Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 11242852715709198815 107783 Xomster the Acrobat (level 16, -6/64 HPs) Began as a Spriggan Hunter on Mar 20, 2025. Was the Champion of Hepliaklqana. Shot with a sling bullet by a faun (15 damage) ... led by a satyr ... on level 2 of the Shoals. The game lasted 02:07:13 (27290 turns). Xomster the Acrobat (Spriggan Hunter) Turns: 27290, Time: 02:07:13 Health: -6/64 AC: 9 Str: 7 XL: 16 Next: 1% Magic: 33/33 EV: 53 Int: 11 God: Hepliaklqana [******] Gold: 1708 SH: 5 Dex: 27 Spells: 19/31 levels left rFire + . . U - +4 orcbow of the Middle {elec, rN++ rCorr MP+4 Int-2} rCold + . . (shield currently unavailable) rNeg + + . p - +2 robe {rC+ rF+} rPois . K - +2 hat rElec . x - +2 cloak {rCorr} rCorr + (gloves unavailable) SInv + (boots unavailable) Will +.... i - amulet of reflection Stlth ++ D - ring of Penecvat {Will+ EV+5 Dex+3} HPRegen 0.30/turn S - +5 ring of evasion MPRegen 0.23/turn %: reflection @: lit by a corona, weak-willed, glowing, studying Alchemy, very quick A: reduced essence, very small, no large weapons, unfitting armour, see invisible, speed 3 a: Renounce Religion, Recall Ancestor, Ancestor Identity, Transference, Idealise You were on level 2 of the Shoals. You worshipped Hepliaklqana. Hepliaklqana was exalted by your worship. You visited 5 branches of the dungeon, and saw 25 of its levels. You collected 3134 gold pieces. You spent 1426 gold pieces at shops. Inventory: Hand Weapons a - a +1 hand cannon of flaming R - a +0 arbalest U - the +4 orcbow of the Middle (weapon) {elec, rN++ rCorr MP+4 Int-2} (You bought it in a shop on level 2 of the Orcish Mines) Int-2: It affects your intelligence (-2). rN++: It greatly protects you from negative energy. MP+4: It affects your magic capacity (+4). rCorr: It protects you from acid and corrosion. Missiles n - 5 throwing nets A - 4 curare-tipped darts Armour p - a +2 robe of resistance (worn) t - a +1 buckler of protection x - a +2 cloak of preservation (worn) K - a +2 hat (worn) Jewellery b - a ring of poison resistance i - an amulet of reflection (around neck) m - a ring of protection from fire D - the ring of Penecvat (left hand) {Will+ EV+5 Dex+3} (You bought it in a shop on level 2 of the Dungeon) [ring of evasion] EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. J - a ring of willpower S - a +5 ring of evasion (right hand) Wands j - a wand of flame (56) o - a wand of warping (49) w - a wand of mindburst (28) L - a wand of paralysis (7) P - a wand of acid (7) Q - a wand of polymorph (3) Scrolls c - a scroll of butterflies e - 12 scrolls of teleportation k - 2 scrolls of amnesia q - 4 scrolls of immolation r - 4 scrolls of enchant armour y - 3 scrolls of noise z - 7 scrolls of poison C - 3 scrolls of fear H - 2 scrolls of fog M - 7 scrolls of blinking {unknown} N - a scroll of summoning {unknown} Potions d - 6 potions of lignification f - 6 potions of haste g - 17 potions of curing h - 3 potions of ambrosia l - a potion of invisibility s - 2 potions of enlightenment u - 2 potions of cancellation v - 3 potions of brilliance B - 3 potions of attraction E - 6 potions of heal wounds F - 2 potions of magic G - 2 potions of resistance I - 3 potions of mutation Miscellaneous W - a box of beasts Skills: - Level 3.0 Fighting + Level 16.3 Ranged Weapons + Level 21.8 Dodging - Level 10.4 Stealth - Level 3.0 Shields + Level 8.4 Spellcasting - Level 9.0 Hexes + Level 4.7 Translocations - Level 6.0 Ice Magic - Level 8.0 Invocations - Level 5.0 Evocations You had 19 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 42% N/A 1% 2 b - Cause Fear Hex 12% N/A 3% 4 c - Dispersal Tloc 7% N/A 97% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 24% N/A 1% 3 Lesser Beckoning Tloc 30% N/A 3% 2 Maxwell's Portable Pile Tloc 15% (3-9)d3 6% 3 Teleport Other Tloc 15% N/A 6% 3 Magic Dart Conj 16% 1d3 16% 1 Summon Small Mammal Summ 16% N/A 16% 1 Call Imp Summ 8% N/A 22% 2 Searing Ray Conj 8% 2d4 22% 2 Anguish Hex/Necr 7% N/A 24% 4 Call Canine Familiar Summ 4% N/A 41% 3 Fugue of the Fallen Necr 4% N/A 41% 3 Summon Mana Viper Hex/Summ 14% N/A 54% 5 Fulminant Prism Conj/Alch 2% 3d5 83% 4 Petrify Alch/Erth 4% N/A 83% 4 Summon Blazeheart Golem Fire/Summ 4% N/A 83% 4 Summon Forest Summ/Tloc 4% N/A 83% 5 Gell's Gavotte Tloc 7% 2d(14-21) 97% 6 Enfeeble Hex 12% N/A 97% 7 Irradiate Conj/Alch 2% 3d12 99% 5 Summon Cactus Giant Summ 2% N/A 100% 6 Manifold Assault Tloc 7% N/A 100% 7 Disjunction Tloc 7% N/A 100% 8 Fulsome Fusillade Conj/Alch 2% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:10 Shoals (2/4) Lair:3 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:2 =[ D:13 * Orc:1 : Orc:2 *((* Shoals:2 ( Annotations: D:10 exclusion: orange crystal statue Lair:4 HunfridMar's ghost, journeyman DECj Shoals:1 3 runed translucent doors, McKennaii's ghost, adept DsFi Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You cover ground extremely quickly. (Speed+++) Message History The satyr shoots an arrow. The arrow completely misses you. The merfolk siren chants a haunting song. You resist. The faun shoots a sling bullet. The sling bullet completely misses you. Something hits the plant!! The plant begins to die. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet completely misses you. Found 17 gold pieces, 2 stones and an amulet of reflection. There is a stone staircase leading up here. You shoot an arrow. The arrow hits the merfolk siren. The merfolk siren is lightly wounded. The faun points at you and mumbles some strange words. You are outlined in light. The satyr shoots an arrow. The arrow completely misses you. The merfolk siren chants a haunting song. You resist. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet completely misses you. The faun unwields a +0 club. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you but does no damage. Something hits the plant! The faun shoots a sling bullet. The sling bullet completely misses you. You shoot an arrow. The arrow hits the merfolk siren. The merfolk siren is lightly wounded. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you. The faun shoots a sling bullet. The sling bullet hits you! The satyr shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * Xev gestures at the merfolk siren while chanting. The merfolk siren resists with almost no effort. The faun shoots a sling bullet. The sling bullet completely misses you. The faun shoots a sling bullet. The sling bullet completely misses you. The merfolk siren hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The satyr plays a rousing melody on its pipes! The fauns go into a battle-frenzy! The faun shoots a sling bullet. The sling bullet hits you! You die... Hepliaklqana delivers you to your ancestors. ~~~~~~.P.~P~~~~~~~~~~~ ~~~~~~.>...~~~~~~~.~~~ ~~~~~.......~~~~~..... ~~~~((..c...~~~~~~.(# ~~~~~.[.c....~~~~~.### ~≈≈~~.cYc.....~~mc.... ~≈~~~c.cc......~~c.... P~~PYc.