Xye Level 1 of the Dungeon (0, 0, D:1) 9 poisoned darts (2, 10, D:1) a +0 club (11, -21, D:1) a +0 dagger (21, -27, D:1) a +0 hand axe (22, -6, D:1) a +0 leather armour (26, -26, D:1) 12 arrows (27, -18, D:1) a +0 club (27, -1, D:1) a +0 club (30, -4, D:1) a +0 ring mail of cold resistance (32, -14, D:1) a +0 scale mail (43, -6, D:1) a +0 club (44, -15, D:1) a +0 club (44, -5, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, 0, D:2) 8 boomerangs (7, -17, D:2) a +0 club a +0 leather armour (8, -17, D:2) a +0 club (8, -15, D:2) a +0 club (8, -2, D:2) a +0 whip (10, -4, D:2) a +0 hunting sling (25, -25, D:2) a +0 spear (32, -21, D:2) a +0 club (32, -18, D:2) a +0 dagger (37, -46, D:2) a +0 club (39, -39, D:2) a +0 club 15 sling bullets (41, -8, D:2) a +0 club a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 club (12, 1, D:3) a +0 scale mail (14, 0, D:3) a +0 club (20, 28, D:3) a +0 club (25, -5, D:3) a +0 hunting sling (26, 12, D:3) a +0 ring mail (27, 20, D:3) a +0 dagger a +0 scale mail a +0 mace a +0 scythe a +0 robe (31, -6, D:3) a cursed -2 short sword a +0 club a +0 club (48, -2, D:3) a +0 club a +0 trident (49, -2, D:3) a +2 robe of positive energy a +0 leather armour a +0 dagger of venom a +0 club (53, 4, D:3) a +0 club (56, -4, D:3) a +0 club (56, -3, D:3) a +0 kite shield Level 4 of the Dungeon (0, 0, D:4) a cursed -1 club (0, 1, D:4) a +0 leather armour a cursed -3 war axe (1, 1, D:4) a cursed +0 robe a +0 dagger (2, 4, D:4) a +0 robe (14, 19, D:4) a +0 leather armour a +1 flail of holy wrath (16, 18, D:4) a +0 mace (16, 19, D:4) a +0 flail a +0 ring mail a +0 club (23, -2, D:4) 12 poisoned darts (23, 10, D:4) 14 sling bullets (32, 2, D:4) a +2 falchion of draining Level 5 of the Dungeon [Shop] Muvvaf's Weapon Shoppe a +0 falchion (33 gold) a +0 hand axe (33 gold) the +1 morningstar of the Nine Geomancers {vorpal, rC+ SInv} (321 gold) It inflicts extra damage upon your enemies. It protects you from cold. It lets you see invisible. a +0 broad axe (44 gold) 27 stones (29 gold) the +4 long sword "Fuukk" {flame, MR++} (458 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. a +0 scythe (33 gold) a cursed -1 war axe (1 gold) 21 bolts (46 gold) a +0 quarterstaff (44 gold) (0, 0, D:5) 17 bolts (12, 2, D:5) 26 arrows (19, -11, D:5) a +0 giant club (19, -9, D:5) a +0 robe (19, -8, D:5) a +0 dagger (27, 3, D:5) a +0 falchion a +0 dagger (28, 3, D:5) a +0 dagger (29, 3, D:5) 5 boomerangs a +0 mace (29, 17, D:5) an uncursed staff of air (30, -13, D:5) 15 arrows a +0 shortbow (30, -10, D:5) 2 arrows (30, -9, D:5) an arrow (30, -8, D:5) an arrow (30, -7, D:5) an arrow (32, 19, D:5) a +0 club (37, -13, D:5) a +0 halberd (37, -12, D:5) a +0 flail (38, -13, D:5) a +1 flail of protection (38, -12, D:5) a +1 whip of pain (40, 16, D:5) 24 sling bullets Level 6 of the Dungeon [Shop] Zin's Purification Station a potion of curing (90 gold) (7, 8, D:6) a +0 giant club (8, -16, D:6) 4 gold pieces (8, -15, D:6) a +0 leather armour (8, -14, D:6) a ration (13, -15, D:6) a +0 hunting sling (17, -7, D:6) a +0 falchion (21, -20, D:6) a +0 rapier a +1 leather armour of cold resistance a +0 hand axe (22, -20, D:6) 2 throwing nets (22, -11, D:6) a +2 centaur barding (29, -23, D:6) a +0 giant spiked club (32, 9, D:6) a +0 robe a +0 dagger (33, 8, D:6) a +0 ring mail (33, 10, D:6) a +0 robe a +0 dagger (34, -19, D:6) a +0 flail (35, -5, D:6) a +0 whip (36, -18, D:6) a +0 spear (41, -21, D:6) an arrow (42, -20, D:6) 2 arrows (43, -20, D:6) an arrow (43, 4, D:6) 8 bolts (44, -20, D:6) an arrow (45, -20, D:6) 2 arrows (45, 6, D:6) a +0 dagger (unseen) (48, -19, D:6) a +0 shortbow 7 arrows (50, -6, D:6) 14 arrows (55, -20, D:6) a +0 mace the Ecumenical Temple