gold pieces a +0 halberd a +0 chain mail (6, -3, Bailey) 12 gold pieces (6, -2, Bailey) 29 gold pieces (7, -2, Bailey) 14 gold pieces (9, -12, Bailey) 6 gold pieces a +0 halberd a +0 ring mail (9, 4, Bailey) 3 gold pieces a +0 trident a +0 chain mail (10, 3, Bailey) 5 gold pieces a +0 halberd a +0 chain mail (12, -14, Bailey) 3 gold pieces a +0 trident a +0 chain mail (20, -11, Bailey) 5 gold pieces a +0 halberd a +0 scale mail (22, -12, Bailey) 6 gold pieces a +0 spear a +0 chain mail (22, -11, Bailey) 5 gold pieces a +0 halberd a +0 scale mail